Too much CC
In sPvP its hard to CC someone to death – you have nowhere near the damage the same dps/cc build would have in WvW. Most will also build tanky-ish due to stat combos.
So what class or combo are you actually talking about?
In sPvP its hard to CC someone to death – you have nowhere near the damage the same dps/cc build would have in WvW. Most will also build tanky-ish due to stat combos.
So what class or combo are you actually talking about?
yes, you are right, shame on me and im sorry
Doesnt matter whether you can CC someone to death or not. Fact is that there is too much CC present in PvP.
This is just simple, if 1 ppl have 2 sec CC, then 2 ppls have 4 sec, … 5 ppls have 10 sec. That’s why WoW put diminish in CC.
GW2 want to make something different from WoW, they use 1sec, 0.5sec short CC to replace diminish. The system have been worked in 2012-2014. But now, HoT power creep have broken the system. CC can be spam, double CD, AoE now. And after they have repeatedly reduced the CC CD of the changes, the situation becomes more obvious.
It also shows that their developers are inexperienced.
(edited by xeonage.1253)
I totally agree that there is too much CC.
And some professoins don´t have enough stability at all to conter that.
Stabbility on thief or ranger? you are forced to stake speacial skills because they are the only ones that deliver stability..its a shame that anet doesnt se that..I think they dont play their pvp at all
Stabbility on thief or ranger? you are forced to stake speacial skills because they are the only ones that deliver stability..its a shame that anet doesnt se that..
In fairness, I think CC is supposed to be the counter to thieves since they can go into stealth, burst you without starting with line of sight, and in general be a pretty unbalanced nuisance. The concept breaks down since they have a really good stunbreak and you can’t actually halt their weapon skills with a stun cooldown of course, but, you know, it’s a nice thought.
I don’t know enough about Ranger to make any arguments for them though.
I totally agree that there is too much CC.
And some professoins don´t have enough stability at all to conter that.
Stabbility on thief or ranger? you are forced to stake speacial skills because they are the only ones that deliver stability..its a shame that anet doesnt se that..I think they dont play their pvp at all
Why you need stability on thief? If you die too fast, play some evade condi spam build, 1 button and you kills stuff, no skill required. If you feel that you have your movement impaired too much, fix your trait a little. Use blinding stuff in the end. This is a problem, newbies are taking easy overpowered builds, they are starting to imagine how awesome and skillful players they are….when reality is just…pfff…he needs stability.
I totally agree that there is too much CC.
And some professoins don´t have enough stability at all to conter that.
Stabbility on thief or ranger? you are forced to stake speacial skills because they are the only ones that deliver stability..its a shame that anet doesnt se that..I think they dont play their pvp at all
Stability doesnt even matter, before i flipped my lid. I was running core warrior with 3 stances, (the big one being balanced stance) and i was running the stances trait line for more stability.
It literally means nothing now, i can pop balance stance and zerker stance and watch them be ripped off of me by a sigil.
I was using rampage, i had like 20 stacks of might and stability and 1 other boon and i believe it was vigor. I was like ohhh baby im about to do some damage!!!!! I had all my boons ripped off instantly and then my trait kicked in and that stability was ripped off.
Boons mean nothing now because they made them really easy to get and now taking boons away from people is easy since most people are at least using that sigil on 1 weapon set.
Anet literally has no clue how to balance it and the latest patches show that Anet is great at taking 1 step forward with new sigils and 2 steps back since it made things even worse.
But hey like Mike Obrian said " if you play WvW you probably play PvE" so i assume we are suppose to be playing PvE.
I totally agree that there is too much CC.
And some professoins don´t have enough stability at all to conter that.
Stabbility on thief or ranger? you are forced to stake speacial skills because they are the only ones that deliver stability..its a shame that anet doesnt se that..I think they dont play their pvp at allStability doesnt even matter, before i flipped my lid. I was running core warrior with 3 stances, (the big one being balanced stance) and i was running the stances trait line for more stability.
It literally means nothing now, i can pop balance stance and zerker stance and watch them be ripped off of me by a sigil.
I was using rampage, i had like 20 stacks of might and stability and 1 other boon and i believe it was vigor. I was like ohhh baby im about to do some damage!!!!! I had all my boons ripped off instantly and then my trait kicked in and that stability was ripped off.
Boons mean nothing now because they made them really easy to get and now taking boons away from people is easy since most people are at least using that sigil on 1 weapon set.
Anet literally has no clue how to balance it and the latest patches show that Anet is great at taking 1 step forward with new sigils and 2 steps back since it made things even worse.
But hey like Mike Obrian said " if you play WvW you probably play PvE" so i assume we are suppose to be playing PvE.
removing pulsing stab then introducing a toon of boon rip was a stupid idea. like monumentally thick.
still, i can still survive fine on my warrior, engineer or guardian. good use of blocks, evades, blinds & stunbreaks will get u thru. so i wouldn’t argue that there is too much CC, as most of the animations are pretty obvious too.
that being said, the main game i play is BDO- which has a ton more CC than what we have here, & no stunbreaks at all. it’s all about not getting hit by the cc in the first place. so maybe that got me used to not playing like a reactive monkey.
