To Anet: What are you doing?

To Anet: What are you doing?

in PvP

Posted by: Rarnark.5623

Rarnark.5623

Since season 2 things have been going pretty good. Gentle nerfs to overtuned classes and buffs to guardian/warrior/thief to bring them into viability. However, the last 2 patches you have completely kitten the bed. Nerfing the living hell out of druid condi clear/sustain and now completely axing revenant damage WITHOUT EVEN SEEING what the metagame is since the last lan.

Not to mention you announced season 5 yet THERE IS STILL NO TEAMS because you guys REFUSE to mention anything about the competitive scene/lans/cash prizing for god knows what reason. And even if there was a confirmed event people have no idea what comps to practice because you randomly just delete classes/builds from the meta game. Why hasn’t mesmer been touched as much as druid/rev>!?!?!? Honestly wtf.

It’s moves like this that make people lose faith in this game. shoutouts to everyone who put time and effort into this game to be let down. Shout outs to all the people rolling the dice trying to figure out what class to practice.

You’re better than this.

Spirit Bae
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark

To Anet: What are you doing?

in PvP

Posted by: Ragion.2831

Ragion.2831

All the retribution nerf did to the revenant meta game was remove retribution from the meta. Everything else would have stayed the same.

This time around invocation rev has been affected which means its quite likely that rev wont be used as much or if it is, its going to be a much much more vulnerable version since you have to stack damage increases at the expense of sustain to compensate for the damage lost.

Swift termination might have to be taken over assassins annihilation, rune of the scholar over surging. Might have to use both fire and air sigils on both weapons sets as well.

This level of dedicaton to damage on a class that has no disengage and now reduced blocking ability. I dont know if a rev will be able to last very long in prolonged fights now.

To Anet: What are you doing?

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

All the retribution nerf did to the revenant meta game was remove retribution from the meta. Everything else would have stayed the same.

This time around invocation rev has been affected which means its quite likely that rev wont be used as much or if it is, its going to be a much much more vulnerable version since you have to stack damage increases at the expense of sustain to compensate for the damage lost.

Swift termination might have to be taken over assassins annihilation, rune of the scholar over surging. Might have to use both fire and air sigils on both weapons sets as well.

This level of dedicaton to damage on a class that has no disengage and now reduced blocking ability. I dont know if a rev will be able to last very long in prolonged fights now.

They didn’t nerf Revs blocking ability!? They only reduced the damage of SotM and damage on Precision Strike what block are they nerf if?

Edit never mind I kitten ed hard warding rift I see it now.

(edited by BlaqueFyre.5678)

To Anet: What are you doing?

in PvP

Posted by: OriOri.8724

OriOri.8724

Since season 2 things have been going pretty good. Gentle nerfs to overtuned classes and buffs to guardian/warrior/thief to bring them into viability. However, the last 2 patches you have completely kitten the bed. Nerfing the living hell out of druid condi clear/sustain and now completely axing revenant damage WITHOUT EVEN SEEING what the metagame is since the last lan.

Not to mention you announced season 5 yet THERE IS STILL NO TEAMS because you guys REFUSE to mention anything about the competitive scene/lans/cash prizing for god knows what reason. And even if there was a confirmed event people have no idea what comps to practice because you randomly just delete classes/builds from the meta game. Why hasn’t mesmer been touched as much as druid/rev>!?!?!? Honestly wtf.

It’s moves like this that make people lose faith in this game. shoutouts to everyone who put time and effort into this game to be let down. Shout outs to all the people rolling the dice trying to figure out what class to practice.

You’re better than this.

This is your problem. You expect ANet to “balance” based off of a player imposed meta. That is a bad way to go about balancing a game. ANet nerfed SotM because it was a skill that did everything, and Rev staff was intended as a defensive weapon. If you don’t believe me, look at https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-to-Skills/page/3#post6424659 ANet tell you themselves. It was a skill that desperately needed a nerf of some kind, and nerfing its damage allowed it to still fit the design concept of the weapon for Rev.

