Tournament picks: Warrior/Thief? Discussion

Tournament picks: Warrior/Thief? Discussion

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Posted by: zone.1073

zone.1073

Why is a thief chosen over a warrior for the burst damage role in tournament settings?

I’ll tell you why. It’s because they both fill the same role, but thieves don’t have to sacrifice precious utility skills for basic melee necessities such as gap-closing and crowd controlling. While Bull’s Charge and Frenzy take up a warrior’s utility slots, thieves have all of that gap-closing and stuns/immobilizes/dazes all built into their weapon skills! This leaves the thief’s utility skills available for team support (Shadow Refuge for the clutch revives, etc).

In terms of survivability, thieves win, too. On the Forest of Niflhel map’s keep area, thieves can shadow shot from the control point up onto the ledge BEHIND the keep. The only way to kill a thief in this situation is to run around the keep the long way, and meet the thief behind the keep – in which the thief would promptly just jump back down onto the point, wait for you to jump down, and then simply shadow shot back up behind the keep again. There are many places on every map where thieves can perform this troll trick and essentially have unlimited survivability.

More flexibility, more survivability. Same burst potential as warriors, but more reliable burst. This is what thieves bring to the table. Now, how about warriors? What do warriors bring to the table that thieves do not, in tournaments? Your thoughts?

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Posted by: milo.6942

milo.6942

warrior: sustained dps, and not being made entirely of glass
most good teams i see have both a thief and a warrior as their roamers

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Posted by: MindlessRuff.1948

MindlessRuff.1948

Why is a thief chosen over a warrior for the burst damage role in tournament settings?

I’ll tell you why. It’s because they both fill the same role, but thieves don’t have to sacrifice precious utility skills for basic melee necessities such as gap-closing and crowd controlling. While Bull’s Charge and Frenzy take up a warrior’s utility slots, thieves have all of that gap-closing and stuns/immobilizes/dazes all built into their weapon skills! This leaves the thief’s utility skills available for team support (Shadow Refuge for the clutch revives, etc).

In terms of survivability, thieves win, too. On the Forest of Niflhel map’s keep area, thieves can shadow shot from the control point up onto the ledge BEHIND the keep. The only way to kill a thief in this situation is to run around the keep the long way, and meet the thief behind the keep – in which the thief would promptly just jump back down onto the point, wait for you to jump down, and then simply shadow shot back up behind the keep again. There are many places on every map where thieves can perform this troll trick and essentially have unlimited survivability.

More flexibility, more survivability. Same burst potential as warriors, but more reliable burst. This is what thieves bring to the table. Now, how about warriors? What do warriors bring to the table that thieves do not, in tournaments? Your thoughts?

Any one with a teleport can follow the thief up the cliff you just need to learn the spot.

Tournament picks: Warrior/Thief? Discussion

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Posted by: zone.1073

zone.1073

Any one with a teleport can follow the thief up the cliff you just need to learn the spot.

Teleport skills of other classes: average 30-60 second cooldown.

Thief’s shadow shot blink: 0 cooldown. Zero. Cooldown. Good luck catching that thief after he jumps down, blinks back up behind the keep, and then rains cluster bombs that crit for 4k in an AoE on the control point.

Tournament picks: Warrior/Thief? Discussion

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Posted by: MindlessRuff.1948

MindlessRuff.1948

Any one with a teleport can follow the thief up the cliff you just need to learn the spot.

Teleport skills of other classes: average 30-60 second cooldown.

Thief’s shadow shot blink: 0 cooldown. Zero. Cooldown. Good luck catching that thief after he jumps down, blinks back up behind the keep, and then rains cluster bombs that crit for 4k in an AoE on the control point.

Thief teleport costs quite a bit of initiative when used, so if they do use it twice to jump up then down as you said, they will not have much left to rain down infinite cluster bombs, and you can always CC the thief once and kill him, necros stand up on that cliff all the time and rain down AOEs, rangers can do it too, it is a strategic point that if you control it becomes much easier to win the point.

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Posted by: Rolyate.6753

Rolyate.6753

I’d sooner it be a thief raining on me than a necromancer, no doubt.

Rolyate
How do you pronounce your name?

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

I’d sooner it be a thief raining on me than a necromancer, no doubt.

Unblockable, instant, massive aoe marks from 1200 range troIoIoI.

" I like to let people talk who like to talk. It makes it

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Posted by: Xom.9264

Xom.9264

I’d sooner it be a thief raining on me than a necromancer, no doubt.

Unblockable, instant, massive aoe marks from 1200 range troIoIoI.

Three bleeds low damage…. remove conditions, good thief with a shortbow softening me up for a burst is much much more of a danger.

Xomox ~Human Necro/Engineer ET

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

I’d sooner it be a thief raining on me than a necromancer, no doubt.

Unblockable, instant, massive aoe marks from 1200 range troIoIoI.

Three bleeds low damage…. remove conditions, good thief with a shortbow softening me up for a burst is much much more of a danger.

Yeah, if your class has the utility to remove all conditions. If not, dat chill and poison not to mention epidemic will instantly put everything right back on you. Leaving you even more vulnerable since you just blew a cond removal for a mark.

" I like to let people talk who like to talk. It makes it

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Posted by: Schwahrheit.4203

Schwahrheit.4203

^
He’s denying his class is broken. At least I wouldn’t deny that Warrior is over-powered if you don’t have a stun break and you get caught by Mace + Shield and GS or Mace + Shield and Axe + Shield. Because face-it, the only thing keeping Warrior balanced is stun breaks.

Since people are negative about nerfs, how about we buff to balance then?