TLDR
> bring back pulsing stab
> dont play like a monkey, be preemptive
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
choovanski.5462, the evade system on BDO is more based in player reaction than the 2 dodges this game have… in gw2 players are ment to be easilly killed, its a burst spam wars.
GW2 is ment to be easy on offensive for everyone, where even a chipmunk can look and do some decent work, reason power creep exist, to make the game more simpler to every one.
Even a bad player like me looks nice and kills easilly with how the damage output and cc works in this game… sadly player skill small factor all that we need is to play the most broken class and gimmick and learn how to spam well and the correct order of keysmashing.
(edited by Aeolus.3615)
You cant allow any class or combo to cc someone till the death, as someone said in WoW (I’ve traded wow for gw2 because of graphics, shame on me) this doesn’t happen. and that why they still in business and you not.
Shame on you, yes. People come to GW2 from WoW, some stay, some leave, but very few will return from GW2/BDO PvP to WoW. Despite still being big in numbers, WoW wasn’t but hemorraging players in a row in the last 5 years. And Blizzard since the Activision merge isn’t but a clusterkitten.
you know what’s not fun?
when a game has too many CC and people who get CC’ed are not getting punished
auto stunbreak, auto stealth, auto protection, auto CC when CC’ed, auto stab
this literally renders the pvp game unplayable, you land CC, yet enemy are rewarded for it and you end up with tons of CC yet everyone still so tanky unless you gang one with multiple people, all these auto also make the game require no skill, suddenly all the no skill can do something even they have no skill at all in pvp since HoT..kitten i find pve more funs now cuz cc actually mean something and feel rewarding
(edited by lighter.2708)
In sPvP its hard to CC someone to death – you have nowhere near the damage the same dps/cc build would have in WvW. Most will also build tanky-ish due to stat combos.
So what class or combo are you actually talking about?
I main my necro from time to time, ive run into a ele Mesmer duo before…..its easier to die by cc than you think
I do agree that damage output is reduced in spvp in comparison to wvw, but, the damage is still ridiculously insane, my power crit build for my necros has seen 11k crits before two of those on a stunned enemy and its back to the respawn screen they go
Now my necros has a lot of health, most of the time its 28k, at rare times its 19k depending on my build, that ele and Mesmer duo not only kept me locked in cc, but there was enough condis on me to even impress me. I was dead before the mesmers ability that picks you up and slams you down was even over
GW2 has a huge cc problem and its not a good mix when you have everyone running around doing kitten tons of damage
CC is the kitten worst in this game try maining a Necro and then tell me CC is balance, I give you a clue its not! not even a little bit and its total kitten!
Its far to easy for any knuckle dragging mog, to face plant there keyboard stun locking you into the ground completely locking you out of any of yours skill.
Stun brake skills can only be activated once in a fight maybe twice if lucky, witch mean kitten all when most class can spam CCs.
Getting CCed into the ground with no chance to respond much skill, so fun, much wow.l
A resolve bar as swtor will be good enough.
It’s broken in swtor though, but still is a big +.
For anyone don’t know how it works, it letting you take only a certain amount of cc and then you have some seconds of immunity.
I was in heart of mist fighting 1 melee and he stunned me and 2 shotted me before i could react.
In a second fight i fought a ranger and got rooted and instantly dead before i could even put a anti cc.
Not only is cc too high in some instances, spike dmg is too high too, instantly killing people making it a zerg fest.You shouldn’t be able to 2 shot people or 1 shot people.
In sPvP its hard to CC someone to death – you have nowhere near the damage the same dps/cc build would have in WvW. Most will also build tanky-ish due to stat combos.
So what class or combo are you actually talking about?
yes, you are right, shame on me and im sorry
I’ll take that as accidental passive-aggressiveness. It looks to me he’s trying to help.
I can get upset about CC, and the nerf to pulsing stab too, when I run out of CDs in a bad position; but I try to see what I can do so I don’t get into that sort of situation again. There’s always something you can improve on.
If this is a quality complaint about 1-2 skills that are OP or had an unwarranted change, that’s to be expected here on the forums and we can discuss. If it’s just a generalization made to make the game easier, then anything we say to the contrary will be met with close-mindedness (not knowing what the skills are called being a predictor of this).
Oh and give up on your dream balance regarding GW2 PvP – there just isn’t interest from ANet to make meaningful changes to revitalize this game mode. Just take it as it is and treat everything like unrated battlegrounds in WoW.
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
(edited by Ralkuth.1456)
A resolve bar as swtor will be good enough.
It’s broken in swtor though, but still is a big +.
