(edited by Frenk.5917)
ToG: EU meta vs NA meta
TCG v Abjured only happens of both win their region for the WTS qualifier. But I agree that it is the ideal match everyone would be looking forward to.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
EU meta was more diversified during ToG than it has been in the recent past. Still a lot of celestial elementalists, but here and then, the occasional engineer, spirit ranger, etc. The two best teams were running one mesmer and one thief, and in my opinion this semi-zerk/semi-bunker meta made for some awesome combats !
That is why EU is superior to NA they tend to run more team oriented builds, which with better coordination is stronger than NA celestial tanky meta.
Guard bunker support+thief+mesmer(any other classes) is still incredibly strong. I think NA will eventually switch back. Also the fact that some of the best well know players of Eu play thief and mes prob has some influence on there meta.
Highest ranked reached 28 soloq
Isle of Janthir
There is no space, on NA, for thief.
tell that to caed
@$20 an hour! It’s worth it!
There is no space, on NA, for thief.
tell that to caed
One thief, even if he’s a member of the best NA team, amongst a vastity of teams which don’t run thief is not really representative of the population.
By your same logic would you assume that condi ranger has a place in the meta only because ROM played it on the EU ToG?
By your same logic would you assume that condi ranger has a place in the meta only because ROM played it on the EU ToG?
Actually, every class is viable atm and thus has its place in the meta. It just depends on preferences of team compositions.
By your same logic would you assume that condi ranger has a place in the meta only because ROM played it on the EU ToG?
The build rom played for eu ToG is viable.It has a decent tanking and lot of condis that can take down a bunker if played correctly.He can be usefull in a team fight as well becuz the bleeding is kitten any mesmer or thief if they are focused , but i think his main job is to hold close.
That is why EU is superior to NA they tend to run more team oriented builds, which with better coordination is stronger than NA celestial tanky meta.
Guard bunker support+thief+mesmer(any other classes) is still incredibly strong. I think NA will eventually switch back. Also the fact that some of the best well know players of Eu play thief and mes prob has some influence on there meta.
^This
TCG would win, just like they did in the All-Stars (even though, that was a bit on their side since they did go there has a pre-made team and the other teams had to work around wih what they had, still both teams had plenty of time to pratice)
Eura played a similar build this weekend to ROM that he’s been working on for a few weeks, no shortbow though.
it’s interesting to see how H man and Rom both warrior main switched to other classes.
and double ele
The reason EU runs thief/mesmer/guard comps is because they have the ability to properly rotate the guardian to teamfights and have the thief mesmer combo be able to coordinate bursts. NA runs cheesy cele comps because they lack basic abilities such as bursting down targets and winning teamfights, so they just force 2v2s and 3v3s that last forever. EU also tends to have better players individually as well. Basically its a skill issue.
All opinions I have shared in this post are merely observations, I am not biased towards any side. I am on NA as well, so no inherent bias towards EU.
-Teef Teef Teef Teef
I’m not coming back, not that you care.
I agree with you Elitist , but you have to realize that playing a tanky comp and splitting + fight on the 3 nodes requires lot of rotation skills ( considering your grp comp lack of high mobility ), and it requires lot of 3vs3 , 2vs2 and 1vs1 skills as well considering you will not see big team fight happenning a lot( cuz playing on 3 nodes).
So , if you want to split like this , You have to be able to win all this little fights or you will just loose all your nodes 1 by 1 and getting snowballed 500 to 50.
I was casting the NA tournament yesterday (french stream) and it was obvious that na teams had some rotations issues and couldnt keep a double cap in most games :/
The reason EU runs thief/mesmer/guard comps is because they have the ability to properly rotate the guardian to teamfights and have the thief mesmer combo be able to coordinate bursts. NA runs cheesy cele comps because they lack basic abilities such as bursting down targets and winning teamfights, so they just force 2v2s and 3v3s that last forever. EU also tends to have better players individually as well. Basically its a skill issue.
All opinions I have shared in this post are merely observations, I am not biased towards any side. I am on NA as well, so no inherent bias towards EU.
-Teef Teef Teef Teef
I agree with you, now should this have any bearing on balance? Because it would mean celestial tankish/ dps type builds are not as strong as some people claim.
