Tournament strategies

Tournament strategies

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Posted by: CachoDm.4639

CachoDm.4639

I’m sure that I’m not the only one that has questions about team composition or some strategies because I’ve been asked a lot and I have asked a lot to other players too. So how will this work You can just base your comment on mine.

Title:
How the strategie will work

Comp(what classes are going to be in it and with what build, give some options)

I hope this works Don’t have time to do it all fancy since I have school tomorrow but I really hope it works Since Ive seen a lot of people with this question.

R48 Nooßlêss Multiclass Looking for a best friend.

Tournament strategies

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Posted by: Archaon.6245

Archaon.6245

1 Full bunker for mid (Guardian, what else?)

1 Side bunker (The usual op D\D Ele is the best or one of those annoying rangers)

1 DPS Point roamer (Shatter Portal mes or DPS ele) if you have not just take a fast roaming thief

1 Full DPS (Hb wars, burst thieves, grenade engis and stuff like that)

1 Cond Necro (The one who sits in mid at start spamming kitten on the point under your guardian’s feet) or just another DPS…

That would be more than enough at last for free..remember to target stuff for your burst mates and gg

Personal note: if you plan to make a stable team try not to count too much on Eles cause they are probably going to be nerfed in february skill patch…at last

(edited by Archaon.6245)

Tournament strategies

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Comp: Same as Archaon.
Map: Forest of Niflhel

Tactics:
Send Ele and Guard to far point. When there are 3 or more opponents take the zerg with the 2 bunkers. (The idea here is to not let them cap their close point and to push them for sending ppl there to get it) If 2 or less, send the guard back to top.

Necro takes mid till guard arrives. If the guard has to stay far point because 3 opponents there, the necro tank mid. You should not diying against a bunker there. If you get another opponent to mid (lets say thief or necro) You will get support from your other two teammates. In this scenario you will face on far point the 2v3 (ele,guard) and on mid the 3v2 (mesmer,thief,necro).

The other “two teammates”: akka mesmer and thief. They make sure to defend the close point if opponents are pushing it. If you face the ele, burst him down. If you face 2 ppl you send the necro back to close.
The idea here is, if they send 2 ppl to your close point you will either face 3 on the far point or 2 on far point and 1 in mid or 2 in mid and 1 on far point.
As in this scenario a guard can hold 2 opponents and the ele can hold 2 opponents (not forever). you can outnumber them on your close point and then do the push with timewarp on top.
Not mentioned: the 3 opponent push on your close point. Actually that was in the first weeks a common tactic, which has lost its value these days. If you still face the 3 man push, this end in a 3v3. But rarely happens. And lot of ppl will follow the ele as they see him pushing on theire far point.

Edit: If you win the match on mid you send the guard near the far point to support your ele. the necro stays top and the mesmer will spec backdoor with thief to avoid a push to henge.

These are “static” tactics. So most of the time you need (especially the thief here) players initiative to push where they can do the most. And sure it’s everything about talking where opponents are, to rotate better.

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