Thoughts on Status Effects in general?

Thoughts on Status Effects in general?

in PvP

Posted by: Midi.8359

Midi.8359

So, kinda wanted to start an open ended discussion about conditions, boons, and CC effects. Or more generally, Status Effects (List at bottom of link). Not focusing on particular classes and access to those effects. But more so on the effects themselves. Feel free to mention any status effects you find op/weak or otherwise, and we’ll see if we can get some shared opinions around here.

Also if possible try to give some consideration to the whole PvP/PvE/WvW aspect of Status Effects. To start off the discussion I’ve thrown in my thoughts about two conditions below.


Weakness

Weakness is a condition I feel is deceptively strong when applied. Weakness has a 50% chance of not only denying a critical hit, but also reducing that hit’s damage to 50%. For any zerk-based character with ~200% crit damage. This effect results in a ~75% reduction in damage for hits that would have been a critical hit.

I say deceptively strong though since weakness isn’t really a condition that seems like you have to clear it right away. It isn’t killing you so it doesn’t seem like a problem. At the same time with classes that have limited condi clear, wasting condi clear on weakness isn’t really a viable option.

Torment

Torment is a condition I feel is somewhat of a failure design-wise. While nice in PvE as it encourages kiting your enemies (if applicable). In PvP and WvW, I feel as if the 2x damage multiplication on movement, or more realistically lack of 2x damage multiplication while standing still, is meaningless from a counterplay aspect. Compared to confusion which I actively look out for and adapt to. Torment’s only counterplay is to stand still. But standing still to reduce Torment’s damage is almost never a viable/reasonable course of action. Put simply: when I see torment I don’t see a condition I that I can or should actively react to. I see another bleed.