Highest ranked reached 28 soloq
Isle of Janthir
The reason EU runs thief/mesmer/guard comps is because they have the ability to properly rotate the guardian to teamfights and have the thief mesmer combo be able to coordinate bursts. NA runs cheesy cele comps because they lack basic abilities such as bursting down targets and winning teamfights, so they just force 2v2s and 3v3s that last forever. EU also tends to have better players individually as well. Basically its a skill issue.
All opinions I have shared in this post are merely observations, I am not biased towards any side. I am on NA as well, so no inherent bias towards EU.
-Teef Teef Teef Teef
Even if you didn’t mean to, this was pretty harsh!
However, I kind of agree with you even though it seems to me that Abjured comp is not tanky at all, except for that 1 Celestial Elementalist.
I agree with NA is inferior to EU in almost all aspect of this game BUT I also agree that TCG will get rekt by abjured.
So retain your orgasms EU lovers, you will see your “best universe team” getting rekt in china.
There is no space, on NA, for thief.
tell that to caed
One thief, even if he’s a member of the best NA team, amongst a vastity of teams which don’t run thief is not really representative of the population.
By your same logic would you assume that condi ranger has a place in the meta only because ROM played it on the EU ToG?
Both myself and muffinz also played thief during the finals. I think sharks ran a thief too? Not sure exactly, but at least 3 of the 8 ran thieves.
Team: Blacklisted [Envy]
(edited by Steb.2571)
Yeah as Elxdark said Abjured is on a completely different level than any other team atm, and that includes TCG. Tbh TCG is the the best at guard/thief/mesmer comp, but that comp is just too weak compared to stacking eles and engis and using a necro to dominate every 1v1. They even managed to get a thief in there for high mobility. Like I dont know how to beat these guys lol.
Yeah as Elxdark said Abjured is on a completely different level than any other team atm, and that includes TCG. Tbh TCG is the the best at guard/thief/mesmer comp, but that comp is just too weak compared to stacking eles and engis and using a necro to dominate every 1v1. They even managed to get a thief in there for high mobility. Like I dont know how to beat these guys lol.
Yes, Abjured has a comp that really “hard counters” most comps and even rotations. Every 2v2 the Abjured setups on each point (all 3) is a prime 2v2. The second the Abjured takes only 1 of the 2v2s, they can snowball the entire game, and if you do not have a forgiving comp (aka TCG comp) it will be nearly impossible to get back into the game and win it. On the flip side tho, If TCG can somewhat control where the big team fights happen, they can come out on top. Even if a team wins one of the 2v2s, Abjured’s player skill is high enough for one of their celes to tank a 2v1, allowing caed, or someone else to rotate on with fresh cool downs and burn down the remaining life bars of the enemy. All Abjured needs to win at the moment is one 2v2. TCG is going to have to play a lot more conservatively than they have been playing recently, ( 3points), they have to setup a 2v2 win at their home, and win the team fight on the other point.
Team Lead For Radioactive [dK] B Team
(edited by masskillerxploit.2165)
No guardian is better. Na meta is better than eu…. CM showed this when they destroyed everyone with an NA like comp
You won’t win a 2v2 if you have a guard in it….
You won’t win a 2v2 if they have a Necro
5 hybrid classes works with less coordination, but you can still achieve a high level of coordination with it to the point that it dominates TCGs comp
(edited by Aaron.2413)
Abjured, TCG.. The hype is real.
Boys both of your teams better win the WTS qualifiers. We want to ride this hype train all the way from China to the European Union to the United States.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
No guardian is better. Na meta is better than eu…. CM showed this when they destroyed everyone with an NA like comp
You won’t win a 2v2 if you have a guard in it….
You won’t win a 2v2 if they have a Necro5 hybrid classes works with less coordination, but you can still achieve a high level of coordination with it to the point that it dominates TCGs comp
I disagree with that. Guard is still very strong. You can play without one in this meta, but when you play with Thief and Mesmer you need the condi clean. Thief + Mesmer is btw the best counter too every hybrid bunker Build. We beat CM with Thief + Mesmer and even CM wants to play Thief Mesmer now.
