The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.
Crafting is designed for gear accessibility, not profit.
Per the topic title, I’m a little frustrated/disappointed with how ready match making (ranked, if it’s notably relevant) is to pair me against teams when I solo queue. I understand that teams don’t instantly win, and that the current system is set up so that they don’t have to wait terrible lengths before being paired up, which is understandably desirable. I haven’t kept records, and I obviously can’t always know the teaming situation (a four man premade? or two sets of two buddies? post start party with someone else for easy chat separation?), but I believe about 75% of my recent matches (last week or so) have involved parties on the enemy team. A little annoying, but, again, they need matches too.
If that’s just anecdotal nonsense to you, that’s fine. What I can say, with absolute certainty, is that I recently clicked the “Compete” button and instantly (less than a second) received the match popup. I figured there must be a lot of people online (Friday evening and all that), chose my map, and loaded in… to a guild pre-made. So good for them for getting a game and all that, but I would rather wait a minute or two than get paired against a guild group. In my team’s defense, I was impressed with how long we kept the points close, but it was an uphill battle we didn’t win.
tl;dr: I would like it to not feel like match making considers me to be a one person team.
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