To Win in SoloQ, Focus on your Role
If you’re assigned to far, try not to type “PLEASE HELP CLOSE PLEASE PLEASE PLEASE” might be the 4. rule.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Is-there-any-Point-of-Communicating/first#post3858078
You really should be quiet about everyone following their role when you don’t even know the maps.
Watch the map, adapt, and try to make the most beneficial decisions in every situation. Think about what you can do better.
I would not count on random players to accept your authority before a match.
Zulu Ox Tactics [zulu]
To win solo q you must push far.
1)If you’re assigned treb, try to cap far first.
2)You’re assigned close. Close is probably safe anyway since everybody rushes mid. Go cap far.
3)Everybody zergs temple buffs. Don’t be that guy. Go far.
Getting involved in a fight is not an excuse. PvP is not about fighting people.
Oh and most important.
CAP FAR. It’s no problem if you die. Just respawn and run to far. If you die. Repeat.
If your team loses is because they weren’t capping far.
The title is an oxymoron. If you’re solo queuing, you shouldn’t care about winning.
The people you’re trying to reach don’t read the forums
To win solo q you must push far.
PvP is not about fighting people.
lel.