Thoughts on Personal Score

Thoughts on Personal Score

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Posted by: shion.2084

shion.2084

So on a different thread Josh had asked for thoughts on improving personal score.

I guess in essence the score should reflect your overall meaningful contribution to winning the match.

A given action is contextually relatively good or bad, so I would argue for things like situational bonuses.

So some thoughts on situational rewards:

1) Capping a point with no enemies having died in the vicinity within the last 12 seconds divides the reward by the number of players capping. (a penalty is a touch harsh).

2) Each second beyond 10 you hold a point from being capped, or neutralized, and have more enemies in the vicinity than allies, you are rewarded.

3) Each second beyond 10 a player is on an enemy capped point, with no allies in range and 2 or more enemies, they player is rewarded some points (for keeping them tied up).

4) Enemy Beast kills when your team has killed their beast (ie. stealing a beast when you didn’t have yours stolen) and you either have 2 caps, or are tied for caps, gets a reward.

5) Killing an enemy and capping point with no allies in range, when you own at least one other point, or noone owns either of the other two.

Thoughts on Personal Score

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Posted by: R O C.6574

R O C.6574

So on a different thread Josh had asked for thoughts on improving personal score.

I guess in essence the score should reflect your overall meaningful contribution to winning the match.

A given action is contextually relatively good or bad, so I would argue for things like situational bonuses.

So some thoughts on situational rewards:

1) Capping a point with no enemies having died in the vicinity within the last 12 seconds divides the reward by the number of players capping. (a penalty is a touch harsh).

2) Each second beyond 10 you hold a point from being capped, or neutralized, and have more enemies in the vicinity than allies, you are rewarded.

3) Each second beyond 10 a player is on an enemy capped point, with no allies in range and 2 or more enemies, they player is rewarded some points (for keeping them tied up).

4) Enemy Beast kills when your team has killed their beast (ie. stealing a beast when you didn’t have yours stolen) and you either have 2 caps, or are tied for caps, gets a reward.

5) Killing an enemy and capping point with no allies in range, when you own at least one other point, or noone owns either of the other two.

Quantifying situational rewards is the key to accurate personal score. Splitting points for stomps and caps is also key. You should get less points for a 2v1 stomp than a 1v1 or 1v2 stomp

Thoughts on Personal Score

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Posted by: cyn.2157

cyn.2157

The problem is that there are lots of situations around everything that’s going on – just because you capped a point with 1-2 other teammates doesn’t mean you didn’t actually do it alone and they just happened to show up for the stomp/decap/cap. Tracking all that is certainly possible, but figuring out how it should all impact scores is dreadfully complex.

You can’t do it by raw numbers though, because if you just keep spamming aoe damage to a bunch of enemies but never get anyone downed and are contributing nothing to the overall conquest game mode, you shouldn’t be rewarded. Then again, if you’re aggravating 3 enemy players over one point, and keeping them busy, your team should be getting easy caps on the other points – so you are contributing.

It’s all so situational, I pity the poor developer who has to try to balance out personal score.

-Fade Nightshade (thief all the way, baby)