Balance patches should be focused on what is over/underperforming. And SotM was overperforming for Rev. Did rev need some buffs to other skills/traits? Probably, and its sad that that wasn’t addressed. But nerfing SotM was a GOOD balancing decision by ANet. It was just too good of a skill. In fact, now that ANet is finally starting to balance around what is over/underperforming instead of around the meta (even though its just barely a start in this direction) we might start to see better balancing come through in the next few iterations

(edited by OriOri.8724)

To Anet: What are you doing?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Since season 2 things have been going pretty good. Gentle nerfs to overtuned classes and buffs to guardian/warrior/thief to bring them into viability. However, the last 2 patches you have completely kitten the bed. Nerfing the living hell out of druid condi clear/sustain and now completely axing revenant damage WITHOUT EVEN SEEING what the metagame is since the last lan.

Not to mention you announced season 5 yet THERE IS STILL NO TEAMS because you guys REFUSE to mention anything about the competitive scene/lans/cash prizing for god knows what reason. And even if there was a confirmed event people have no idea what comps to practice because you randomly just delete classes/builds from the meta game. Why hasn’t mesmer been touched as much as druid/rev>!?!?!? Honestly wtf.

It’s moves like this that make people lose faith in this game. shoutouts to everyone who put time and effort into this game to be let down. Shout outs to all the people rolling the dice trying to figure out what class to practice.

You’re better than this.

This is your problem. You expect ANet to “balance” based off of a player imposed meta. That is a bad way to go about balancing a game. ANet nerfed SotM because it was a skill that did everything, and Rev staff was intended as a defensive weapon. If you don’t believe me, look at https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-to-Skills/page/3#post6424659 ANet tell you themselves. It was a skill that desperately needed a nerf of some kind, and nerfing its damage allowed it to still fit the design concept of the weapon for Rev.

Balance patches should be focused on what is over/underperforming. And SotM was overperforming for Rev. Did rev need some nerfs to other skills/traits? Probably, and its sad that that wasn’t addressed. But nerfing SotM was a GOOD balancing decision by ANet. It was just too good of a skill. In fact, now that ANet is finally starting to balance around what is over/underperforming instead of around the meta (even though its just barely a start in this direction) we might start to see better balancing come through in the next few iterations

Then allow staff to actually work as a defensive weapon. The 2 and 4 skills are both bad and would still be bad even if they didn’t cost any energy. The auto attack is also bad with completely negligible healing. And now the block is on a similar cool down to other channeled blocks despite having a significant energy cost and being 1 of only 2 skills the weapon is used for. Balance weapon kits as a whole there, is nothing wrong with 1 or 2 strong skills on a weapon set if the other 3 skills are fairly weak. There is a problem when you have 3 weak skills and 2 ok ones.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

To Anet: What are you doing?

in PvP

Posted by: chronometria.3708

chronometria.3708

I think the message I took away from the patch was “we made staff for thieves….revenants shouldn’t be using it”.

To Anet: What are you doing?

in PvP

Posted by: Dirame.8521

Dirame.8521

If a class has 2 particular skills that make them super effective, it’s only a matter of time before it gets nerfed. They didn’t nerf the auto-attack on staff or sword so… meh.

Rev won’t down people as fast anymore BUT, they will still be a force to be reckoned with because they are still really good at being there when needed whilst also being able to stay alive. As many people have said, they have some of the best parts of Warrior and Thief.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

To Anet: What are you doing?

in PvP

Posted by: fluidmonolith.3584

fluidmonolith.3584

Since season 2 things have been going pretty good. Gentle nerfs to overtuned classes and buffs to guardian/warrior/thief to bring them into viability. However, the last 2 patches you have completely kitten the bed. Nerfing the living hell out of druid condi clear/sustain and now completely axing revenant damage WITHOUT EVEN SEEING what the metagame is since the last lan.

Not to mention you announced season 5 yet THERE IS STILL NO TEAMS because you guys REFUSE to mention anything about the competitive scene/lans/cash prizing for god knows what reason. And even if there was a confirmed event people have no idea what comps to practice because you randomly just delete classes/builds from the meta game. Why hasn’t mesmer been touched as much as druid/rev>!?!?!? Honestly wtf.

