Thoughts on Season S6 + Suggestions for S7

Thoughts on Season S6 + Suggestions for S7

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Posted by: Varron.4291

Varron.4291

I do not use the forums, so pardon my formatting. This thread will detail my thoughts on season 6, in the hopes that ArenaNet will implement some improvements for season 7. I hope that others will share their opinions, too.

1) Solo / Duo Queue – Everyone in higher elos/platinum+ knows that duo queue is strictly better than solo queueing. I believe that solo/duo should stay, instead of team queue, but there should be duo queue restrictions.
-People should not be able to duo queue with anyone outside of +/- 1 division. (ex: a silver player can only duo with someone who is bronze/silver/gold).
-I heavily suggest that anyone with MMR in the top 250 range should not be able to duo queue. Look at LoL—Challengers are not able to duo queue and EVERY game they play is solo queue.
—People may to circumvent this by staying at 14 games/week, hiding themselves off the leaderboard to prevent being restricted from duo queueing.
—-So we have two choices:
——A) Top 250 starts at 1600 mmr, for example. It is the end of the season and 120 games are required to appear on the leaderboard. “Fake Bob” has only played 115 games, but has 1650 mmr. He should NOT be allowed to duo queue.
——B) Just make it so anyone who is plat and up, unable to duo queue. This will prevent weird fluctuating duo queue restrictions, as detailed in option A.

2) MMR Gains (in regards to winrate) – Win rate should be a factor. We’ve seen Helseth last season have an 80% win rate, but still gain only 10 mmr per win.
-Looking at LoL, if your hidden mmr is higher than your visual mmr, you will be compensated with extra LP/mmr gains.
—Ex: “Fake Bob” has a 90% win rate at 1200mmr, and should gain 25mmr per win.
—Ex: “Fake Bill” has a 50% win rate at 1200mmr, and should gains 10mmr per win.

2.5) MMR Gains (in general) – This only happens when you’re higher up in mmr, but the system heavily punishes you for playing the game. Although this may be due to the system believing you should win a game due to a stacked team, it is extremely unfair. I have difficulty explaining this, so I will show it through examples.
-Ex: You’re roughly around 1650mmr. Every win will gain you only 6mmr or so.
—Continued: Every loss will make you lose between 10mmr-18mmr.
—-Why is this the case? Losing 1 game should not lose you 3 games (or 30 minutes) worth of progress.
——This is extremely tilting, and I know numerous players who have expressed negative views on mmr gains in general once in higher tiers.
——-This is just an assumption, but I believe it is due to you being the higher mmr player on the team and being punished for losing a game where you are versing lower mmr players. But still, gains and losses should be EQUAL. If I have to wait 30 minutes for a game where I lose the equivalent that I gain, I would wait for it.
———Some players are fearful, and camp their rating due to extreme mmr losses. ANet, why are you punishing players for playing the game? Fix the system, whether it be the mmr algorithim or just mmr losses in accordance to ‘bad’ matchmaking.

3) Queue Quality / Queue Times – Please make it so lower divisions are never in higher division games. I would gladly wait 10 minutes, or more, for a game if this was to happen. In the current state, there are non-leaderboard players being matchmade against top 100 players. This should never be the case.
-Ex: In LoL, you would NEVER see a Challenger vs anyone who is below diamond. A plat/gold/silver/bronze would never have to verse a top player.
-This will also prevent certain players from only queueing up at ‘off-hours’ (ex: midnight,1AM, etc) to ‘farm’ rating due to the lack of players online. Make it so they can’t find a game, due to the lack of players. It should be up to them to queue at primetime where they can verse a suitable enemy with similar mmr.

I apologize for the poor formatting, I hope you can understand my thoughts. :)

Thoughts on Season S6 + Suggestions for S7

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Posted by: mrauls.6519

mrauls.6519

MM & profession wise, GW2 is “solid” right now… We need a bigger & better PvP population! We need ANet to somehow attract people to GW2’s PvP scene

Mes (Guardian)
I make PvP & WvW videos

Thoughts on Season S6 + Suggestions for S7

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Posted by: Aeolus.3615

Aeolus.3615

@mrauls.6519, the changes needed for that actually conflict with Anet game ideology(IMO).

