To all those Complaining about Legend

To all those Complaining about Legend

in PvP

Posted by: Zelulose.8695

Zelulose.8695

I did get Legendary this season.

First, I will complain that it doesn’t take skill to get their it is a grind.

Beneficial Additions:

1). Remove pip gain on win streak and comeback pips.
2). Allow players to drop divisions
3). Give extra pips based on performance (Different things: healing/damage/kills/ contesting that are above average)

My review of this season.

I will not play ranked again except for fun un-competitively as I got what I wanted from it. Since next time I will have to start over again to get legend, I wont waste my time playing ranked every season.

Also, I did not do anything amazing. Actually, I was testing random builds out some of which were terrible. I also had under a 50% win rate. I simply played enough matches and got to legend. I wouldn’t call myself skillful. I honestly didn’t try. I just spent the time. (I did try some on the last match to legend because I was excited to get my backpack piece)

This ranked system cannot be player friendly for the new guys if it wants to retain its purpose. Showing a meaningful rank to tell a player where they stand with the rest of the world is that purpose. Right now ranked doesn’t do that, and I feel like I’m an example of their poor pvp design right now.

I knew I could play bad and win anyway.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

To all those Complaining about Legend

in PvP

Posted by: Solstace.2514

Solstace.2514

As long as you have team based games, I don’t know how you can fix it. PvP is a team game. No matter how good or bad you are, you are 1/5th of that team. You can still win games when you don’t play your best if others on your team play theirs. It happens in all types of team games regardless of the sport.

To all those Complaining about Legend

in PvP

Posted by: Zelulose.8695

Zelulose.8695

That is why I make the numbered suggestions. To cause players who are good to quickly reach their respective ranks. This way if you play well you rank well. If you play poorly you wont climb. Notice I don’t critique their 50/50 matchmaking. If players are rewarded by outstanding performance they will climb with extra pips. If a player isn’t trying they will not decrease rank thanks to the 50/50 match making system. They will remain where they are until they get better to do well in a few games wherewith they will climb.

My numbered suggestions make it harder to easy win by queuing with smurfs. Furthermore it Eliminates mmr Tanking/ farming as a possibility

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

To all those Complaining about Legend

in PvP

Posted by: Solstace.2514

Solstace.2514

The problem is that there is no good metric for an individual’s performance. I believe your win rate is what the game tracks and that doesnt always reflect your actaul skill. You could be carried by better players or dragged down by less skilled performers. Not sure how they can make a system that could weigh your specific performance.

In theory, better players would likely win more, but it really depends on who they get matched up with and against.

To all those Complaining about Legend

in PvP

Posted by: Zelulose.8695

Zelulose.8695

You see I actually did try during amber and had a 60% win rate up to ruby where I gave up trying because I began to notice I was being carried if I hit a lose streak. After understanding the system I gave up trying and by diamond had 51% win rate which quickly declined due to a lack of effort. Yet pip wise I got to legendary.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game