Too much of everything in GW2

Too much of everything in GW2

in PvP

Posted by: waka.9826

waka.9826

Before everyone cries about how wrong I am I would like to make a few points.

Guild Wars 2 has too much dodging, too much boon spam, too much automatic condition removal, too much conditions, too much damage.

1. Now all of these are basically related, dodges basically need to be spammed because
A) You will always dodge something if you dodge because every class currently can just spam every single skill with 0 diminishing returns
B) There is no reason to save your dodges when you have permanent vigor, a full endurance bar on weapon swap + passive endurance regen
C)Traits that rewards dodging (protection on dodge etc, please change these traits to get protection IF you evade something etc or remove all together)
D) Some classes can spam evade frames with absolutely no diminishing returns making it optimal to spam your evades opposed to using them intelligently.

2. Boons are way too accessible have no rewarding play
A) Every class can basically get every boon through passive traits
B) No one uses boons on reaction because it’s pretty much all passive
C) Like dodges, people spam these because they are so accessible.

3. Too much condition removal = too much condition spam
Nerf condition “bombing” and condition removal together. Conditions should be damage OVER TIME, not nuke someones health in 5 seconds while they are unable to do anything about it. Condition application should be paced like scepter 1 on necro, but for that to have any impact on someones health, condition removal has to be heavily nerfed as well. Anyone playing a condition spec should have to work for their condi stacks, not stack every single condition with high stacks in 3 seconds.

4. Too much damage in the game (Bad type of damage)
Do you guys remember the old days of QZ + bulls rush + hundred blades + whirlwind days? That is what high damage builds should be in this game if someone decides to run it. High reward, high risk. Instant “unavoidable” burst damage should not exist in any game, it’s not fun for anyone.

5. The only thing GW2 has too LITTLE of is highly telegraphed skills. This also relates to “instant burst”. High damage skills should be HIGHLY animated like eviscerate, killshot, burning speed, churning earth etc. If you nerf spammy dodging and blind spam you would actually have to watch for these and dodge them accordingly because you know it will hurt. Instead we just spam all our dodges whenever we want, spam our condis because we know it will recharge when we need it anyways.

srs post is srs, pls respond j sharp, karl plz

Too much of everything in GW2

in PvP

Posted by: Stealth.9324

Stealth.9324

You miss out too LITTLE variety of BUILDS and too LITTLE choice of mix and match like PvE. (Amulet stats wise)

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

Too much of everything in GW2

in PvP

Posted by: waka.9826

waka.9826

You miss out too LITTLE variety of BUILDS and too LITTLE choice of mix and match like PvE. (Amulet stats wise)

That’s a given. Fix the things listed and I’m sure those will be alleviated somewhat

Too much of everything in GW2

in PvP

Posted by: Kline.9561

Kline.9561

You miss out too LITTLE variety of BUILDS and too LITTLE choice of mix and match like PvE. (Amulet stats wise)

That’s a given. Fix the things listed and I’m sure those will be alleviated somewhat

hey fix those things and it would solve ghe whole meta

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Too much of everything in GW2

in PvP

Posted by: samo.1054

samo.1054

Before everyone cries about how wrong I am I would like to make a few points.

Guild Wars 2 has too much dodging, too much boon spam, too much automatic condition removal, too much conditions, too much damage.

You forgot too much CC. And no, I’m not only saying this because CC wars are popular right now. I always had that feeling.

Oh and too much AoE and AI too

The topic is “Too much of everything” after all. And there actually really is too much of everything…

Too much of everything in GW2

in PvP

Posted by: Excalibur.9748

Excalibur.9748

There is too much gear grinding, and too much achievements, and too much things to do as well.

All is vain.

Too much of everything in GW2

in PvP

Posted by: waka.9826

waka.9826

There is too much gear grinding, and too much achievements, and too much things to do as well.

lol.

lol.

Too much of everything in GW2

in PvP

Posted by: Zzod.5791

Zzod.5791

I completely agree waka, unfortunately, that would require an insane overhaul of the whole game from the ground up (which won’t happen) or insane man hours spent on the separation between pve and pvp, almost too the point that the game is jaw-dropping different (which is also highly unlikely). I am talking months and months and months of work with a clearly defined vision and goal of what pvp design should look and feel like. The pvp population is small, highly demanding, and not rewarding from a monetary standpoint. Therefore, the decision makers will keep pumping resources into pve because its a profitable and predictable revenue stream for the company. It’s a business decision.

(edited by Zzod.5791)

Too much of everything in GW2

in PvP

Posted by: Derps.7421

Derps.7421

Too much of everything like pvp updates we get those way to much.

Dr. Professor Evil – Engi
Stunned Girls Can’t Say No <Hawt>

Too much of everything in GW2

in PvP

Posted by: Julius.1094

Julius.1094

Good thread. I think there are two thoughts devs need to seriously consider when looking at spvp: less is more and editing is good.

Vidallis – 50 Shades of Pink – Engi/Warrior

Too much of everything in GW2

in PvP

Posted by: milo.6942

milo.6942

/agree
will not happen for a long time (or ever). look at the pace they fix bugs and introduce basic features, now imagine them investing time and effort to overhaul stuff that already exists and technically works. i’d imagine it to be very low priority.

Too much of everything in GW2

in PvP

Posted by: magic fly.2041

magic fly.2041

Just posting to add my voice to those who agree.

Too much of everything in GW2

in PvP

Posted by: Knote.2904

Knote.2904

I made that thread recently about auto attacking needing to be weaker, it’s basically just a small part of what you said, it’s a flaw that’s existed since release. Just way too much spamminess of EVERYTHING and leaves no room for actual thought.

It’d be like Hearthstone if you drew 5 cards per turn and every had 1 mana cost, just a complete clusterbleep.

No reason for me to ever time my conditions/boons/cc’s right, in same cases CC’s need to be timed but not nearly as much as they should be.

All of this also affects PVE and even WvW so IMO it should be top priority for Anet since it affects the ENTIRE game and is part of what dumbs it down so much.

Imagine if you had to actually time boon strips, CC, and certain conditions like chill/weakness/poison optimally to beat a boss or kill another player and it became a game of strategy like a CCG, which is how it should be, but with that action playstyle. It would be amazing.

Too much of everything in GW2

in PvP

Posted by: Achilles.2197

Achilles.2197

I made that thread recently about auto attacking needing to be weaker, it’s basically just a small part of what you said, it’s a flaw that’s existed since release. Just way too much spamminess of EVERYTHING and leaves no room for actual thought.

It’d be like Hearthstone if you drew 5 cards per turn and every had 1 mana cost, just a complete clusterbleep.

No reason for me to ever time my conditions/boons/cc’s right, in same cases CC’s need to be timed but not nearly as much as they should be.

All of this also affects PVE and even WvW so IMO it should be top priority for Anet since it affects the ENTIRE game and is part of what dumbs it down so much.

Imagine if you had to actually time boon strips, CC, and certain conditions like chill/weakness/poison optimally to beat a boss or kill another player and it became a game of strategy like a CCG, which is how it should be, but with that action playstyle. It would be amazing.

Congratulations, you just invented Guild Wars 1 (which was influenced by Magic: The Gathering).

Âchillæs – Jade Quarry – GvG’ing before you knew what it was