Toxic, good player or bad, nice player?

Toxic, good player or bad, nice player?

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Posted by: SkyShroud.2865

SkyShroud.2865

The toxic good player has a reasonable chance of going afk when they don’t like the way the match is going. Bad player>afk.

I often get matched up with players that are so bad at rotating, that my personal contribution to the game is nullified. In these occasions go afk, and explain my team what is going wrong.

I will do whatever I can do to win, unless winning is made impossible due to having a terrible team.

These are some examples on when I afk:
- We start with 3 thieves, I switch class, the other thieves refuse to switch and tell me to ‘try’.
- Upon wiping the enemy team at mid, our necro goes far, while our close is decapped.
- Upon wiping the enemy team at mid, the enemy player is not stomped and manages to teleport onto the node to decap it.
- While fighting 1v2, my team keeps wiping on close and even manages to get a counter 3-cap.

You can call me toxic, but it doesn’t change the outcome of a match, and players are not able to accept that.

To me, a toxic player are people who are vulgar, rude, mean and so on.

However, for your case of afking, that’s not toxic player and instead that makes you a quitter. Quitter are people I consider worse than toxic player. Toxic player while they can be mean, unpleasant and whatever, their ultimate intention is to win and within their toxicity, there might be some truth or valuable feedbacks to improve your gameplay. Quitter contribute nothing but one thing to the game, making your whole team lose. I have absolutely zero respect to people who call themselves competitive yet did not even bother to put up a fight.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

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Posted by: Shylock.4653

Shylock.4653

More people can walk and chew gum at the same time than those who cannot.

Yeah, but in this case you need different parts of your body. For playing and typing you need your hands. So in your example try eating a steak while you chew a gum. ;-)

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Posted by: Archon.6480

Archon.6480

More people can walk and chew gum at the same time than those who cannot.

Yeah, but in this case you need different parts of your body. For playing and typing you need your hands. So in your example try eating a steak while you chew a gum. ;-)

This, exactly. I say there is no such thing as toxic and good because toxic players spend so much time yip yapping into chat, to boost their own ego, they blow the game. Even if they have a greater mechanical skill (highly unlikely) than the other four players—they end up wasting their own time and everyone else’s in the process. So, the act of being toxic excludes you from being good or competent (and by that, I mean a worthwhile addition to the team for the purposes of winning).

Of what value is a player’s supposed skill if he negatively effects the performance of his four other teammates. It takes 5 to win, so I say, relatively worthless. A beginner would have a greater positive impact and can be carried by the other four.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Azukas.1426

Azukas.1426

I’d rather have a bad, nice player. Even if they are poor in performance at first, they are a joy to work with and can always be improved.

From my experience, it is easier to turn a bad/nice player into a good/nice player than it is to turn a good/toxic player into a good/nice player.

And ultimately, we want good/nice players in the community.

No it’s not. The only thing it takes to turn a toxic good player into a nice good player is do what you’re supposed to do and win. You won’t hear anything from them.

Winning does not turn them into a nice player, it just makes them move on. In essence, they remain toxic, but satisfied. If losing is all it takes to “flip the switch,” then that is a very volatile player (risky to run with). Games are not about winning all the time; games are built to incorporate failure as a motivator/obstacle. In my opinion, players who can remain optimistic in the face of adversity/challenge are closer to being “optimal.” Sure, it takes time get them to reach that state, but such is the nature of delayed gratification.

Losing because you get paired with players who can’t properly rotate or not die in 3 seconds 1v1 isn’t a motivator/obstacle. It’s a kittening road block you can’t avoid.

You miss-interpreted me. I did not say being paired with “bad” players was a motivator for you. Rather, I was trying to express the position of the need-to-improve player as having their current ability to be improvable. From their perspective, having the potential to be better is their motivator/obstacle.

Sure, you are bound to be matched with “bad” players. Statistically it is improbable one would not. But it is how you deal with it that defines this community. In another player’s eyes, if they saw you as “noobish” or playing “poorly,” would you rather have them degrade you, rage-quit, and/or act negatively? Or, would you rather they suggest what you could do to improve and explain why doing so is an improvement. This is a matter of relativity and understanding. It is about being the player you would like the game’s community to be as well.

A player who isn’t as mechanically good as a player who is but can rotate and support properly is ok. You WIN with those players.

You can’t win with the people who can’t do a kitten thing other than take up a team slot causing you to lose. Nothing can be done with these people because they generally do not listen to criticism to get better.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

More people can walk and chew gum at the same time than those who cannot.

Yeah, but in this case you need different parts of your body. For playing and typing you need your hands. So in your example try eating a steak while you chew a gum. ;-)

Easy, just put the gum on the left, steak on the right and chew both at the same time, then take the gum out when they are chewed.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: drcraig.9403

drcraig.9403

The toxic good player has a reasonable chance of going afk when they don’t like the way the match is going. Bad player>afk.

I often get matched up with players that are so bad at rotating, that my personal contribution to the game is nullified. In these occasions go afk, and explain my team what is going wrong.

I will do whatever I can do to win, unless winning is made impossible due to having a terrible team.

These are some examples on when I afk:
- We start with 3 thieves, I switch class, the other thieves refuse to switch and tell me to ‘try’.
- Upon wiping the enemy team at mid, our necro goes far, while our close is decapped.
- Upon wiping the enemy team at mid, the enemy player is not stomped and manages to teleport onto the node to decap it.
- While fighting 1v2, my team keeps wiping on close and even manages to get a counter 3-cap.

You can call me toxic, but it doesn’t change the outcome of a match, and players are not able to accept that.

To me, a toxic player are people who are vulgar, rude, mean and so on.

However, for your case of afking, that’s not toxic player and instead that makes you a quitter. Quitter are people I consider worse than toxic player. Toxic player while they can be mean, unpleasant and whatever, their ultimate intention is to win and within their toxicity, there might be some truth or valuable feedbacks to improve your gameplay. Quitter contribute nothing but one thing to the game, making your whole team lose. I have absolutely zero respect to people who call themselves competitive yet did not even bother to put up a fight.

I completely agree. I have lost at least a dozen matches because we fall behind 50 points and somebody (who is always toxic ) decides it isn’t worth trying to win. Quitters are the worst of the worst!

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Posted by: Fluffball.8307

Fluffball.8307

Actually, studies are finding that competent toxic employees are of less value than less competent friendly employees. The mantra of not caring about their attitude as long as they can do the job is a signal of a naive manager.

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Posted by: drcraig.9403

drcraig.9403

I’d rather have a bad, nice player. Even if they are poor in performance at first, they are a joy to work with and can always be improved.

From my experience, it is easier to turn a bad/nice player into a good/nice player than it is to turn a good/toxic player into a good/nice player.

And ultimately, we want good/nice players in the community.

No it’s not. The only thing it takes to turn a toxic good player into a nice good player is do what you’re supposed to do and win. You won’t hear anything from them.

Sorry Pyriall I need to disagree with you. A toxic good player is always toxic. They’re arrogant, elitist jerks. If they’re ever “nice” it’s only superficial and they will turn on you in an instant. I’d trust a rattlesnake before I’d trust a toxic person. In a game or IRL.

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Posted by: Cynz.9437

Cynz.9437

You gotta define what toxic player is. If he is just harassing people, idc, i don’t look much at chat anyway; i would take him if he is good.
In reality however those guys are usually the one to afk first, throw games, blame other and are usually worst players on team.

All is Vain~
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