Q:
Already quit PvP. Just log in here and there to troll.
Q:
With all the discussions where people complaining they got killed in 1s, and people praising the fast pace game, I want to ask a different question.
What is the target time to kill (TTK) that the balance team should aim for?
This can help the devs a lot by giving better signals on how to balance/tweaks
Please answer the 3 questions, assuming all skills are equal.
My thoughts:
What do you think should be the target TTK?
This doesn’t even make sense, it’s going to be different for every single matchup and there are a huge number of factors to take into account. Even then, I’m never going to be able to run into a 1vX and know how long it’s going to take.
I killed a top ele the other day (who had no cds) in under 20 seconds, I ran into that fight expecting an endless stalemate.
My thoughts:
1. TTK for 1v1 should be around ~infinite*.
2. TTK for 1v2 should be role dependant. Too many thing that can have influence here (e.g. Moa)…
*If players are equally skilled they should be able to be engaged until one of them doesn’t get +1 by team mate or other doesn’t do crucial mistake.
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