Guardian – Bunker guardian is relatively the same but I think intelligence sigil makes it look pretty fun and interesting. Azshene won’t try it, he’s a goofy goober. He likes the condi removal sigil I guess.
DPS guardian is the same just more damage I guess (everything does more damage)
Elementalist – Dagger/Dagger synergizes perfectly with the new trend of celestial amulet/strength runes/battle sigil and it’s pretty good.
Scepter can attempt to do the same thing with celestial pretty well but the scepter skills don’t really lend themselves to consistent damage without fresh air, the auto attacks outside of fire and air are just too crappy, unlike daggers which has great consistent auto-attack-like damage throughout each attunement. Fresh air is still the best build for scepter imo and is actually pretty good since thieves are nerfed (fresh airs only weakness). Fresh air damage is awesome with air sigil and strength/battle zerker. Scepter may have some kind of clerics far point pushing build but that will be the last thing I test.
Staff – Clerics staff is probably still awesome. I need to test staff more.
Ele build variety has gone up but not because of the grandmaster traits, none of the new ones are used in any of the optimal builds. Water/arcana trait lines still, and will always, reign supreme until the fundamental problem is solved. Or they continue to introduce more insane 30 point majors like they are trying to do. The build variety has gone up because celestial gives us the stats needed to place some trait points in extra places we’d like. But really it’s the same ol’ at minimum 15 water 30 arcana builds we’ve seen since the dawn of time.
Engineer – Balthazar runes condi engineer with grenades I think is probably one of the scariest things on most players minds these days. It plays exactly like it did but it just took advantage of the buffed runes/sigils more than most other classes and was relatively untouched as far as I can tell (didn’t read very many of the patch notes honestly lol)
Celestial builds on engineer are really cool I wanna play one. Rifle engi is like my second favorite thing and I haven’t played a legit damage rifle build since 100 nades. (really old 1 shot build people called “100 nades” that got removed from the game for those that don’t know)
Mesmer – I have seen a ton of variety for this class. Seen regular shatter, seen celestial amulet hybrid shatter, seen lots of different condi builds, seen CI builds, etc etc. They all seem at least okay or really good.
With everyones damage going up mesmer shatter burst is really insane. I’ve been deleted a few times by a greatsword mesmer mirror blade in my face combo.
Warrior – In a good spot, does more damage just like everything else. I like this class a lot now. Fun to play with and against imo. Seems to have pretty good build variety.
Thief – Dagger is as good as ever.
Sword/pistol is nerfed pretty hard as far as I can tell. With no lyssa runes, higher damage from everything in the game, and initiative cost increase, it really can’t stay in a team fight for very long without risking its life in a real way.
Sword/Dagger seems to be the safer sword build. Seems pretty strong I think but have limited experience against it so far. I’ve encountered way fewer thieves overall since the patch.
Ranger – I dunno, it’s the class I have the least interest in. Seems kinda the same.
Necromancer – from what I’ve looked at in the traits, this class has some really cool flavor to it with some of the new stuff. Boon Corruption on DS #2 is awesome. It’s also still pretty much as strong as ever, with or without burning. Nightmare runes can go die in a fire.
Lich form has never been scarier. Got hit for some 6.5k auto attacks.
Now post your thoughts!