Thoughts on Stronghold
+1 I like the map too. Stomping the lord has a lot of drama effect! Ganking is also very fun. Popping up from a corner, and kill the enemy. It feels a lot like MOBA, but with even better combat system.
Tips for new comers: Bring a lot of CC/Immob for this maps, it’s very fun.
Already quit PvP. Just log in here and there to troll.
Why doesn’t the LORD rally from a player kill?
Would make it sense if it did
The map itself is ok. It just needs to have more focus on PvP and less on killing NPCs. Right now the PvP side is secondary.
Have to mostly agree with @style.6173. Actual PVP seems a little secondary to NPC ushering/killing. The mist essence seemed far too OP (and harkens to other maps’s toys).
I really loved that roamer builds get a lot of love.
All-in-all we still don’t have a “meta” for this map. There’s a bunch of community work to do… that’s always fun.
Koffix [xxx] (all the rest)
[Phnx] Phoenix Rises from the Ashes | Crystal Desert
Lord rally from a player kill would be nice as was suggested, I also think it should heal, at least slightly, 2% every 5 seconds or something like that.
Restore that which was lost. And all shall be as one.”
@genoshock, I didn’t notice it not rallying from player kills honestly. I do agree though, it probably should.
@style I kind of agree, in the sense that I’d like it to be like MOBA’s in that creeps are important for advancing, but whether creeps advance is up to the players pushing/defending
@abclemons I honestly found the heroes a bit subpar. they basically just felt like giant meat sponges to me. potent enough that you couldn’t ignore them, but not enough that they were top priority. I’m not sure though I haven’t seen them enough to decide
And yes, my build is heavily focused around immobs and kiting, which lends itself well to this map. I enjoy that I can run this rather than either a glass dps build or a sustain bunker build to be viable
I like it! I actually enjoyed it more this time around as there was less running supplies and more Pvping. Sure, you’re fighting NPCs as well but a lot of the time your fighting both players and NPCs at the same time.
I like the MOBA vibe that stronghold has. I would like less focus on killing mobs too. When the priority is killing NPCs, it stops becoming PvP. Maybe a mechanic to revive your guards, so you can have more NPCvNPC so players can focus more on PvP.
Agree, I like stronghold a lot. And maybe this is because I’m primarily a WvW player…but to me it doesn’t feel like “too much PvE”. Certainly not more PvE than MOBAs, which it is based on. I’ve been constantly in PvP fights in nearly every match I’ve played today.
WHAT IF! After the last gate was breached and the lord is killed, one of the members on the other team became the LORD! They get an icon over their head and it became like a VIP mission… kill him and you win, not sure how that would work out for spawns and such buts its more PvP than PvBucketO’Health
Am I good?… I’m good.
WHAT IF! After the last gate was breached and the lord is killed, one of the members on the other team became the LORD! They get an icon over their head and it became like a VIP mission… kill him and you win, not sure how that would work out for spawns and such buts its more PvP than PvBucketO’Health
That would be broken when a perma-stealth thief became lord. Then it would be even less like PvP and more like hide-n-go-seek
I find it will be pretty good for coordinated team fights but horrible for all solo/duo players, at least at its current state.