Toxicity in PvP - here's why.

Toxicity in PvP - here's why.

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Posted by: Harper.4173

Harper.4173

So I was on reddit a few minutes ago and some happy poster posted this:

It is the same immaturity that plagues other PvP and FPS games and the problem is certainly not the people that are just there to play casually/have fun.

It was posted in a topic where people were discussing toxicity and its causes.
Well one of the causes is right there – in his post.

If you are playing PvP casually in a happy-go-lucky way you should not be playing in leagues.

I think Anet should take steps to make it more clear that people that just want to “play some pvp” but have no idea what PvP is, how it works and so on should be encouraged to not play leagues.

The real reason for toxicity as far as I see it is being matched with clueless people that don’t listen and go into PvP with the wrong attitude.

One solution I propose to fix this would be a PvP rank requirement for entry into leagues of let’s say 60. I understand this can be farmed too – but I doubt most “casual” PvPers will bother with farming it that high.

Also to those of you who will be asking – why not post this on reddit – the answer is: I dislike reddit and believe that discussion regarding GW2 should take place on the official forums – not some 3rd party website.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Wolfric.9380

Wolfric.9380

I think this one of the main causes for ranting. But you will find it in unranked too and you will always have toxic people around.

One of the best solutions would be to give all gear and daily related rewards only in unranked…. (reward track for both is OK)
For ranked i would give skins depending on division reached and thats it.Not a legendary backpack requiring multiple classes in ranked … this was a bad idea mixing all reward and often PvE oriented players (and forcing them into classes the can´t play) with competative PvP players … Lots of People will always hunt rewards and don´t care about the rest …

(edited by Wolfric.9380)

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Posted by: Harper.4173

Harper.4173

I agree- the PvP backpiece was a good idea on paper.
I do agree that some incentive was necessary but the execution IMO is pretty poor.
Also the multiple class thing is a problem because honestly most people only really master one class – having to play multiple will most certainly create some issues.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: azyume.6321

azyume.6321

Introducing PvP Leagues

But there’s one piece missing in our vision of PvP—one feature on that road map that was to serve as a place for beginning PvP players as well as up-and-coming PvP talent to compete, see progress, set goals, and be rewarded. We have regular competitive events for our top PvP teams; now we’re adding a system that allows everyone to compete and be rewarded. I’m excited to announce our PvP League feature for Guild Wars 2.

Problem is people trying to make out of the League something that isn’t. Saying casuals shouldn’t play? That’s people generating toxicity when Anet stated themselves the league was made for every kind of player. If one have a high competitive drive, they should try to aim and focus on the weekly tournaments and the Pro League more than the League.

Guardian Commander
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle

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Posted by: Wolfric.9380

Wolfric.9380

It should work if divisions seperate players per skill… but this process is not finalized and a mess… And the multiple profession thing causing players to use multiple professions burns the cake … I am a good examle. I main elementalist and can stand against most very competative. If i play my alt warrior i would not dare to say i am worth saphire + and if i use anything else more then amber is to much ….
So lets say i made it to diamond with ele and then want the backpiece ….. Hooray …..
fortunately i am staisfied with ascended …

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Posted by: Archon.6480

Archon.6480

Yes, if we could only stop people from playing this game to “have fun” all our problems would go away.

Go to work if you wanna have fun! Leave gaming for the serious folks!

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Harper.4173

Harper.4173

Introducing PvP Leagues

But there’s one piece missing in our vision of PvP—one feature on that road map that was to serve as a place for beginning PvP players as well as up-and-coming PvP talent to compete, see progress, set goals, and be rewarded. We have regular competitive events for our top PvP teams; now we’re adding a system that allows everyone to compete and be rewarded. I’m excited to announce our PvP League feature for Guild Wars 2.

Problem is people trying to make out of the League something that isn’t. Saying casuals shouldn’t play? That’s people generating toxicity when Anet stated themselves the league was made for every kind of player. If one have a high competitive drive, they should try to aim and focus on the weekly tournaments and the Pro League more than the League.

Then Anet has to figure out a way to keep newbie or starter players with other newbie or starter players and more experienced players with more experienced players.

