Thoughts on Condition Immunity?

Thoughts on Condition Immunity?

in PvP

Posted by: Sand Beagle.9867

Sand Beagle.9867

Would it be a good idea to give melee intensive classes some sort of stability equivalent for conditions? For example if the warrior had a stance that gave him condition immunity for ~8 seconds on a 45-60 second cooldown. This would make it easier for a warrior to operate at close range and directly on top of nodes, because it would be harder to kite him with slows and kill him with aoe condition spams that dominate the nodes.

Additionally, this would give the warrior and other classes more options for fighting condition builds, other than trying to outlive the damage by killing the condition user as fast as possible. I think it would give you more strategy options, which is always good for a pvp game. It would also make it easier for the warrior to fight ranged classes without getting endlessly kited.

This isnt necessarily about balance, but it just seems odd that you can have defenses for physical damage, defenses for control effects, but no defense for conditions besides removing them after the fact, especially since how easy it is to reapply most conditions. I dont know how balancing would work especially for this one-gametype game, and trap rangers would take a bit of a nerf, but i think for overall balance between classes, there needs to be some form of condition immunity.

This doesnt have to be limited to melee classes, but i think they are the most affected by conditions, especially the movement impeding ones.

I think the melee kiting problem is a pretty big issue, and it doesnt seem balanced that ranged classes have so many back peddling abilities and slows, and the melee classes dont have much ability to close gaps in light of the constant slows.

I’m not really talking about thief, and i dont know if they should get one since they are already a hypermobile class.

(edited by Sand Beagle.9867)

Thoughts on Condition Immunity?

in PvP

Posted by: Syko.3726

Syko.3726

Lol ? 8 Seconds ? Basically you mean immortality for 8 seconds ? Would make Warriors completely broken OP.

Thoughts on Condition Immunity?

in PvP

Posted by: Sand Beagle.9867

Sand Beagle.9867

How does condition immunity = immortality? Also, that was just an arbitrary number, 5 seconds might be more in line with other “immunity” type skills. Another thing to consider is possibly just immunity to slows.

Thoughts on Condition Immunity?

in PvP

Posted by: firebreathz.7692

firebreathz.7692

as long as it helps the warrior become more viable then im all for it.. if however it makes them really op then no..

had a quick look..

could only find 1 trait that grants immunity to conditions on the engi

Automated Response

Become immune to conditions when health is below 25%

Notes
This trait does not remove conditions once your health falls below 25%, and existing conditions will continue to cause damage.
However, new conditions will not be applied once your health is below 25%.

well this is your base line to theory craft this idea on..

Thoughts on Condition Immunity?

in PvP

Posted by: Sand Beagle.9867

Sand Beagle.9867

I was thinking something more basic like “Warm armored pants stance:” prevent being chilled, crippled, or immobilized for 8 seconds.

Thoughts on Condition Immunity?

in PvP

Posted by: ensoriki.5789

ensoriki.5789

Lol Engineer already has blind immunity.
Do not want to see more of this.

The great forum duppy.

Thoughts on Condition Immunity?

in PvP

Posted by: Choops.3710

Choops.3710

Lol Engineer already has blind immunity.
Do not want to see more of this.

We have it as a side effect of a utility, one that most engis don’t take. I can vouch that we are still as susceptible to blinds as anyone else lol

http://wiki.guildwars2.com/wiki/Utility_Goggles

Pikachoops – Engineer, Fort Aspenwood

Thoughts on Condition Immunity?

in PvP

Posted by: firebreathz.7692

firebreathz.7692

only problem i see with this now thinking about it, if a warrior is immune to chilled, crippled, or immobilized for 8 seconds.. what damage will he do when there is nothing stopping from hacking away at you..

chill, cripple, and immobilize are the main counters..

also just thought.. what your asking for isnt condition immunity

your just basically asking for 8 secs of stability

Thoughts on Condition Immunity?

in PvP

Posted by: Taym.8326

Taym.8326

This condition immunity thing you want, its called condition removal. Since conditions do not do up front damage and are mostly stacking in duration (except for bleeds) you can remove many seconds of condition damage with a single good condition removal. The counter is already in the game, and if you just want something to remove the movement impairing effects it already exists for the warrior it is an adept trait in strength that removes chill, cripple, immobilize and weakness on heal. Now all you need to learn is to time your heals properly

Thoughts on Condition Immunity?

in PvP

Posted by: Schwahrheit.4203

Schwahrheit.4203

Condition immunity is broken and should NEVER exist. It is no different from bad mechanics such as “Distorted.” And if you’re asking for condition immunity on Warriors then you might be in luck Feb 26th, but it will be broken and people will deny it.

Since people are negative about nerfs, how about we buff to balance then?