Still i dont believe Anet can do something atm if it means change what they did over this 4years.

All they can do is encrease rewards..

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Thoughts on Season S6 + Suggestions for S7

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Posted by: Muy.3170

Muy.3170

I believe what would make us PVPers more entitled to play would be…

1) Condition/Boon Nerfs – In Application and Duration

2) Valuable Rewards – Ascended shards and the Ascended armor not requiring PvE crafting and the unbelievable dedication to earning 50 shards per 10+ wins or something crazy like that.

3) Passive Traits rework – Overpowered traits that either give free stun breaks or major game-changing effects like Celestial Avatar cleanse conditions + stealth utility.

4) More Build Diversity – Bring back the already identified PvP builds in some way. Elite specs are just too important and way better than core specs and are incredibly boring after 2years.

5) New game modes, Capture the Flag with flag bearer losing their skills and gaining different ones specific to the flag bearer. Team Deathmatch with actual reset on death implementations and sudden death after a short period of time which the fight lasts too long. Actually improving Strong Hold and working on it…

Thoughts on Season S6 + Suggestions for S7

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Posted by: Muy.3170

Muy.3170

I would also say the way I’d fix queue times would be to remove MMR, Force a 5 man team queue to join into ranked PVP. You group up with people you meet in the PVP lobby using LFG tool, and you queue into a ranked PVP match without MMR, You play with other players at the top of their game. The only issue I see is finding a way to track a player’s leaderboard status without having the same 5 players at the very top of the leader board, but we could implement a way to track a player’s overall contribution to the match like Point Isolation over a period of time, Point defense, or Player total Stomps.

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Posted by: Reaper Alim.4176

Reaper Alim.4176

@mrauls.6519, the changes needed for that actually conflict with Anet game ideology(IMO).

Still i dont believe Anet can do something atm if it means change what they did over this 4years.

All they can do is encrease rewards..

This guy hit the hammer on the nail. You sir are correct.

I believe what would make us PVPers more entitled to play would be…

1) Condition/Boon Nerfs – In Application and Duration

2) Valuable Rewards – Ascended shards and the Ascended armor not requiring PvE crafting and the unbelievable dedication to earning 50 shards per 10+ wins or something crazy like that.

3) Passive Traits rework – Overpowered traits that either give free stun breaks or major game-changing effects like Celestial Avatar cleanse conditions + stealth utility.

4) More Build Diversity – Bring back the already identified PvP builds in some way. Elite specs are just too important and way better than core specs and are incredibly boring after 2years.

5) New game modes, Capture the Flag with flag bearer losing their skills and gaining different ones specific to the flag bearer. Team Deathmatch with actual reset on death implementations and sudden death after a short period of time which the fight lasts too long. Actually improving Strong Hold and working on it…

Actually all ANet would have to do to get me and players who think like “me” back. Is to put match quality on par with the current PvP games I play. Say Smite, and Paragon. If ANet did that, I would gladly revisit the GW2 Ranked PvP scene. Anything other then that is pretty much a deal breaking. Meaning I will continue to not play Ranked in GW2 and continue to get my competitive PvP elsewhere, where it is supported.

Good match quality or bust. Profession balance is decent now. I don’t care about PvE rewards, I’m a PvP centric player. Build diversity can be increased but is nowhere near keeping me away, like the quality of matches I’ve had. Got tried of being sick and tried with the blatant unfair and non competitive matches in a supposed competitive environment. So here we are, on two sides of a fence.

Just like now we are telling yall why we left. Yet you all continues to just ignore us and speculate your own opinions on why we left. As yall did when we said enoth is enoth.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

(edited by Reaper Alim.4176)