Part 1
Before I start this discussion let me address the elephant in the room; I know that I had written a long winded thread about leaving the game, so why am I posting here again ?
Well after receiving several messages, and talking with a few people that were still playing the game, I was told that the next patch was going to make a lot of needed changes to the game, there was almost assurance that the outcome of the patch would be overwhelmingly positive.
After contemplating this for awhile, I decided to succumb to temptation and give Guildwars 2 another chance; having already abandoned my illusions of grandeur, there was no real harm in just playing for fun this time around.
This is what I found.
The patch did indeed address some issues in the game, it did attempt to tackle the problems with passive play, necro condi’s where given a nice slap on the wrist, thief saw some necessary changes.
All in all I was pleased with how they want around nerfing what was seen as over powered in the previous patch, albeit at times I felt that they could have been more heavy handed with some of the nerfs, at least the game was trying to veer it’s self in the right direction.
But, all that was rendered obsolete after seeing the changes to runes and sigils, the fact that you could now have fire and air on the same weapon, both being on a different cooldown. Swap sigils could be stacked. Balthazaar, Nightmare and Strength runes had been boosted into a completely different stratosphere.
This was coupled with a nerf to vigor traits meaning that people in general had less dodges to cope with the obscene damage some classes could dish out.
This game never really needed more damage, many could argue what we really needed to see was a nerf to damage, along with a nerf to passive sustain and vigor. The issues of the previous patch had been the damage some classes could put out and the strength of passive play vs active play.
I feel that this patch failed to achieve, what it needed to, I find absolutely no joy in being able to one shot someone because I have 25 stacks of might and happened to proc my fire and air sigils at the same time.
There are so many issues with damage in this patch its hard not to go on a 50 page rant, and as I am short on time, I will try to keep it brief.
The sigils, Fire, Air, Battle, Energy, Doom and Geomancy along with the Armour runes Balthazaar Nightmare and Strength need to also see a nerf in some regard or another, I haven’t toyed around enough with them, to give a well formulated opinion.
End of Part 1
Xeph.