The toxicity starts the moment you get a guy on your team that has no clue what to do. And I expect that in amber or emerald even. But what’s something like that doing in Ruby?

Ruby is 2 tiers away from “legendary” – I’m thinking that at least in theory we should not be seeing “new” or “inexperienced” players there.

Also the toxicity has increased not because of “high competitive drive” – we all know that any decent player with a high competitive drive won’t bother with THIS game’s PvP – because it isn’t really worth it.
The reason people have PvPd a lot recently is the backpiece. People have a high-reward drive – and all that “toxicity” that comes with people wanting their reward and being upset with others that get in their way has now spilled into PvP on top of the already existing “normal” PvP toxicity.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

It should work if divisions seperate players per skill… but this process is not finalized and a mess… And the multiple profession thing causing players to use multiple professions burns the cake … I am a good examle. I main elementalist and can stand against most very competative. If i play my alt warrior i would not dare to say i am worth saphire + and if i use anything else more then amber is to much ….
So lets say i made it to diamond with ele and then want the backpiece ….. Hooray …..
fortunately i am staisfied with ascended …

Exactly – I can play two classes really well – Warrior and Rev. Asking me to do another profession is handicapping those people. Because while I can play the first two and go toe to toe with high diamon/legendary players ( at least last season) on anything else I’m sapphire-tier at best. And that doesn’t help my team at all.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Yes, if we could only stop people from playing this game to “have fun” all our problems would go away.

Go to work if you wanna have fun! Leave gaming for the serious folks!

You missed my point entirely.

There are people who only want their wins.
There are people who just want to “have fun and goof off”.

Their goals are different. Pairing them together is a recipe for disaster. In the end people will get at each other’s throats and nothing good will come of it.

Is it so hard to understand?

When one group’s goals interfere with another group’s goals conflict appears. The solution is to group people of similar goals and equal skill and knowledge appropriately.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Wolfric.9380

Wolfric.9380

This is why we should have per class MMR and no class swaping after map roll ….

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Posted by: Wolfric.9380

Wolfric.9380

Yes, if we could only stop people from playing this game to “have fun” all our problems would go away.

Go to work if you wanna have fun! Leave gaming for the serious folks!

You missed my point entirely.

There are people who only want their wins.
There are people who just want to “have fun and goof off”.

Their goals are different. Pairing them together is a recipe for disaster. In the end people will get at each other’s throats and nothing good will come of it.

Is it so hard to understand?

When one group’s goals interfere with another group’s goals conflict appears. The solution is to group people of similar goals and equal skill and knowledge appropriately.

Exactly …

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Posted by: Silberfederling.9302

Silberfederling.9302

Yeah nice try.
The reason why people behave like cave men is that they can. What is the worst that can happen? 3days time out? 6 months? As long as people have free tries on hating, flaming or death wishes\threats nothing will change. I just killed a 3k AP ranger with my axe auto and he just walked away not dodgeing but after dieing it startet spouting insults and death wishes.
The only thing that will help is perma ban at first offene. No second chances. If you are doing it once chances are that you are morally corrupted enough to do it again. In my country attacking a child of 12 years with death threats is not something to be laughed about. This game is for children of 12 years. I really have to wonder who in their right mind to still Quote the sticks and stones BS. It is sick that this goes under “not so Bad as buying gold” and these people remain. Oh block you say?
As far as the pvp forum goes i read so far that blocking is for special snowflake kitten? Right.
No, you can try to explain and describe or seek for scapegoats all you want. Anti social behavior like this has its root in the people that hate post. And as long as you let this cancer untouched, it will spread and grow.

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Posted by: LONGA.1652

LONGA.1652

Its the way the legendary wings setup. Make people play games when they dont enjoy it cause they were in the progress.

The way AP setup is very Binary condition instead of making progress.You might stuck with it cause whatever match making throw at you.

So its not about showing appreciation to PVP player but keep them being fule the game mode.

