To much CC and conditions?

To much CC and conditions?

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Posted by: Eviscera.9703

Eviscera.9703

Conditions: Classes like engis, necros, mesmers has acces to insane amount of conditions with skills with very short cooldowns. You have to change your whole build just to counter 1 class. If you spec into condition removal you will probobly wreck any condition build, but you will be wreckt by any melee class. This doesn’t work in tPvP.

CC: Hambow warriors, Decap engis, fear spamming necros has insane amount CC with very short cooldowns. You can survive with stablity for awhile but once your stablity ends, you’re kittened. The amount of conditions you can apply and the conditions you can remove needs to be brought closer together so the combat is smooth and actually fun to play. Immobilize should NOT be a condition, you should be able to stunbreak immobilize.

What do you guys think?

(edited by Eviscera.9703)

To much CC and conditions?

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Posted by: Tim.6450

Tim.6450

fear spamming necro’s with very short cooldowns? The shortest one is 17 seconds traited after that it is 32 seconds also traited. Also tell me again the necromancers condition skills on very short cooldown (ps. anything longer then 4(traited) or 5(untraited) seconds is trumped by hammer guardian).

EverythingOP

To much CC and conditions?

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Posted by: Jekkt.6045

Jekkt.6045

cc is fine if it comes without damage but thats very often not the case. cc skills should deal very low damage.

sadly stuff like warrior hammer, pistol whip and traited fear deal 2-3k damage or more per use. decap engi cc would be fine by design if it wasnt for the capture points or the insane survivability.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Romek.4201

Romek.4201

condition application is tooo bursty in this game – conditions have to be sustain dmg and kill over time not in seconds

necro engi mesmer warrior(1h sword) and ranger can bring alot condis OR high stacks in seconds on a target and thats the only problem this game has

high condi stacks should be worked for over time on a target and with some skillcombos

To much CC and conditions?

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Posted by: Blackarps.1974

Blackarps.1974

Condi removal and stun breakers. Never leave home without ’em!

Maguuma Guardian

To much CC and conditions?

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Posted by: Eviscera.9703

Eviscera.9703

Condi removal and stun breakers. Never leave home without ’em!

Do you even play this game? CC and Condition doesn’t go hand in hand with stunbreaking and condition removal. You have stablity for 10 secs, what about the rest of the fight? The amount of conditions you can apply and the conditions you can remove needs to be brought closer together so the combat is smooth and actually fun to play.

To much CC and conditions?

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Posted by: Daishi.6027

Daishi.6027

The problem I find with the whole “Bring a condition remover” argument, is if your specced for damage your giving up more damage to deal with something already inherently tanky. So now they have two advantages with inherent little risk. IMO this doesn’t promote healthy game play.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

To much CC and conditions?

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Posted by: Eviscera.9703

Eviscera.9703

The problem I find with the whole “Bring a condition remover” argument, is if your specced for damage your giving up more damage to deal with something already inherently tanky. So now they have two advantages with inherent little risk. IMO this doesn’t promote healthy game play.

Basically what it does is giving all builds a chance to win a fight with skillful play, rather then win a fight with only the build carrying you. Have you ever fought a necro without condition removal? You won’t have a chance. But once you spec into full condition removal you will completely wreck the necro. I don’t like this at all. This only leads to a rock paper scissor style balance.

To much CC and conditions?

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Posted by: Dee Jay.2460

Dee Jay.2460

The big problem is that conditions in many ways are CC. They are tied into the same mechanics and it’s not healthy for the game.

But this is just echoing thousands of other voices complaining about conditions.

Now that I think about it, given how crap conditions are in PvE, how abundant and poorly telegraphed they are in sPvP and how they are both CC and damage tied into one, I think it would be best to simply redesign conditions from the ground up.

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Posted by: Blackjack.5621

Blackjack.5621

more like too much spike at the moment

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

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Posted by: Eviscera.9703

Eviscera.9703

more like too much spike at the moment

Thats true also. But that’s what you get without holy trinity, a clusterkitten and basically who does the most damage wins.