Miss Murdock,
Hello, I have a few criticisms on this topic. https://forum-en.gw2archive.eu/forum/pvp/pvp/Re-Pistol-Whip.
1) Empirical data VS Factual data.
Empirical data obtained from forum players should be mostly disregarded, due to subjective biased opinions from various players and professions, namely the lightest/glassiest builds, Elementalists/mesmers/mighty morphin power rangers! (sorry, couldn’t resist jabbing at that pun).
Nowhere did I see anyone giving out any mathematical numbers on the thread. I do hope you know that’s a known fact, that many players are disgruntled and irate over the thief class. If you don’t believe me, please take a look at https://forum-en.gw2archive.eu/forum/professions/balance/Thief-stolen-Whirling-Axe-is-OP/first and see that Thumbs up, topic creator’s with a star post.
Thieves have one of the highest direct damage, be it backstab or pistol whip, the classes that find difficulty in mitigating that direct damage will always protest over how strong the thief class appear to be. I am certain that once upon a time, mesmers were very strong in putting out high dps.
Finally, rather than seeking opinions, you should actually take a look at top PvP win percentage. You should check the top ranking matches and see if thieves contribute to the winning rate. That is a far more accurate representation of the current situation rather seeking forum users claims.
2) Questionable balancing.
One of the major concerns I have is how class balancing is done. Right now, you make me feel like ANet is balancing the game around the opinion of players, not on skill + theoretical numbers offered by the game. Why do you seek the opinions from the forums and not the ranked tpvp players?
Another question I have over the previous patch PvP balancing is how one of the devs stated thieves were able to freely stomp players with infiltrator’s return, something that drew the players’ ire on the fact it was shadowstep with a 50 seconds cooldown that stomped players “freely”.
Your post here in the SPVP forums doesn’t make me any more confident in the team that’s “balancing” the current meta now.
3) Skill balancing.
And for my final gripe, thieves are in my opinion quite complex. They are using a unique initiative system, not based on cooldown but a pool of limited resources that need to be managed. It is in my opinion that players should not be able to influence devs.
At best it should be devs asking thieves “What sort of buffs you want to see to change the meta in sPvP”, while internally devs will crunch numbers and make adjustments to the current issues in sPvP.
4) I firmly believe that…
A large majority of the players here are biased against thieves.
5) In conclusion….
Do not actively seek players opinions but ask QA testers who are skilled to actively play the professions. Biased players are bad for balancing.
Personal opinion (maybe biased?).
Thieves S/P builds are at a comfortable spot to stop bunker meta. The problem is how other lower health professions like elementalists require better access to mitigate direct damage, while being able to handle bunker meta too.
Thank you for reading, if you did.