It doesn’t matter at all which classes you pick and that’s really good atm. You just need good people and a good rotation on your strategy.
I think the EU meta is a little further compared to the NA Meta. We saw in the last tournaments that EU Teams win very constantly vs NA. It’s not like NA has bad people or something, it’s just that they play builds that we would never play in a high PvP bracket and we are playing very very safe. For example look on the close points on NA Tournaments, they are always open and they are just risking so many things we would never do. If we leave a Close point open, there is immediatly a thief that is decapping it and they are just bunkering the other points, making us impossible to ignore that close point. This whole far pushes are risky actions aswell, because if the enemy team has some spike damage, they can instantly win the far push and kitten the mid in the respawn of the other players. EU plays always really save, if we leave a point open, we look for it 24/7 or we send a respawn guy their.
The reason EU plays so many Thief Mesmer Combos are that you are very mobile, you can spike a bunker to zero in like 2 seconds with 2 good players on the positions. You have Moa to kill every bunker aswell and we can do it kitten ton of damage on a downed target. Portal and Shadow Refuge are a huge + aswell!
Why 2v2 close when u can 4v2 close? maybe abjured comp is better on 3 points, but if u play 2 points they will play 2 points.
Guard ~ EU
For a TCG vs. Abjured scenario, they both need to win the upcoming WTS qualifiers + each win the chineese team right?
I pressume the WTS in beijing will be (china1 vs tcg) vs. (china2 vs. abjured) ?
I would like to comment. I think you guys are completely missing how meta’s are created or why teams play certain comps.
For the most part, metas are born when certain classes/builds conform to what classes/builds people already play on the top teams. What I mean is;
Lets say player A plays warrior, and plays 100blade warrior at a high level already, even if its not optimal. Then a patch hits and it gets buffed. Therefore he almost feels or becomes OP in a sense. Then his team becomes nearly unbeatable and people try to copy and start to wonder why they don’t do as well and just call him and his team op/cheese.
This happens almost with every meta, at least on the NA side. But what I am getting at is, people don’t necessarily choose to play cheese classes/comps. They essentially get their main class/build buffed, that they were already good at, and become almost a god at it.
A lot of top teams don’t run a theif and mesmer because not many people left on NA main these classes at a top level. On NA, Caed and Toker are the only 2 thieves to play consistently at a high level. So unless you see them on the team, there is a close to 0% chance that the team will have a thief. Same can be said for a mesmer. Unless you see SupCutie or Nnight on the team, you wont see a mesmer on any of the top teams.
People may wish to run a certain comp, but ideally its not feasible unless you have the players capable of playing those classes the comp is composed of.
EU is slightly blinded by the fact that 55 hp monks and TCG have run a mesmer and theif at the top play for so long in their meta. That has to due with the fact that, Shad, Misha, Sizer and Helseth have all mained those classes. On NA, you wont see that unless certain players are on the same team as I mentioned above, and that is all.
It has nothing to do with the fact we don’t know how to rotate or have to play cheesy comps. When you are forming a comp, you need to look at your strengths, weaknesses, and what everyone is comfortable with playing. Then you make adjustments. No one is going to play a theif or mesmer unless they main it, considering how difficult that role can be, and this can be said for any class. Therefore you see people sticking to their mains and building comps around it.
If you try to copy someones comp with classes you are not comfortable with, you are doomed to 90% of the time. So people will continue to stick with their mains for the most part. Certain classes such as engi and d/d ele do allow room for error and still allow you to be effective even when you are not as good as player B at the class. Hence why you see a lot on NA.
“Best Guardian NA”
(edited by lilz shorty.1879)
No guardian is better. Na meta is better than eu…. CM showed this when they destroyed everyone with an NA like comp
I’d like to remind you that TCG vs CM has never happened…
The meta is affected by who mains what profession/skill levels,
For example Sizer/helseth will probably never swap professions. That being said They are the best at their class so they will stay on those. So any team with them will make room for mesmer/thief.
On NA recently this changed a bit as most celestial orriented builds are very easy to pick up. So where NA aims for the strongest counter comp with little skill investment,
Eu aims at highest skill comp that they make work.
Eu > Na Skill.