Unlike WvW tournament you get soemthing at the end by doing a jsutified AP

(edited by LONGA.1652)

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Posted by: Harper.4173

Harper.4173

Yeah nice try.
The reason why people behave like cave men is that they can. What is the worst that can happen? 3days time out? 6 months? As long as people have free tries on hating, flaming or death wishes\threats nothing will change. I just killed a 3k AP ranger with my axe auto and he just walked away not dodgeing but after dieing it startet spouting insults and death wishes.
The only thing that will help is perma ban at first offene. No second chances. If you are doing it once chances are that you are morally corrupted enough to do it again. In my country attacking a child of 12 years with death threats is not something to be laughed about. This game is for children of 12 years. I really have to wonder who in their right mind to still Quote the sticks and stones BS. It is sick that this goes under “not so Bad as buying gold” and these people remain. Oh block you say?
As far as the pvp forum goes i read so far that blocking is for special snowflake kitten? Right.
No, you can try to explain and describe or seek for scapegoats all you want. Anti social behavior like this has its root in the people that hate post. And as long as you let this cancer untouched, it will spread and grow.

Because perma banning people who’ve had a bad day and are angry and curse after a PvP game is a solid way to maintain a good and healthy player base.
Nobody cares if someone called you something mean. It’s words. Ignore it, close your chat if you must.

Honestly this sort of post makes me lose faith in humanity.
Morally corrupt? Do you have any idea how much cursing is part of our daily routine? You can’t just “ban” players for it.
Especially when YOU have the power to protect yourself. Close off your chat – there – safe.

If you believe conflict between people is “antisocial” then you don’t really understand what society is.

If here they fall they shall live on when ever you cry “For Ascalon!”

Toxicity in PvP - here's why.

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Posted by: Silberfederling.9302

Silberfederling.9302

Yeah nice try.
The reason why people behave like cave men is that they can. What is the worst that can happen? 3days time out? 6 months? As long as people have free tries on hating, flaming or death wishes\threats nothing will change. I just killed a 3k AP ranger with my axe auto and he just walked away not dodgeing but after dieing it startet spouting insults and death wishes.
The only thing that will help is perma ban at first offene. No second chances. If you are doing it once chances are that you are morally corrupted enough to do it again. In my country attacking a child of 12 years with death threats is not something to be laughed about. This game is for children of 12 years. I really have to wonder who in their right mind to still Quote the sticks and stones BS. It is sick that this goes under “not so Bad as buying gold” and these people remain. Oh block you say?
As far as the pvp forum goes i read so far that blocking is for special snowflake kitten? Right.
No, you can try to explain and describe or seek for scapegoats all you want. Anti social behavior like this has its root in the people that hate post. And as long as you let this cancer untouched, it will spread and grow.

Because perma banning people who’ve had a bad day and are angry and curse after a PvP game is a solid way to maintain a good and healthy player base.
Nobody cares if someone called you something mean. It’s words. Ignore it, close your chat if you must.

Honestly this sort of post makes me lose faith in humanity.
Morally corrupt? Do you have any idea how much cursing is part of our daily routine? You can’t just “ban” players for it.
Especially when YOU have the power to protect yourself. Close off your chat – there – safe.

If you believe conflict between people is “antisocial” then you don’t really understand what society is.

Yes i Start to think people like you just do not care.
Death threats are death threats and if you think you can try to lecture me about society on a games forum defending idiots and psychopaths as persons with a Bad day then do not complain and seek excuses. People go to therapy due to online harrassment. Good for you that you are such a grown up boy. Oh and don’t complain that i was condescending or had an attitude. Just ignore me i had a Bad day.
It is Kind of a sad excuse right?

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Posted by: Ellie.5913

Ellie.5913

Ohhhh a cyber bully/verbal abuser post trying to justify why they have the right to verbally abuse people , NICE. This kinda reminds me of the show COPS while the dude gets arrested and hand cuffed hes talking the whole time trying to explain why he did what he did and how he was justified in committing the crime and shouldn’t be arrested for it, and should be allowed to commit crimes without any consequences grabs pop corn Carry on.

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Posted by: Trigr.6481

Trigr.6481

So I was on reddit a few minutes ago and some happy poster posted this:

One solution I propose to fix this would be a PvP rank requirement for entry into leagues of let’s say 60. I understand this can be farmed too – but I doubt most “casual” PvPers will bother with farming it that high.

You just debunked your own suggestion, therefore making your idea of a “fix” meaningless.

