Thoughts on Stronghold

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

I actually enjoyed it.

I liked that I could use builds that aren’t designed around points, and I found running defense entertaining, even if I didn’t get to see their lord go down.

Speaking of which, that feeling when you stomp the opponents lord is really nice.

And speaking of lords, I enjoy that the lord retains it’s hp state after it goes ooc, so a wipe doesn’t necessarily mean restarting completely, and I don’t feel forced to rush the lord in an attempt to keep it in combat.

I do want to say that the archers and trebs felt a bit subpar though. I really wish the treb did a bit more damage against npcs. as for archers, I just feel like they don’t have much use when a player can fill the role of them much much better. I’m not sure what change I would like, but I do wish archers were more impactful.

I’m generally not one for feedback on the forums, but with all the people trashing it, I felt like it’s the least i could do.

tl;dr: it has it’s problems but overall I think it’s pretty cool.

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: Sunshine.5014

Sunshine.5014

+1 I like the map too. Stomping the lord has a lot of drama effect! Ganking is also very fun. Popping up from a corner, and kill the enemy. It feels a lot like MOBA, but with even better combat system.

Tips for new comers: Bring a lot of CC/Immob for this maps, it’s very fun.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Genoshock.2104

Genoshock.2104

Why doesn’t the LORD rally from a player kill?

Would make it sense if it did

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Posted by: style.6173

style.6173

The map itself is ok. It just needs to have more focus on PvP and less on killing NPCs. Right now the PvP side is secondary.

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Posted by: abclemons.7093

abclemons.7093

Have to mostly agree with @style.6173. Actual PVP seems a little secondary to NPC ushering/killing. The mist essence seemed far too OP (and harkens to other maps’s toys).

I really loved that roamer builds get a lot of love.

All-in-all we still don’t have a “meta” for this map. There’s a bunch of community work to do… that’s always fun.

Koffix (ele) | Koffix Sprockets (engi ) | Koffix Shadows (teef) | Koffix Clones (mes) |
Koffix [xxx] (all the rest)
[Phnx] Phoenix Rises from the Ashes | Crystal Desert

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Posted by: Warcry.1596

Warcry.1596

Lord rally from a player kill would be nice as was suggested, I also think it should heal, at least slightly, 2% every 5 seconds or something like that.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

@genoshock, I didn’t notice it not rallying from player kills honestly. I do agree though, it probably should.

@style I kind of agree, in the sense that I’d like it to be like MOBA’s in that creeps are important for advancing, but whether creeps advance is up to the players pushing/defending

@abclemons I honestly found the heroes a bit subpar. they basically just felt like giant meat sponges to me. potent enough that you couldn’t ignore them, but not enough that they were top priority. I’m not sure though I haven’t seen them enough to decide

And yes, my build is heavily focused around immobs and kiting, which lends itself well to this map. I enjoy that I can run this rather than either a glass dps build or a sustain bunker build to be viable

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: Zunami.8560

Zunami.8560

I like it! I actually enjoyed it more this time around as there was less running supplies and more Pvping. Sure, you’re fighting NPCs as well but a lot of the time your fighting both players and NPCs at the same time.

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Posted by: ChoChoBo.6503

ChoChoBo.6503

I like the MOBA vibe that stronghold has. I would like less focus on killing mobs too. When the priority is killing NPCs, it stops becoming PvP. Maybe a mechanic to revive your guards, so you can have more NPCvNPC so players can focus more on PvP.

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Posted by: BrickFurious.7169

BrickFurious.7169

Agree, I like stronghold a lot. And maybe this is because I’m primarily a WvW player…but to me it doesn’t feel like “too much PvE”. Certainly not more PvE than MOBAs, which it is based on. I’ve been constantly in PvP fights in nearly every match I’ve played today.

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Posted by: Eurantien.4632

Eurantien.4632

WHAT IF! After the last gate was breached and the lord is killed, one of the members on the other team became the LORD! They get an icon over their head and it became like a VIP mission… kill him and you win, not sure how that would work out for spawns and such buts its more PvP than PvBucketO’Health

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Posted by: BlackBeard.2873

BlackBeard.2873

WHAT IF! After the last gate was breached and the lord is killed, one of the members on the other team became the LORD! They get an icon over their head and it became like a VIP mission… kill him and you win, not sure how that would work out for spawns and such buts its more PvP than PvBucketO’Health

That would be broken when a perma-stealth thief became lord. Then it would be even less like PvP and more like hide-n-go-seek

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Posted by: Exciton.8942

Exciton.8942

I find it will be pretty good for coordinated team fights but horrible for all solo/duo players, at least at its current state.