Also The ROFL stomp of TCG beating abjured with be interesting. Sort of.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
The meta is affected by who mains what profession/skill levels,
For example Sizer/helseth will probably never swap professions. That being said They are the best at their class so they will stay on those. So any team with them will make room for mesmer/thief.
On NA recently this changed a bit as most celestial orriented builds are very easy to pick up. So where NA aims for the strongest counter comp with little skill investment,
Eu aims at highest skill comp that they make work.Eu > Na Skill.
Also The ROFL stomp of TCG beating abjured with be interesting. Sort of.
Your first statement is true. But the rest not so much. All the players have mained their classes at the top level when they were the best team in NA at the time. Some of the comps may seem like a counter comp, but essentially it just worked out that way. Sizer and helseth don’t need to change classes because theif and mesmer will always be viable together. Mesmer is not as viable without a theif. Also no one on EU runs a comp like NA so therefore their comp is fine. But when CM did run a “NA” type comp, TCG were the first ones to hide their face. I wont talk to much about that, but if TCG starts losing to a comp that is better then theirs, they will rethink their comp or strats.
“Best Guardian NA”
But when CM did run a “NA” type comp, TCG were the first ones to hide their face.
I’m genuinely curious: do you think TCG did that on purpose?
But when CM did run a “NA” type comp, TCG were the first ones to hide their face.
I’m genuinely curious: do you think TCG did that on purpose?
Do we want to start a GW2 PvP conspiracy theory? Because Cheese Mode also bowed out of the ToG. For ToL2 and ToG both CM and TCG didn’t play each other, because they bowed out of one or the other.
Coincidence?
I think so
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Morfeus,
At first I thought maybe that your statement might be true. However, think about it really. I dunno about Apex, but most other teams run double ele and engs and warriors. Do you really think there was such a high population of eles before? Its rather hard to believe that. It’s pretty obvious that most of those players just bandwagoned over to the most OP class. NA is basically comp wars because they just 2v2 and whichever comp is better at that wins, while EU is actually about outrotating opponents and winning teamfights. And individually there are very few top level players on NA at the same level as people on EU teams. I would argue that no warrior on NA is as good as Rom, no mesmer on NA is near as good at Helseth(rotational) and I could give many more examples.
-Teef Teef Teef Teef
I’m not coming back, not that you care.
Although EU teams may be good at a team fight comp, It is really really easy to force skirmishes. For example: Team sends 2 far and 2 mid and 1 home. If a team wishes to team fight they will do something along the lines of 1-4-0. Knowing an enemy is crossing they could even do 4-1-0 or 3-2-0. However, no matter how they split their home the skirmish comp has an advantage at one of the nodes. They have their home capped, and they are pressing in on the other 2 nodes. This leaves the team fight comp to move to 3 nodes (which the skirmish comp wants) or it forces the team fight comp to win a 2 v 2 and or 3 v 3 or win with a + 1 while hoping their either guy can hold out in a 1 v 2 and 4 v 3 scenario. The problem with balanced comps is that that 1 guy, even if it is a bunker, will lose to the 2 before the 4 win their 4 v 3 (because the skirmish comp can just sustain each other or pull out). Therefore, the only option is to either kill the 3 faster or win the 2 v 2/3 v 3. The bunker comp can’t do the former because they have 2 DPS, a bruiser, a bunker, and another bruiser probably. In that + 1 you either have 2 bruisers 2 DPS or 1 bruiser, 1 bunker and 1 DPS. The bruisers won’t have enough damage to kill the other 3 fast enough, the bunker sure won’t and the DPS will be too easily pressured and out sustained by the skirmish comp. Therefore, the team fight comp is forced to fight 3 v 3 and 2 v 2 which is favorable for the skirmish comp that is already holding their home node!
That means, the only way to go about fighting a good skirmish comp is with more damage than they have so you can wipe them up quicker than they can wipe you up. That is why the highest score against Abjured was by Rough Boyz who went 3 zerkers, 2 bruisers. To further that, the best Blacklisted has done against Abjured was with 4 zerkers and 1 bruiser. The problem however, is that zerker DPS comps are hard to pull off because there isn’t much room for error while the skirmish comp has more.