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Posted by: alain.1659

alain.1659

If you are cursing someone just for a bad game and your personal bad day, you are a poopy-hole. And that is certain. If it is someone’s part of the daily routine, that person should go and practice it away from the computer.

But there should be a difference between ranked and unranked. I am a casual player, so I do not want to play in “the league”. But every now and then I want to play pvp, so I log into the unranked usually (if I do not have a team). I think there are many like me.

On the other hand there are people who are not that good but insist on ranked. So there should be a minimum skill/lvl cap for the ranked, you are right. But how can you decide if someone is worthy? You ask him/her to wield the might Mjöllnir? There are several people in lvl 80 who do not have the necessary skill, who gained his/her rank by just rank farming. It will be hard to decide without resetting the previous rank system properly

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Trust me, the clueless people are but a small part of a problem. PvP toxicity is there simply because it’s human nature. Seperating the ’’clueless’’ won’t put a big dent in it all. And it really just justifies why one should be able to act so toxic. And this is not considering the dunning kruger effect.

I litterally had a guy leave mid go far at the start of the match and let it be decapped in less then 10 secs. then starts talking kitten to us.

This also assumes that there is no grey area for casual pvp’ers and league. U can be casual and still play leagues to see how far u can get. This is a game afterall. If u want something entirely serious make your own team and participate in the challenger, pro and WTS. If u play a tournament with an prize pool of like an quarter million then yes then it’s serious bussiness. And not take it out on those who play the game for what it is. There is a risk involved in solo queu. Something that frustrates me as well. And I’m sure I in return frustrate better players then myself and so on and so on.

No need place the rank requirment so high that u weed out an entire demographic of players and make the queues extremly long. Instead A-net should implement proper tutorials and maby even work together with QQ more and Pro league volunteers that are up to task of making a proper up to date in game tutorial and updated forum tutorial with several layers of levels to it. And I mean in game, official so that no player can miss this information.

Balance is on the right path but also very essential. And should be worked upon.

Polish up the bugs, Nothin more annoying then having the outcome of the game decided by something outside of your power.

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Posted by: Harper.4173

Harper.4173

Yeah nice try.
The reason why people behave like cave men is that they can. What is the worst that can happen? 3days time out? 6 months? As long as people have free tries on hating, flaming or death wishes\threats nothing will change. I just killed a 3k AP ranger with my axe auto and he just walked away not dodgeing but after dieing it startet spouting insults and death wishes.
The only thing that will help is perma ban at first offene. No second chances. If you are doing it once chances are that you are morally corrupted enough to do it again. In my country attacking a child of 12 years with death threats is not something to be laughed about. This game is for children of 12 years. I really have to wonder who in their right mind to still Quote the sticks and stones BS. It is sick that this goes under “not so Bad as buying gold” and these people remain. Oh block you say?
As far as the pvp forum goes i read so far that blocking is for special snowflake kitten? Right.
No, you can try to explain and describe or seek for scapegoats all you want. Anti social behavior like this has its root in the people that hate post. And as long as you let this cancer untouched, it will spread and grow.

Because perma banning people who’ve had a bad day and are angry and curse after a PvP game is a solid way to maintain a good and healthy player base.
Nobody cares if someone called you something mean. It’s words. Ignore it, close your chat if you must.

Honestly this sort of post makes me lose faith in humanity.
Morally corrupt? Do you have any idea how much cursing is part of our daily routine? You can’t just “ban” players for it.
Especially when YOU have the power to protect yourself. Close off your chat – there – safe.

If you believe conflict between people is “antisocial” then you don’t really understand what society is.

Yes i Start to think people like you just do not care.
Death threats are death threats and if you think you can try to lecture me about society on a games forum defending idiots and psychopaths as persons with a Bad day then do not complain and seek excuses. People go to therapy due to online harrassment. Good for you that you are such a grown up boy. Oh and don’t complain that i was condescending or had an attitude. Just ignore me i had a Bad day.
It is Kind of a sad excuse right?

