This will solve all problems.

This will solve all problems.

in PvP

Posted by: Toasa.1236

Toasa.1236

Actually the ranks are based on w/l of the first 10 matches.

We have indicators now for deaths, dmg, kills, heals and so on..

Why we cant make it that way?

Would be the best Thing in my opinion.

This will solve all problems.

in PvP

Posted by: Pakkazull.6894

Pakkazull.6894

Actually the ranks are based on w/l of the first 10 matches.

No, only your initial placement is.

We have indicators now for deaths, dmg, kills, heals and so on..

Why we cant make it that way?

Would be the best Thing in my opinion.

Because it’s hard to implement in a way that makes it an actual reflection of skill, and it’s also way easier to game the system.

This will solve all problems.

in PvP

Posted by: Toasa.1236

Toasa.1236

Actually the ranks are based on w/l of the first 10 matches.

No, only your initial placement is.

We have indicators now for deaths, dmg, kills, heals and so on..

Why we cant make it that way?

Would be the best Thing in my opinion.

Because it’s hard to implement in a way that makes it an actual reflection of skill, and it’s also way easier to game the system.

BUT when it indicates how good YOUSELF are in 10 matches it would be way better.

lets say we have an indicater of 1,00

Killed ppls: 0,1
Win or lose 0,3
Dmg dealt:0,1
Healing:0,1
Points capped:0,2
Points defended: 0,2

Would perfectly define the rank.

(edited by Toasa.1236)