Now you can say, no, no, no, no they team fight comp can just zerg home and kill the 2 crossers with the 4 – 1 split at the start, get their footing and play their game. That doesn’t work though, again, your guy at mid will die to the 2, and the 2 at far will just either sacrifice 1 or stall the 4 until the mid is won. Then it’s a full push into the team fight comps home and it’s an uphill battle from there.
So as long as the skirmish comp plays smart they are much better off than a balanced comp.
The only hope a balanced comp has is to win the 3 v 3 before the 2 v 2 is lost. Because engineer and necro (no matter who is playing it) is incredibly strong and that 2 v 2 will be lost. But… to win the 3 v 3 against double eles and maybe a thief is gonna be really hard to do since they can just rotate on and off the node, if one goes down they have a shadow refuge waiting to mist into. If you can manage to win the 3 v 3 the thief and the ele will just bail. With fiery GS and a thief they can go help out that 2 v 2 probably faster than the balanced team. Sure, an EU team could portal back… but once portal is down it’s the same situation of 2 v 2 and 3 v 3. Then there is also the option that once the thief decides to come into a fight… the eles are holding fine. The thief can just guarantee the almost for sure 2 v 2 and allow his team to swap 2 DPS into the 3 v 3 for an ele to go help sustain the 2 v 2 at far while mid is won.
Skirmish comp is strong and what Morf said is right. Engineer is easy and effective and so is ele. When you then give them celestial amulet and put them in a hands of players who know the class inside and out. Then add in a necromancer that was super buffed with passive fears after Sept 9th. It’s a hard team to beat.
Am I good?… I’m good.
(edited by Eurantien.4632)
Morfeus,
At first I thought maybe that your statement might be true. However, think about it really. I dunno about Apex, but most other teams run double ele and engs and warriors. Do you really think there was such a high population of eles before? Its rather hard to believe that. It’s pretty obvious that most of those players just bandwagoned over to the most OP class. NA is basically comp wars because they just 2v2 and whichever comp is better at that wins, while EU is actually about outrotating opponents and winning teamfights. And individually there are very few top level players on NA at the same level as people on EU teams. I would argue that no warrior on NA is as good as Rom, no mesmer on NA is near as good at Helseth(rotational) and I could give many more examples.-Teef Teef Teef Teef
Well yes I do think that. If you look at the top teams, Zoose, Phantaram, Wakkey, Chubbs, Skovex, all mained ele. Ostrich, backpack, five gauge, all mained engi. Toker, Caed mained theif. Noscoc mained necro. Supcutie/Nnight mesmer. I could keep going lol. And as far as best warrior and mesmer, well I respect all opinions but I do not think Rom is better then Tarcis or Helseth is better then Nnight/Supcutie.
“Best Guardian NA”
Mesmer+thief comp is superior in every way. Mobility+burst, they can be on the other side of the map and burst you in seconds and be back where they’re needed to do the same. NA needs to get good… and stop cheesing it up with them Celestial bunkers.
Zulu OxTactics[Zulu]
(edited by ghaleon.2861)
A clever mesmer thief comp will one shot the guy that invades , then you only have to play with a guardian that can last a 1vs2/2vs3 vs class that doesnt have so much burst (beside caed).
Like Ybob said , you cant force your opponents to play on 3 points if they decided to play 2
A clever mesmer thief comp will one shot the guy that invades , then you only have to play with a guardian that can last a 1vs2/2vs3 vs class that doesnt have so much burst (beside caed).
Like Ybob said , you cant force your opponents to play on 3 points if they decided to play 2
Eh I really dont like versing thief memser comps kinda glad NA doesn’t run it often makes things very hard. Bunker guards just hold/stall on point while thief/mesmer float around forcing un even fights and burst players down players in secs bunker or not. It very strong but requires a coordinated team to make it work.