First of all you are wrong. It’s mostly people having a bad day – not criminal scum and psychopaths and whatnot as you might believe.

deed, Lin’s team found that only about 1% of players were consistently toxic. But it turned out that these trolls produced only about 5% of the toxicity in League of Legends. “The vast majority was from the average person just having a bad day,” says Lin. They behaved well for the most part, but lashed out on rare occasions.

http://www.nature.com/news/can-a-video-game-company-tame-toxic-behaviour-1.19647

Second of all people go to therapy for a lot of reasons – some valid – some not.

Also – online harassment is not the same thing as having some negativity thrown at you in PvP in GW2.
I think the fact that you would consider the two equivalent underlines how little you understand what online harassment is.

Also criticizing you is not me “complaining”.
Did you see me asking Anet for a permaban for you? Or asking them to censor you because my fragile little emotional self can’t handle it?

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Ohhhh a cyber bully/verbal abuser post trying to justify why they have the right to verbally abuse people , NICE. This kinda reminds me of the show COPS while the dude gets arrested and hand cuffed hes talking the whole time trying to explain why he did what he did and how he was justified in committing the crime and shouldn’t be arrested for it, and should be allowed to commit crimes without any consequences grabs pop corn Carry on.

Cyber bully? Right.
I’ve had my fair share of vents in PvP. Some were nice – some might not have been so nice.
However – I’ve noticed a trend with people.
Anything you say is “abuse” to some.

Also I wasn’t justifying anything – in order to fix a problem one must first understand it. And as it seems Anet has not understood that you can’t match very good and very committed players with low skill carefree people and not have an issue there.

Matchmaking is poor at the moment – and that’s why you’re getting these problems.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

So I was on reddit a few minutes ago and some happy poster posted this:

One solution I propose to fix this would be a PvP rank requirement for entry into leagues of let’s say 60. I understand this can be farmed too – but I doubt most “casual” PvPers will bother with farming it that high.

You just debunked your own suggestion, therefore making your idea of a “fix” meaningless.

Excuse me -how?

I do realize the solution isn’t perfect – that’s what I meant – but I feel it will alleviate a lot of the problem even if it won’t make it go away entirely.

Yes there will be bad and casual players with a rank of 60+ but I’m pretty sure there will be significantly LESS of them.

Or perhaps people should be matched based not only on “skill” reflected through MMR but also through another parameter such as “lifetime number of ranked games played” or “lifetime minutes spent in non-hotjoin PvP games”.

Maybe that would help.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

If you are cursing someone just for a bad game and your personal bad day, you are a poopy-hole. And that is certain. If it is someone’s part of the daily routine, that person should go and practice it away from the computer.

But there should be a difference between ranked and unranked. I am a casual player, so I do not want to play in “the league”. But every now and then I want to play pvp, so I log into the unranked usually (if I do not have a team). I think there are many like me.

On the other hand there are people who are not that good but insist on ranked. So there should be a minimum skill/lvl cap for the ranked, you are right. But how can you decide if someone is worthy? You ask him/her to wield the might Mjöllnir? There are several people in lvl 80 who do not have the necessary skill, who gained his/her rank by just rank farming. It will be hard to decide without resetting the previous rank system properly

Arbitrarily – just like Anet does now.
There’s a restriction for playing leagues and ranked – it’s level 20 in PvP at the moment.
There’s how Anet did it – they did it arbitrarily -they chose a level. I’m just saying that the problem is still here in a big way – so maybe that number of level restriction has to be higher.

There are far fewer players of low skill who grinded to 80 than there are people with low skill in lower ranks.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Israel.7056

Israel.7056

Toxicity exists on the internet because there’s not much risk for being toxic. People are free to say whatever they want whenever they want because the odds of someone taking the time to find them in real life and do something are slim. Combine that with the emotions that come out when humans compete and you get toxicity.

Increasing barriers to entry for ranked play isn’t going to change that.

From my own personal perspective I find the trash talking in GW2 to usually be pretty mild.

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Posted by: Guhracie.3419

Guhracie.3419

Let me make sure I’m understanding you.
This:

You missed my point entirely.

There are people who only want their wins.
There are people who just want to “have fun and goof off”.

Their goals are different. Pairing them together is a recipe for disaster. In the end people will get at each other’s throats and nothing good will come of it.

Is it so hard to understand?

When one group’s goals interfere with another group’s goals conflict appears. The solution is to group people of similar goals and equal skill and knowledge appropriately.

