Tired of hearing "carry the game"
I totally agree. On my meta build ele I heal and keep up the cleanses usually while switching to wind for pushing off node, CC and CC cleansing and earth for reflects, bleed, and some cripple and especially the earth overload triggering DH traps with minimal risk and not blowing dodges, some damage, and its stability helping to stall a point.
On my celestial long bow/staff druid I frequently switch roles from healing/support to attacker. It’s easier for my druid to fight dragonhunters than my ele. I notice my teammates running to die at mid in 2v3’s a lot, but I’m also paired against lots of team speak 5 mans so there’s not much you can do in those cases anyway.
The highest score is meangingless 9 times of 10 its the person that capped and decapped the most points who has the most points. That may or may not be valuable. Often its kitten play meaning they go from point to point in a small zerg capping and then leaving points. Some of the worst played games have very high scores on both teams. There are plenty of games were there are people with higher scores on the losing team then anyone on the winning team and the games are sometime pretty one sided. Carrying is a myth mostly perpetrated by so called pros that run in full premades which is pretty funny.
Carry the game doesn’t mean single handely getting all 3 points.
It means beeing so good that your moves made such a huge difference that even if your teammates made bad moves you would still win.
Like per example, suppose that you go to far on the start of the match…. the rest of your team (after one capping home) got locked on a endless battle on mid and the point remainned uncapped.
Enemys start coming to try to retake their home (your far) in waves of 1 and 2…but you still somehow managed to win all those 1×1 and 1×2...
Eventually 3 guys will come to take your point… suppose you can hold that 3 guys for more than 20 seconds before you die…. or 10 seconds and still run alive to fight at mid.
you absolutely carried the game.
You only holded 1 point (far) but won on multiple attempts of retaking it and that relieved great pressure from the fight at mid.
I could provide other examples of course but I’m only explainning that “carry” doesn’t mean get all 3 points by yourself.
(edited by Kaliny.8265)
Also I wanna point that has NO RELATION to personal score.
personal score might reflect good gameplay, but might also reflect double capping, fighting useless battles that would be won even if you aren’t there while your team loses elsewhere, among other bad plays.
Technically you only have 4 teammates.
But this is GW2, an MMORPG game that’s constantly being compared to other Moba games because people think the two are the same skill level and genre…
/facepalm
Couldn’t have said it better myself OP.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
You can totally carry a game.
If I go +1 fights, and out rotate the enemy team doing quick decaps and preventing decapping of our points, is that not carrying?
Sure, I’m not alone.
Obviously the teammates I have, have to do something for us to win.
But lets say you have 4 reasonably close in skill level players on both teams.
What of you, and the last guy on their team?
Are you guys close in skill? Are you noticeably better than him?
It’s totally possible to carry matches by being a better player than the rest in your team.
However, I will concede that a lot of matches are just unwinnable, and the system knows that.
The fact that 0-19% win chance is even on the chart for deciding whether you lose pips or not, is proof enough of that.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
ways a player can “carry” a team:
- Smart rotations (best case scenario is: you don’t loose the point you’re leaving or keep it neutral and get a cap/decap elsewhere). This happens a lot in the current meta, when bunkers just keep bashing on bunkers, expecting sth to die magically.
- Winning 1v1’s: This is extremely important in the current meta: If you know what you can engage and what MU’s you can win in a decently short amount of time, you are a huge asset to a team.
- Mechanical skill: focusing, dodging, keeping CD’s in mind, positioning, rezzing, interrupting – all the stuff that makes a player good in 1v1’s and teamfights. There is a huge discrepancy with players here that simply don’t know what to look out for and/or what to do exactly in teamfights or 1v1’s.
If you sincerely think there is no way that in the current, absolutely broken MMR system, 1 or more players can set themselves apart from other players in a team and simply do more for the win than others, then sth. is wrong with you…. inside your brain….
if you are the one winning every fight , taking every pt, 1 v 2 or 1 v 3 at 1 pt and bunk it down. Well you are carrying the team. As in you are the main reason your team is getting pts. I have carried teams and have been carried and many times I have lost matches due to 1 very good player on the other team . So ye carry does happen.
There are 2 kinds of ppl in SPvP. First ppl with most points and then ppl who actualy won the match
Tekkit’s Workshop
Technically you only have 4 teammates.
I’m my own teammate.
I think it’s possible for one or two players to “carry” a team but I’d rather get people on my team who are just going to try to do their job.
I’ve lost a lot of games due to players on my team getting overzealous and greedy.