Highest ranked reached 28 soloq
Isle of Janthir
Abjured runs a comp that would decimate TCG
By having a necro, engi, and a thief in the same fight, you have three high priority classes. So by focusing one, you leave two to free cast, and 2/3 of (engi necro thief) can kill someone just as fast as thief mesmer. Necro and Engi can do stuff that mesmers and thiefs cant do, like 1v1 everything (including mesmer/thief) as well as res people without worried about being scratched……
As far as the metas are concerned, for awhile I thought that TCGs comp was the best, but in reality when you drop the bunker and add a cele ele you achieve alot
Bunker guards cannot 2v2 effectively, add a cele ele to any fight and you have a successful 2v2
Bunker guards cant 1v1, cele eles can very well
While bunker guards can teamfight well, cele ele has cross heals, AoE protection and enough pressure to win large scale fights (pressure vs counterpressure)(best defense is a good offense)
Cele ele has mobility to rotate to fights, bunker guard cannot
When you break down TCG and Abjured on as class level
Thief Thief – D/p > S/d
Necro Mesmer – High condi burst vs High Physical Burst
Engi Ranger/Warrior – High condi
Ele Ele – null
Ele Guardian -everything above
When abjured pushes 3 points > Engi Necro far. Ele Mid. Ele with thief escort Home.
TCG can do a few things…
Match numbers(they will lose all their fights)….
3v2 the crossers (caed will rotate, making it engi necro thief 3v3 and Abjured wins that) Abjured gets home free and wakkey rotates to Phanta who is 2v1 (but will survive and be supported by wakkey)—-Abjured has 2 cap, mid is nuet, they can +1 =3cap
4v2 the crossers they will win their home, caed will +1 mid, abjured has 2 cap with 2 eles sitting on mid, long enough for their respawns to come and push somewhere, abjured has 2 cap, TCG has 1
Ignore home, Abjured will freecap far, Engi will rotate to mid where it will be 2v2 or 2v3…. if 2v2 Abjured will win with Engi ele, if 3v2 Abjured loses mid. Home will be 2v2 thief ele vs 2. Thief ele will win Abjured has 2 cap
Any 2v2 that Tage is in, TCG will lose, also Tage will die very fast to Oeggs/Nos in a 1v1 (idc how good he is, nos and oeggs will kill him very fast)
The reason I have abjured winning all there even fights is because they are mechanically the best team in the game.
Any 2v2 with Noscoc, Abjured will win….
Phanta, Noscoc, and Wakkey win all their 1v1s unless they are fighting Backpacks Cele engi
Oeggs will be able to win all his 1v1s vs TCG (except Rom on Ranger)
Noscoc-undisputed best necro
Phanta/Wakkey- best eles NA
Caed- Best D/p thief (dp farms S/d)
Ostrich- Decent condi engi
IF the mesmer is in a fight with oeggs, caed, or noscoc, he will die
Abjured > TCG…
The Absurd [RIP] ESL Go4 Weekly Winners
Outplayed By Children [GG] ToL 2 Winners
Do you actually think an elementalist and a thief can kill a guardian in fifteen seconds? Only ten second after Caed arrives, the backup will come and then the entire team will use their portal on close and anihilate their opponents in the 5 vs 3 teamfight in middle.
After two games, no one will ever dare cross against a mesmer/thief comp.
All this nevertheless stays hypothetical and those conjectures can lead to either team winning, depending on our state of mind.
Guard ~ EU
All this nevertheless stays hypothetical and those conjectures can lead to either team winning, depending on our state of mind.
Yep, everything that is written on paper is not set in stone… Whatever the outcome may be is not to our interpretation even if we think we master our keyboards and words that well… There can be multiple factors for multiple outcomes, and on paper you can make anything look convincing and good…
Untill you test it that is, then suddenly your house of cards proved to be nothing compared to the concrete one… Which the house of cards is and which the concrete one is up to interpretation….
Lost? Confused? [TCS] – A guild for every state of body and mind
what backpack said about OE and nos killing guardians is completely true. the way the focus me down on bunker guardian is something no mesmer/thief will never even come CLOSE to achieving.
I think while it is fine that fans of respective meta/comps argue about who will win, there is a major difference in how the teams actually portray their opinions in public (as seen from their popular streamers).
