Thoughts on a new stat line?

Thoughts on a new stat line?

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Posted by: galandor.1059

galandor.1059

With condition damage just reaching outrageous proportions, naturally the mind goes towards ways to mitigate this damage. Coming from Dark Age of Camelot, we had resistances to lessen the blow of certain damages. Fire resist for fire damage, Ice for Ice etc., seeing how there is no elemental type damages in this game, it would be relatively simple to implement a stat line along the lines of toughness, but geared towards reducing condition based damage. What is the communities thoughts on this. Would it help or hurt the game?

Engineer:Warrior:Necromancer – Rank 39

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Posted by: ronpierce.2760

ronpierce.2760

Toughness just needs to do it, if anything. Or if not that, at the very least Protection should. We don’t need anymore stats, I mean Condition versus Power is a choice how how you want to damage, “how” you want to defend yourself isn’t quite the same choice… Going one way or the other you’re not really hindered despite basic mechanics (aside from conditions having the upper hand atm) while going one protective route over the other does limit your defenses versus the other, if that makes sense. If toughness lowered damage from both essentially you’d be just as tanky versus both, it’d just be different applications of applying damage.

As for “but condition removals!” there’s the case of that. However with the amount of conditions, and reapplications, if removals were toned down a LITTLE bit, conditions would still be very viable if effected by toughness.

My personal choice so that neither power nor conditions lose its flavor, I would just make protection reduce ALL damage by 25% and up the possible uptime on it on certain skills to counteract the power resistance nerf. Then you’d have a choice of protection or condition cleanse versus conditions. Toughness and Protection for power attacks and Blocks/evades for both still. That’s how I’d personally handle it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: milo.6942

milo.6942

the most obvious thing to do that does the most good for the game is to tone down condi dmg. another idea would be to implement a “max degen” cap like in gw1.

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Posted by: Jzaku.9765

Jzaku.9765

No, stop suggesting we stack more and more mechanics on top of each other. They really just need to lower condition damage and application rather than add a million ways to cleanse conditions to “keep up with the meta”, much less add an entire stat dedicated to dealing with conditions.

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Posted by: sorrow.2364

sorrow.2364

the most obvious thing to do that does the most good for the game is to tone down condi dmg. another idea would be to implement a “max degen” cap like in gw1.

No, it is just how conditions work in this game.
In Guild Wars 1, there was condition damage at all. You did not needed to heavily invest into a stat to have decent degen.

That means that you can’t just put a cap on the main source of damage of some builds if you don’t put a cap to raw damage too. If you would, condition damage will be always inferior to raw damage.

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Posted by: Darnis.4056

Darnis.4056

All I read was “Buff Bunkers”
No thank you sir, I do not enjoy fighting extremely strong(Skill wise) bunker guardians already…

By buffing toughness or adding additional resistances bunker meta is going to takeover. What I’m getting from this thread is “conditions are OP” Conditions are quite strong right now even with Poison not working properly, I totally agree, but Most classes have strong counters

Need to take out Necros? Get Warriors.
Need to take out Warriors? Get Mesmers
Need to take out Mesmers? Get Necros.

The new meta isn’t even CONDI-SPAM it’s counter-comping.

Will the Real Pink Puma Please stand up?