(edited by Zelulose.8695)
To all those Complaining about Legend
As long as you have team based games, I don’t know how you can fix it. PvP is a team game. No matter how good or bad you are, you are 1/5th of that team. You can still win games when you don’t play your best if others on your team play theirs. It happens in all types of team games regardless of the sport.
That is why I make the numbered suggestions. To cause players who are good to quickly reach their respective ranks. This way if you play well you rank well. If you play poorly you wont climb. Notice I don’t critique their 50/50 matchmaking. If players are rewarded by outstanding performance they will climb with extra pips. If a player isn’t trying they will not decrease rank thanks to the 50/50 match making system. They will remain where they are until they get better to do well in a few games wherewith they will climb.
My numbered suggestions make it harder to easy win by queuing with smurfs. Furthermore it Eliminates mmr Tanking/ farming as a possibility
The problem is that there is no good metric for an individual’s performance. I believe your win rate is what the game tracks and that doesnt always reflect your actaul skill. You could be carried by better players or dragged down by less skilled performers. Not sure how they can make a system that could weigh your specific performance.
In theory, better players would likely win more, but it really depends on who they get matched up with and against.
You see I actually did try during amber and had a 60% win rate up to ruby where I gave up trying because I began to notice I was being carried if I hit a lose streak. After understanding the system I gave up trying and by diamond had 51% win rate which quickly declined due to a lack of effort. Yet pip wise I got to legendary.