Time to Fix Matchmaking
No
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No
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No, you don’t want a matchmaking system that works?
No
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No, you don’t want a matchmaking system that works?
It is also hard to make a good matchmaking system when the system does not have a lot of players. Yes, pvp has been growing and blah blah blah. It does not change the fact that the already small PvP pop is split between EU and US and among 24 horus in a day.
The point being although you are trying to be cheeky as a result of colin’s comment, MM cannot be fixed IF there aren’t enough players at any given moment in time.
Also people lie all the time on the forums in an attempt to rationalize their failures.
tl;dr
This topic exist simply out of ignorance. MM will never be fixed because it cannot fix the pop problem. Never forget that the already small PvP pop is split on two servers (US and EU) and between 24 hours.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
(edited by silvermember.8941)
No
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He said this because he’s one of the few people who likes to run around in a 5 man premade stomping on pugs… if they fix matchmaking and get a soloq going he might have to win a match fairly.
No
fifteen characters
No, you don’t want a matchmaking system that works?
It is also hard to make a good matchmaking system when the system does not have a lot of players. Yes, pvp has been growing and blah blah blah. It does not change the fact that the already small PvP pop is split between EU and US and among 24 horus in a day.
The point being although you are trying to be cheeky as a result of colin’s comment, MM cannot be fixed IF there aren’t enough players at any given moment in time.
Also people lie all the time on the forums in an attempt to rationalize their failures.
tl;dr
This topic exist simply out of ignorance. MM will never be fixed because it cannot fix the pop problem. Never forget that the already small PvP pop is split on two servers (US and EU) and between 24 hours.
The current system is making the player base smaller by the minute.
While I’ll let the PvP team respond to the other points here, I do want to take a moment and address this:
PvP has steadily grown in population and play hours going on nearly a year now. It’s sky-rocketed since the game went free, and the two weeks before this have been our best weeks literally since the week the game launched. We anticipate this week will be the best week login/play wise PvP has ever had in the history of Gw2.
I don’t want to trivialize your points – and our competitive team has some great reasons why things operate the way they do they’ll lay out and explain in relation to leagues soon: I do want to call out you’re using false population data to support your point.
From an ArenaNet perspective, PvP is the fastest growing part of Gw2 and had more success for us as a business in the last year than it’s had by far in the history of the Guild Wars franchise. Next year is going to be even bigger because of that success.
I’m really proud of the work the team has done and the work our amazing player community who has helped grow competitive PvP just as much as our dev team has and would hate to see that lost in this discussion.
-CJ