Top-Level Strategy - Help me out
1.Do not let enemy decap your node.
2.Do not fight off node while your enemy is capping it and no one on your team is on it.
3.If you see 2 guys coming at you and you have node capped don’t run away even if you know your going to lose, its best to hold it and stall them as long as you can while on node.
4.If you have a node capped and you see an enemy running to decap it, go back and hold the node, don’t be scared to 1v1, if you suck 1v1 just stall them and try and avoid damage while holding the node.
5. If enemy has a node capped and bunkering it/holding it don’t try and take it by yourself unless you know youll take it or neut it for a good amount of time, many times its best to wait for backup.
One of the biggest problems in solo que is that nobody wants to hold a node, everyone is too busy playing there “support builds” and no one can hold a node worth a dime. Even those non bunker guardians, biggest waste of space in solo que. IF YOU PLAY GUARDIAN PLAY BUNKER.
If you go down, try and stay downed on the node, that goes for movement downed classes such as warrior, ele and thief. Being downed on the node prevents the enemy from decaping it until you die or an engie bombs you off. If you get thrown off while down and are a ele / war / thief, try to vapour form / vengeance / teleport back onto the node.
Fight out of the ring strat:
I came up with this strategy some time ago. Basics is to use your control skills against an enemy assaulting the node (only if there is 1). You fight him away from the capture point in order to slow his progress to getting to the ring and slowly kite him toward the ring. If another rocks up, get back to the point asap.
While those invunerabilities and stealths are really good for 1v1 duels, the case is not so here. Invunerabilities and stealths remove you from counting towards point cap and an bunker type enemy will use your invulnerability to half decap then push you off to full decap (when you invun runs out).
Voice comms, calling enemy numbers is benifital to your team. E.g. 3 of your guys are on mid point fighting 2, 3 of them head for you and you are alone, that means your 5th guy could go to the other point which is uncontested (unless a Mesmer or thief is around) or help you if that is possible.
Res your friends when possible / wise. In a 2v2, if 2 of them are downed and 1 of your team is, risking a res / heal till one of them could be finished is better then letting both res and losing your friend to respawn and getting stuck in a 2v1 with 2 fresh enemies.
^ Re-iterate the above for hotjoins as well.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
TBH: the best way to teach things like these, as I allrdy coached several teams, is to test and experience this ingame in a tournament. There you can see exactly why certain things happen and how. Too hard to write down, you really have to experience this on your own ingame over VOIP.