For anyone don’t know how it works, it letting you take only a certain amount of cc and then you have some seconds of immunity.
I played SWTOR way more than GW2 and when I hear people complain about CC in SWTOR, I am like bro you have no idea.
GW2 has way too much CC. In fact you cannot play any build without at least 1 form of CC break and if you are power melee stability as well. And it is not uncommon to get CCed and downed with full HP. It is a normal occurrence.
Problem is as well, without healing it takes very little time to down someone, which magnifies the CC problem significantly.
Stability was so broken it sidelined a whole category of Mesmer builds. ( Interrupt )
Immunity and blocks are still broken. The extreme cc was an attempt to balance against the extreme defense.
Sadly, I see the situation see sawing back and forth for quite some time before it is resolved. Perhaps it never will be.
Stability was so broken it sidelined a whole category of Mesmer builds. ( Interrupt )
Immunity and blocks are still broken. The extreme cc was an attempt to balance against the extreme defense.
Sadly, I see the situation see sawing back and forth for quite some time before it is resolved. Perhaps it never will be.
Diminishing returns like what WoW has, tweaks to some cc abilities, immunity after being hit by so much cc, reduced damage, and not having to change your build to include stability (yet again like how wow has trinkets)
Would literally fix the issue.
That way when a Mesmer hits you with a gravity well, not only will you be able to break out of it, but the next cc ability that hits you might not even effect you which will defeat cc chaining
Not having to trait for stability gives you more freedom as I believe that no game should force you to choose something like that just to be able to survive
so free stunbreaks and free stability basically?
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Oooh my ele would love having stability
yes free stun breaks and free stability, limited ofc yet available to everyone
So everyone has the exact same two chances get out of cc
Diminishing returns on cc timer as well to stop cc chains
considering this is 5v5 gsme that bans teams i shouldn’t have to explain why this is a bad idea. but i will.
look. teams arnt on coms. they don’t coordinate cc in teamfights. they cant do that with chat.
so people will get auto stunbroken & auto cc unstrippable stab in teamfights all the time. because they will get hit by too many cc’s.
like, if you want a super easy game where you don’t like to manage cooldowns, or make hard choices in your builds (like i could run no stunbreaks & no stab for more damge/utility, but i dont). then cool i get why you would be behind the game being much easier.
but dude i cant agree. i think this game has had too much powercreep as it is. but hey, i play BDO which has a ton of cc & not even stunbreaks. dude, 60 is much easier to get to & dtuff like airships are coming out. man. cannot wait to fight in an air-navy. so like, gw2 can continue it’s nosedive, i don’t really care.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Choovanski they could always tweak a bit to control Gap openers gap closers and ccs for controling and interrupting.
I do agree with the general concensus that ccs are overkill.While i do think its good to make players think hard about what skills to take, like:Do you want to survive longer vs a ranger in the enemy team? the warrior? or the mesmer?.The wrong choice is neither and being instantly blown up because you can’t seem to shake off the amount of seemingly endless cc towards you.
Also:I want to comment to Lord velar because while i like his idea I think its a very very bad idea to delete abilities lest you turn into wow and be super dumbed down where classes can be learned in a day.Also getting rid of abilities might turn characters who had great synergy with others to no longer have synergy, so how would you balance it out? How would you balance out those classes who depend on cc like mesmers thieves warriors etc?
considering this is 5v5 gsme that bans teams i shouldn’t have to explain why this is a bad idea. but i will.
look. teams arnt on coms. they don’t coordinate cc in teamfights. they cant do that with chat.
so people will get auto stunbroken & auto cc unstrippable stab in teamfights all the time. because they will get hit by too many cc’s.like, if you want a super easy game where you don’t like to manage cooldowns, or make hard choices in your builds (like i could run no stunbreaks & no stab for more damge/utility, but i dont). then cool i get why you would be behind the game being much easier.
but dude i cant agree. i think this game has had too much powercreep as it is. but hey, i play BDO which has a ton of cc & not even stunbreaks. dude, 60 is much easier to get to & dtuff like airships are coming out. man. cannot wait to fight in an air-navy. so like, gw2 can continue it’s nosedive, i don’t really care.
I might have to try this BDO. Is the basic package worth it? Or which package would you recommend for me? You have me interested now.
But at least I admit it!
PoF guys get ready for PvE joys
I might have to try this BDO. Is the basic package worth it? Or which package would you recommend for me? You have me interested now.
BDO is a weird game. not for everyone. it’s not a lot like guild wars.
do the free 7 days, then buy it if you like it. any pack should be fine. as far as the game goes, this is a good video.
https://youtu.be/I2EyDEovRhc
he also mentions a class guide, its good but the striker does do a ton of damage. also peon doesn’t mentthat we get a ton of free updates. like new continents, new classes, ships, monsters etc. like airships & even more massive sea monsters are coming out. 100% free.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)