It’s moves like this that make people lose faith in this game. shoutouts to everyone who put time and effort into this game to be let down. Shout outs to all the people rolling the dice trying to figure out what class to practice.

You’re better than this.

This is your problem. You expect ANet to “balance” based off of a player imposed meta. That is a bad way to go about balancing a game. ANet nerfed SotM because it was a skill that did everything, and Rev staff was intended as a defensive weapon. If you don’t believe me, look at https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-to-Skills/page/3#post6424659 ANet tell you themselves. It was a skill that desperately needed a nerf of some kind, and nerfing its damage allowed it to still fit the design concept of the weapon for Rev.

Balance patches should be focused on what is over/underperforming. And SotM was overperforming for Rev. Did rev need some nerfs to other skills/traits? Probably, and its sad that that wasn’t addressed. But nerfing SotM was a GOOD balancing decision by ANet. It was just too good of a skill. In fact, now that ANet is finally starting to balance around what is over/underperforming instead of around the meta (even though its just barely a start in this direction) we might start to see better balancing come through in the next few iterations

Then allow staff to actually work as a defensive weapon. The 2 and 4 skills are both bad and would still be bad even if they didn’t cost any energy. The auto attack is also bad with completely negligible healing. And now the block is on a similar cool down to other channeled blocks despite having a significant energy cost and being 1 of only 2 skills the weapon is used for. Balance weapon kits as a whole there, is nothing wrong with 1 or 2 strong skills on a weapon set if the other 3 skills are fairly weak. There is a problem when you have 3 weak skills and 2 ok ones.

Unfortunately, I think you are correct here. I have no problem with the 50% damage nerf on SotM – it fits the intended functionality of the weapon. However, other skills do not:

Staff #2 should give CC, but Debilitating Slam is locked behind Punishing Sweep, which is slow to cast and hard to land.
Staff #3 (in PvP) now has a 15 second cooldown, compared to 12 seconds on the Sword OH block. Nonetheless, Staff should be more defensive than Sword?
Staff #4 is slow to cast and thus requires very good situational awareness to use – otherwise you may take a lot of damage while casting it.
Staff auto-attack provides negligible healing in PvP / WvW where moving around specifically to pick up the orbs can cause more damage than they heal.

SotM was overpowered, sure, but Staff as a whole package is fairly weak, and it is now weaker.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

To Anet: What are you doing?

in PvP

Posted by: OriOri.8724

OriOri.8724

This is your problem. You expect ANet to “balance” based off of a player imposed meta. That is a bad way to go about balancing a game. ANet nerfed SotM because it was a skill that did everything, and Rev staff was intended as a defensive weapon. If you don’t believe me, look at https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-to-Skills/page/3#post6424659 ANet tell you themselves. It was a skill that desperately needed a nerf of some kind, and nerfing its damage allowed it to still fit the design concept of the weapon for Rev.

Balance patches should be focused on what is over/underperforming. And SotM was overperforming for Rev. Did rev need some buffs to other skills/traits? Probably, and its sad that that wasn’t addressed. But nerfing SotM was a GOOD balancing decision by ANet. It was just too good of a skill. In fact, now that ANet is finally starting to balance around what is over/underperforming instead of around the meta (even though its just barely a start in this direction) we might start to see better balancing come through in the next few iterations

Then allow staff to actually work as a defensive weapon. The 2 and 4 skills are both bad and would still be bad even if they didn’t cost any energy. The auto attack is also bad with completely negligible healing. And now the block is on a similar cool down to other channeled blocks despite having a significant energy cost and being 1 of only 2 skills the weapon is used for. Balance weapon kits as a whole there, is nothing wrong with 1 or 2 strong skills on a weapon set if the other 3 skills are fairly weak. There is a problem when you have 3 weak skills and 2 ok ones.

I said nerfs, meant buffs. I’m not against the other skills on staff being improved. But having 3 skills be bad is not a good justification to have an obviously broken skill on the weapon. The solution to that would be to redo the bad skills, not keep a single skill that is great at literally everything in the game