And this:

So I was on reddit a few minutes ago and some happy poster posted this:

It is the same immaturity that plagues other PvP and FPS games and the problem is certainly not the people that are just there to play casually/have fun.

It was posted in a topic where people were discussing toxicity and its causes.
Well one of the causes is right there – in his post.

If you are playing PvP casually in a happy-go-lucky way you should not be playing in leagues.

I think Anet should take steps to make it more clear that people that just want to “play some pvp” but have no idea what PvP is, how it works and so on should be encouraged to not play leagues.

The real reason for toxicity as far as I see it is being matched with clueless people that don’t listen and go into PvP with the wrong attitude.

One solution I propose to fix this would be a PvP rank requirement for entry into leagues of let’s say 60. I understand this can be farmed too – but I doubt most “casual” PvPers will bother with farming it that high.

Also to those of you who will be asking – why not post this on reddit – the answer is: I dislike reddit and believe that discussion regarding GW2 should take place on the official forums – not some 3rd party website.

These two things are supposed to be the same point?

The one you posted first certainly sounds like the fault lies with the people who PvP in a “happy-go-lucky” fashion. Then you amend it to mean that the people who are playing in a way that doesn’t suit you should somehow be filtered out so that players (like yourself?) are not compelled to curse them out?

Yeahhh. Right. “It’s not my fault I scream at you! If you weren’t so happy/clueless all the time, I wouldn’t have to do this! Why do you make me so angry, baby?” That is what you are saying.

Never mind the fact that there’s absolutely no way for anet to quantify what you’re asking for.
Never mind that telling people to turn off chat as a way to avoid being exposed to verbal abuse is making the problem worse. (the ability to turn off chat does not put the people getting death threats at fault, despite your claims to the opposite)

The fact that, in your head, you are perfectly comfortable with this stance of, “filthy casuals just get what they have coming to them, and if it weren’t for their filth, most of the toxicity would decrease in pvp” and you legitimately believe it is actually extremely sad, to me.

You’ve read what is intended in leagues. Maybe if you don’t like the casual players, you should go pro? Or pull together 4 of the people in this thread who agree with you and form a team? There are already measures in place to avoid getting paired up with people who are “clueless” or “casual.” And they are methods that do line up with the terms of use. Try them.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Ellie.5913

Ellie.5913

Ohhhh a cyber bully/verbal abuser post trying to justify why they have the right to verbally abuse people , NICE. This kinda reminds me of the show COPS while the dude gets arrested and hand cuffed hes talking the whole time trying to explain why he did what he did and how he was justified in committing the crime and shouldn’t be arrested for it, and should be allowed to commit crimes without any consequences grabs pop corn Carry on.

Cyber bully? Right.
I’ve had my fair share of vents in PvP. Some were nice – some might not have been so nice.
However – I’ve noticed a trend with people.
Anything you say is “abuse” to some.

Also I wasn’t justifying anything – in order to fix a problem one must first understand it. And as it seems Anet has not understood that you can’t match very good and very committed players with low skill carefree people and not have an issue there.

Matchmaking is poor at the moment – and that’s why you’re getting these problems.

Sorry dude, but the problem isn’t the people playing this or any other game to have fun and be happy. The problem of toxicity is within yourself. It’s not normal to be angry and always lashing out and insulting people and putting them down and all that stuff. The only way to fix this is for you to go see a psychiatrist and maybe get put on meds, that might help you with your problem, removing gamers from your game however, won’t. Goodluck.

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Posted by: Ranael.6423

Ranael.6423

So I was on reddit a few minutes ago and some happy poster posted this:

It is the same immaturity that plagues other PvP and FPS games and the problem is certainly not the people that are just there to play casually/have fun.

It was posted in a topic where people were discussing toxicity and its causes.
Well one of the causes is right there – in his post.

If you are playing PvP casually in a happy-go-lucky way you should not be playing in leagues.

I think Anet should take steps to make it more clear that people that just want to “play some pvp” but have no idea what PvP is, how it works and so on should be encouraged to not play leagues.

The real reason for toxicity as far as I see it is being matched with clueless people that don’t listen and go into PvP with the wrong attitude.

