Throwback: Random Arenas Objectives
it was my favorite of all.
Best Mercenary Guardian you can find to fill your last slot.
Keep Calm and PVP Hard.
They became my favorite’s as well.
I did love the variety of RA.
What I did NOT like was:
a. getting a 3v4 because someone on your team left because you don’t have a monk (bonus irony points if your ritualist subsequently said “but I’M a healer!” right after the leaver left)
b. finally getting a monk and then finding out he’s a smiter.
c. rerolling as a monk yourself to prevent this from happening again, and then IMMEDIATELY getting teamed up with 3 other monks on your first match.
With GW2’s class system those sorts of situations shouldn’t occur, and balancing will be far less of a problem. I was really looking forward to getting RAs without the frustrations, and was really surprised when all we got instead was Conquest.
Just a fact, In RA it didn’t matter if u had a low skilled player as much as it does in GW2. Actually won so much with a lowskilled in RA, and had some fun. In GW2 it’s nearly instant gg.
Ninov Ftw
Just a fact, In RA it didn’t matter if u had a low skilled player as much as it does in GW2. Actually won so much with a lowskilled in RA, and had some fun. In GW2 it’s nearly instant gg.
A lot of the time no healer = instat GG as well. Or is nostalgia that blinding?
This is an mmo forum, if someone isn’t whining chances are the game is dead.
Just a fact, In RA it didn’t matter if u had a low skilled player as much as it does in GW2. Actually won so much with a lowskilled in RA, and had some fun. In GW2 it’s nearly instant gg.
A lot of the time no healer = instat GG as well. Or is nostalgia that blinding?
Good thing we won’t have to risk that this time around in GW2. However, in terms of team comp, I can see how lacking a tanky party support player like a Guardian or Spirit Ranger could mean GG as well. Nonetheless, I feel like the victors would more often than not be decided by the players’ skill