TL;DR: It comes down to very different attitudes about PvP. Every player I know who loves Skyhammer or loved Raid on the Capricorn, loved it because they felt the map was fun and interesting. PvE focused player find the fun in the novelity of the experience, the PvP focused player finds the fun in playing and winning on a balanced playing field, they want to walk away knowing they won or lost a fair fight. PvP focused player never wants fun and novelty over balanced playing field. PvP focused player never wants to achieve rank simply by playing enough matches to get to higher divisions. They want the divisions to mean something…. By nature a take-it-serious attitude is a more mature stance and a devil-may-care attitude is more immature. I think that is the dividing line between the PvE and PvE crowd. They both want very different things out of GW2 PvP
I think one of the challenges ArenaNet faces when managing and updating PvP is how to cater to their base (MMO PvE focused players) while also luring in those who just want to PvP. As gamers we are their customers and the PvP side of the game has to take care of the desires of what the majority want.
I know there are competent people at ArenaNet who see what’s going on with LoL, DOTA2, etc.. and they know their game mechanics are much better. Perhaps there are even those who want to do PvP right inside GW2, but I think this delima of serving the PvE crowd is what is holding them back.
What do you think the average PvE focused player wants when they come to PvP? These bullet list are not all encompassing, but I would bet most want the following
- A getaway from their PvE or WvW grind
- Play mechanics and progression that focus on the individual and not the team
- Progression/Rank path with rewards that anyone can achieve with enough grind
- A PvP culture that doesn’t take itself too seriously
- Use of PvE gear (PvE players love gear progression. If you worked 3 months on obtaining that Legendary Greatsword and four months on your Ascended Armor set wouldn’t you want to be able to have it help you kill some less equipt player?)
What does the average PvP focused player want?
- Play mechanics that relay on team strategy for the win, with rarely one or two individual contributions being the deciding factor
- Solo queue split from premade queue for when they don’t want to take it too serious
- Rank/Progression for premade queue that reflects team effort and skill
- Rank/Progression for solo queue that accurately reflects individual contribution
- Rank/Progression that reflects true placement among piers, not something that can just be obtained though grind.
- Ability to watch previous matches of top teams inside the game client, selecting perspective of any player on either team (e.g. what we can do today in Spectate mode for hot-join, just for previous matches)
- Ability to record and replay our matches inside game client and review with team what we we got right/wrong.
- Ability to deselect the sometimes fun to play, but yet unbalanced time waster maps (e.g. Skyhammer) when queuing.
- No gear progression for stats (For PvP players it’s all about balance, not prestige for your PvE grind) but more unique skins exclusively available as awards.
It’s a very different mentality and the game has to cater to one or the other. ArenaNet tried to give both type of players something with HoT
PvE focused crowd got:
- Guild Hall PvP Arena (where PvE gear can be used in PvP)
- League divisions with lock-in up to Ruby (allowing a player to solo queue grind though several divisions)
- Ability to queue up for ranked matches solo (in absence of a solo queue)
- Legendary backpiece made obtainable over several seasons of play, so PvE crowd can eventually have their cookie too.
PvP focused crowd got
- Guild team option and guild team missions
- Guild Challenge Leaderboards
- Diamond and Legendary divisions without tier lock-in (so skill is required not just grind to take you forward in the top divisions)
- Stronghold. MOBA style map for those who want to take team strategy a bit further.
Seems like a win-win on paper, but it wasn’t because they mixed it all together and had opposing ideas. There was also an agenda to push the game to ESL Pro League. In spite of the existing core game classes taking years to properly balance, someone thought that the Elite Specs would not have a major impact on the PvP season. This decision was made knowing the Elite Specs were designed to be OP to push HoT sells. I imagine someone rationalized this with “what better way to get our PvP focused players to upgrade than to realize without the expanshion they can no longer compete”. I fall into the camp that believes they knew what they were doing with the Elite Specs being OP and they planned it that way.
How it played out:
- Solo queue teams (casuals) pitted against full guild team premades, feeding undeserved wins to premades and undeserved losses to solo queue players
- Players realizing quickly they can tank MMR at a new tier lock to increase their chance of winning the five in a row needed to progress.
- The Elite Specs dominate the meta, forcing everyone who plays PvP to give up their favorite build (and in some cases favorite class) in order to be competitive
- Pro players finding the greatest utility in the Elite Specs and the meta reduced down to only four classes and four builds (effectively bringing back “build wars” as we’ve never seen it before in GW2)
- ESL Pro team members publicly trashing the league system and new meta in their private streams
- ESL Pro teams rage quitting early match
- ESL Pro team members attempting to solo queue ranked and publicly resorting to tactics others get banned for (purposely going AFK on steam to lower MMR)
It’s a huge mess. What I would like is for ArenaNet to own it’s failure on this. They should shut the ranked season down altogether, but they won’t do that because that would be putting the integrity of PvP in game over the fun and novelity of PvP (remember their main revenue stream comes from the PvE focused crowd who value fun and novelty over tack-it-serious play).
So how would you fix it? What would you like to see ArenaNet do?
(edited by SamTheGuardian.2938)