Tips for a Newbie Team?
This might not be all that helpful, but I would recommend watching the weekly pvp tournaments on twitch, possibly even as a team so you can discuss what you see. These teams generally know how to teamfight together, rotate, etc. The best teams play in the ESL Go4 Cups every Sunday, both on EU and NA. There are also Academy Gaming tournaments on Mondays with newer teams. Check the community tournaments sticky thread for more info on these.
A good starting point:
http://qqmore.net/basic-guides/
You can win 90% of games at a lower-level with properly rotating to points. Communication about where enemies are going help immensely with this.
It helps if you build your team with the goals in mind (don’t expect 5 glass cannons to win a lot).
Proper rotations and communication is also important.
you should have one class with shouts and soldiers runes for AOE condi clear. next you need to to decide if you want to build as a team to win team fights, out rotate, or a mixture of both. mobility, support, and damage are the three things you have to keep in mind for builds. the rest is up to you.
d/d ele, theif, bunk guard is of course a great starting spot. however trying new things is always good. weird team comps can work if you can play the strategy it requires. there are a lot of good builds not on meta battle too, especially since you can have ‘support & carry’ relationships (like ROM and Tage) where a teammates build can cover the holes in your dps build allowing to play more recklessly.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
Really glad to see someone trying to make a new team- good luck to you guys. Once you have a good team composition (generally 3 tankier players and 2 burst/roamers) you should learn matchups which can be done by for example asking on Forums or whispering top players. Then you learn rotating so that you create favourable matchups, for example you rotate an ele to contest a point vs a warrior. Once you know how to put the tankier players in the right places, you rotate the roamers (med, thief, burnguard). One common thing you can do with them is called a " +1 ". Which means that you rotate thief or mesmer into a fight to end the fight quickly and kill enemy players. There are more advanced stratergies such as mesmer portal rotations or decapping with thief, but this is the gist of it. Of course mechanical skill plays a certain role but in this meta, mechanical skill is not as important as rotations/teamplay.
^ Usually only characer that i play on
Be map aware and prioritize capping over anything else. Then try to defend them for as long as you can. If you cap and defend 2 points longer than your opponent, you win.
Try to master the basics first. Each map has either an npc you kill for bonus points, a treb or a buff. You integrate those things in your rotation as you progress
EU Scrub
So me and my guildies want to make a PvP team,
we’ve been doing some unranked matches but we always seem to loose.
We know the rules and stuff but we keep loosing,
I was wondering if you could give us some tips on how to be a better team.
Should we go all together? 3 and 2? 4 and 1? I don’t know..
something you should find real quick is rotations are the most important thing. Also when your in team speak constantly call heads. let everyone know where everyone is and dont be to proud if your gonna lose a fight.
The biggest problem the teams i was on was the roles people wanted to play. We had a player who always wanted to 1 vs 1 even though hes a mesmer or theif. We had 2 players who would always zerg. You dont need 3 players at a point where there is only 1. Your team always needs to know who is going to help and whos going to stay in between points based on the heads you called over. If you get people who dont call these things out as its happening you wont be successful.
Just like the above. Map awareness and rotation can literally snowball the game for your team throughout the entire game, giving you the win. If the other points are taken, it can be difficult to push and capture those nodes.
The start of the game is always the most crucial. Usually rotations are
1 Home / 1 Far / Everyone Mid
Depending on how you play and who’s on the other team, you can switch it up, depending on team composition. You could going side nodes at start – or – do a surprise Stealth Bomb for a surprise attack.
Downing people at the start of match and early node capture could potentially out-rotate a team, causing a snowball effect.
Understand that if you cannot win a team vs team fight, you will have to out rotate that team – split that team up – to best them.
Once you down a player, the entire team is considered out-rotated until that player enters the battle
Use that to your advantage to quickly out-man or out-manuever a team. If that team can’t recollect themselves (a player dies one after the other instead of regrouping) then it’ll cause a snowball effect.
Most definitely know how to play your class! This includes knowing your limit as to what the classes can and can’t do well! For example, Thieves make poor team fighters but they can roam around, decaping nodes and help in a 1v1.
I Highly recommend dueling players over and over until you’re consistent, and confident, with the class. Try winning 4 out of 6 duels. If not, understand why you’re performing below average.
The Meta Game generally means, “The current competitive builds people are running”.
This can translate to “popular builds” or “best builds”, even “best team composition”.
A team composition made up of X builds/professions is never the “best team” or “best build”. Teams have mimic’d other teams in the pass, only to get beaten by something entirely different later.
A great player will know 60% of a player’s build setup the moment he engages him. He will tell his team what build this player is running and whether or not he can 1v1 that person. If he needs help, he will call on his designated roamer buddy to help him (usually a thief). A good team can adapt to any situation, completely changing their game up if they have to.
For the record, it must have taken me until PvP level 30-40 to really understand not just basic map rotations but understanding class mechanics as well.
Just starting out, don’t enter Ranked PvP and face a team of Veteran Players. Start off in Hot Joins. Once that gets easy (easier) then do Unranked PvP. Once you get used to the competitive scene you can start doing Ranked PvP as well as dabble in Pug Quest Tournaments (newbie player safe!)
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
I’ll just link the guides Backpack (a top engineer) made some time ago. It’s still very relevant, and will help you get better.
Should we go all together? 3 and 2? 4 and 1? I don’t know..
There’s no one-split-beats-all, there’s are lots of opening splits that have been proven to work in tournaments (including going 3-man forest NPC like oRNG did in WTS). You’ll often need to adjust your opening split as you’re doing it in response to what the enemy team does. For example you may start of with a 1-4-0 split, but realise that the enemy team sent 1 player to mid and 3 to your home node, in which case you can either defend your home node with more players or bail home and get a quick burst on the far point instead.
Split-wise, your final goal should be that you can pull off several splits and change between them mid-execution with ease. To start with though, you should stick to one or two splits and work those up first because you won’t really learn where the mistakes were happening in the opener if you use a completely different split each time. 1-4-0 is quite an easy split to pull off and you can rotate people to home if that gets into trouble.
One thing that I see lower-tier teams doing badly in team fights is that the whole team tanks on the point. This means that any aoe attacks from the enemy team (including most melee attacks) will hit multiple members at once. Try to only have one member on the point at a time (usually your primary bunker such as a guardian or ele). If the person on point takes heavy pressure, a secondary bunker (such as ele/engi/warrior) should relieve the point from him while the primary bunker heals up off-point. This will drastically reduce the overall pressure that your team is receiving in the fight.
If you’ve got any recording software, feel free to record some matches that you’d like feedback on and post them unlisted onto youtube and I’ll happily provide some more specific feedback.
Svanir Appreciation Society [SAS]
Tuturuuuuuuuuuuuu !
Thanks all for all the tips,
we’ve been trying to get used to rotate in the map properly,
been playing unranked arenas and have a 50/50 win/loose rate at the moment.
Hopefully we’ll improve with time.
And, Tuturu to you Flumek