"Too poor for PvP"

"Too poor for PvP"

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I know, I know – an old topic and not an interesting one…

I currently got 2.5 gold on my account, and the new Runes are (I think) 5 gold… I have not played PvP exclusive, and I know that 5 gold is not hard to come by, but it is starting to irk me a bit, not just because of the “new” rune, but for all the added things within PvP…

There is a plethora of options of runes to try and use, but for some reason new ones are suddenly locked behind a pay-gate, of which the reasoning is unknown… Again, it is usually not much, and you can say a “gold sink” for those who play PvP, but to me I simply get a bit annoyed by it…

It is not about the gold, it is about the “Requirement to unlock”… It is the same for the Healing skills requiring 25 Skill Points each, the new traits requiring Skill Points and gold and now the Runes and Sigils who keep on being added to PvP (Not to the game mind you, PvP exclusive)…
This should not be a thing within a competitive scene, or at least, this is how I feel… I simply feel “cheated” because I know there are people out there who “can afford” to buy “everything” thus having the freedom to chose (and potentially get better builds)…


I simply want to know this; What is the reason behind locking new wares within PvP?
I mean, if we needed gold sinks within PvP, then why not do it for conveniences, such as Banks or something – why does it have to be on Amulets, Runes, Sigils, Skills and Traits?
Again to be clear; It is not about the gold, gold is easy to come by… I am just puzzled as to what a proper reason could be…

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"Too poor for PvP"

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Posted by: Jekkt.6045

Jekkt.6045

Because now you get gold for playing, thats the reason.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

they want you to buy gems.

poor choice of monetization though

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Posted by: manveruppd.7601

manveruppd.7601

Look, I know they originally promised that everything in pvp would be unlocked from the get-go, but tbh, while I admire the sentiment, I really don’t think it worked. Having unlocks gives players something to work towards, and I wouldn’t be opposed to there being more stuff for us to unlock. And, at the end of the day, let’s not lose sight of how generous the system is – there’s a lot fewer stuff we need to unlock than in most other games (except DOTA2, but that’s a game that costs a fraction to maintain and has an order of magnitude more players), and even GW1 wasn’t at all generous with its unlocks when it first launched – I don’t think we even had Balthazar faction in the beginning, iirc everything had to be unlocked through pve, and we couldn’t even change our attribute spread for free to try a different pvp build!

A bad necromancer always blames the corpse.