Abjured;
OE: “I just wanna have a blast who cares”
Phantaram: “I am confident in my team and think we can win, but TCG has exceptionally skilled players so who knows what might happen”
Caed: “TCG is very good, maybe we win, maybe we don’t. We’ll see”
TCG;
Sizer “Lol NA is trash just look at their keybinds Caed spread shift 1 cancer Ostrich Eggs uses F keys rofl no way they are gonna beat us. I got a strat that will 100% beat them roflol OMG MID DODGEROLL”
Helseth “NA is so bad, they wouldn’t be able to beat a single EU comp without a guardian (Ignores that Cheese Mode won ToL without a guard)”
The difference in public attitudes is astounding, and its no wonder the games pvp community is as toxic as it is with their most dominant role models constantly trashtalking everyone publically.
Final thing that’s left to say, since both teams put in extreme amounts of practice, why not just wait and see what happens? It’s gonna be really entertaining anyways, no matter who you root for.
Also, this one guy saying NA needs to l2p without Celestial cheese comps when Abjured uses one more Cele amulet than every other (EU) team (two elementalists compared to clerics guardian and elementalist combo). Funny.
Then add in a necromancer that was super buffed with passive fears after Sept 9th. It’s a hard team to beat.
No buffs at all were made related to any Fear in the game, nor were any nerfs made to Stability or stunbreakers in the game on 9/9. If you mean the rune rework back on 4/15, then yeah, I guess I can see something, but necros didn’t really become popular in top level play until after 9/9, a full 5 months later. Most likely due to the Warrior adrenaline nerfs making them significantly less prevelant.
(edited by Drarnor Kunoram.5180)
Even though I’m in the EU, my money and support would firmly be with Abjured in the case of this match up.
Abjured is for sure a serious team that none should underestimate.It’s jsut you can’t say they are better or tcg are better.In fact the team that will think and manage to counter the strat/comp of the other team will just win.
They got 2 different grp comp , with their strenght and their weakness.But at last , its always the same , the ones that make the les mistakes and take advantage of other’s will just win.
Abjured is for sure a serious team that none should underestimate.It’s jsut you can’t say they are better or tcg are better.In fact the team that will think and manage to counter the strat/comp of the other team will just win.
They got 2 different grp comp , with their strenght and their weakness.But at last , its always the same , the ones that make the les mistakes and take advantage of other’s will just win.
No argument there.
I think while it is fine that fans of respective meta/comps argue about who will win, there is a major difference in how the teams actually portray their opinions in public (as seen from their popular streamers).
Abjured;
OE: “I just wanna have a blast who cares”
Phantaram: “I am confident in my team and think we can win, but TCG has exceptionally skilled players so who knows what might happen”
Caed: “TCG is very good, maybe we win, maybe we don’t. We’ll see”TCG;
Sizer “Lol NA is trash just look at their keybinds Caed spread shift 1 cancer Ostrich Eggs uses F keys rofl no way they are gonna beat us. I got a strat that will 100% beat them roflol OMG MID DODGEROLL”
Helseth “NA is so bad, they wouldn’t be able to beat a single EU comp without a guardian (Ignores that Cheese Mode won ToL without a guard)”The difference in public attitudes is astounding, and its no wonder the games pvp community is as toxic as it is with their most dominant role models constantly trashtalking everyone publically.
Final thing that’s left to say, since both teams put in extreme amounts of practice, why not just wait and see what happens? It’s gonna be really entertaining anyways, no matter who you root for.
Also, this one guy saying NA needs to l2p without Celestial cheese comps when Abjured uses one more Cele amulet than every other (EU) team (two elementalists compared to clerics guardian and elementalist combo). Funny.
Got a source/link for the TCG quotes?
Rom changing to ranger is interesting.
I think TCG is underestimating our ability to dominate guardians. Why the hell do you think every team on NA has abandoned one at this point when there are a TON of players that used to play guardians but now play other classes?
Sizer still runs with refuge and double sig and helseth is a mes, both of which are seriously weak to all 3 of our roamers with their limited condi clear and stunbreaks.
Their one saving grace might be the fact that we bring two d/d eles into the equation with limited access to stomps and rezzes because helseth can shatter off stab and prot.
Either way, I would like to get something started but it’ll probably end up being after WTS quals since we’re trying to get toker up to snuff to replace nos :P
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
NA always 1-2 patches behind eu, nothing to add to that, I doubt they can beat tcg at WTS and I think thats the opinion of most eu/na top players.