And introduce tiers
skip to the second half to skip my intro
Why do we love gaming? Or to be more specific, why do we love PvP? Wether it’s GW2, a MOBA, or an FPS. We play and compete to reach the top. To see how we compare to the competition. To be the best that we can be.
GW2 may not have the best class balance possible, but it has the most seamless 3rd person combat I’ve experienced in any MMO. Which is the reason why i still play GW2, and its PvP side nearly on a daily basis. I say this because i know many of you agree, but we’re here to talk about what i first opened this discussion on. The leaderboards.
We can also all agree the current leaderboards in no way shows skill in this games PvP. Which is why I and many other players struggle to find a reason to take tPvP serious, and use it as a way to just kill time. The original leaderboards had it’s flaws, but if you were to look back at the original boards front page players compared to today’s front page players there’s no question as to which showed player skill more accurately.
Anet wants to have lower queue times and better possibilities of competitive matches by combining team and solo queue. Yet the current form of matchmaking is making that very difficult. Add that with the low amount of players at certain hours and it leads to blow outs.
Now with all of that being said lets talk about what i mean by tier lists. I’m talking about the players of this game. I’ve played with or against every player worth mentioning in NA. I can tell you exactly who is A tier, and who would be B tier (depending on how strict anet makes the tier list). The tier list would easily go down to aleast 2 more tiers of players. Think about how easy matchmaking would be if players were matched according to their tier. To then be able to climb the tiers, or be lowered accordingly. Think about the super pug vs super pug matches created solely by the tier list. Let’s not forget about the new players getting their taste in ranked games playing in the F tier along side others in the F tier.
The only way to ascend tiers is by having a high win percentage in your current tier. Making it easy for good players to advance and not so good players stay behind. Of course winning in a full group will be easier and should give less rating unless versing another group. Whilst a solo player losing to a group in their tier shouldn’t have their rating punished as much.
There are still many other scenarios to take in to account. Like 3 A tier players in a party with 2 F tier players who are good but just haven’t played any ranked games for whatever reason. They’d be averaged out in to C or B tier and stomp them until they reach A tier. Things like that will happen for a long time until everyone is sorted out.
I feel like I’ve said about all there is to say on my suggestion. Does anyone have anything to add? Have anything in mind that i didn’t discuss? Or want to talk about why you’d prefer the current numerical leaderboards?