One solution I propose to fix this would be a PvP rank requirement for entry into leagues of let’s say 60. I understand this can be farmed too – but I doubt most “casual” PvPers will bother with farming it that high.

Also to those of you who will be asking – why not post this on reddit – the answer is: I dislike reddit and believe that discussion regarding GW2 should take place on the official forums – not some 3rd party website.

While I understand your proposal, I am sure such a system would simply destroy leagues… which means coming back to where the system was before HOT. Leagues are a good way for the game to attract many people in PvP on specific times (hence the one month down time). If you put a high threshold for entry, no one will take the time to do it save hard pvpers and queue times will be much longer.

Does the mixing of good and bad players create toxicity ? Maybe, but not only. Within each group (baddies or goodies) there are always people thinking they are better than they actually are so they will not believe their teammates have their level and hence starts to be toxic (following your thoughts). But sometimes it is enough to see that the other team is better to give someone the impression he is paired with bad players, it’s just a comparison effect.
On top of this, the main factor for toxicity is losing game. If you are in a “bad” team and win, you won’t feel the need of ranting, you’ll simply think “well, it is ugly, but at least we won”. Rank 60 wouldn’t change the fact there is a losing team… and toxicity.

I think the place where there is the least toxicity within a team is premades (full team of course). If you choose 4 people to play with you know there level so you won’t really be toxic towards them. In fact, in that case the toxicity will be against the other team but this is easier to solve by not having any map chat on PvP maps.

So my suggestion : create “fake” leagues (with less rewards upon crossing tiers but keeping the possibility of Legendary rewards) in unranked and make ranked (with proper rewards and leaderboard) for team only (no ranked soloQ any more).

I don’t think it would create a better game (a place where baddies would say to anyone toxic that he can find a team if he is better than them because everyone feels to be the king of his own pile of poop) but it would reduce toxicity. Does it worth it? I don’t think so.

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Posted by: ShinjoNaomi.1896

ShinjoNaomi.1896

There is toxicity in PvP because people can get away with being toxic in PvP.
Just like they can get away with it in any other game mode.
The perceived autonomy of the internet makes cowardly, verbally abusive trolls really brave, when they know that such behavior in real life will likely get their teeth shoved down their throat (which is what most trolls deserve…)
This is why you’ll often see the really toxic kittens go silent and miraculously learn self control the moment some kind of authority shows up that can get them banned. Unless, of course, they truly don’t care about getting banned… Then they will continue to spew toxic garbage until they are booted from the game… Hopefully permanently.

“If half as many people were half as brave in real life as they were online…
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’

(edited by ShinjoNaomi.1896)

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Posted by: azyume.6321

azyume.6321

Introducing PvP Leagues

But there’s one piece missing in our vision of PvP—one feature on that road map that was to serve as a place for beginning PvP players as well as up-and-coming PvP talent to compete, see progress, set goals, and be rewarded. We have regular competitive events for our top PvP teams; now we’re adding a system that allows everyone to compete and be rewarded. I’m excited to announce our PvP League feature for Guild Wars 2.

Problem is people trying to make out of the League something that isn’t. Saying casuals shouldn’t play? That’s people generating toxicity when Anet stated themselves the league was made for every kind of player. If one have a high competitive drive, they should try to aim and focus on the weekly tournaments and the Pro League more than the League.

Then Anet has to figure out a way to keep newbie or starter players with other newbie or starter players and more experienced players with more experienced players.

The toxicity starts the moment you get a guy on your team that has no clue what to do. And I expect that in amber or emerald even. But what’s something like that doing in Ruby?

Ruby is 2 tiers away from “legendary” – I’m thinking that at least in theory we should not be seeing “new” or “inexperienced” players there.

Also the toxicity has increased not because of “high competitive drive” – we all know that any decent player with a high competitive drive won’t bother with THIS game’s PvP – because it isn’t really worth it.
The reason people have PvPd a lot recently is the backpiece. People have a high-reward drive – and all that “toxicity” that comes with people wanting their reward and being upset with others that get in their way has now spilled into PvP on top of the already existing “normal” PvP toxicity.

What exactly is so surprising and hard to understand that there is a safety on the lower divisions to ensure that everyone can obtain the reward, in this case the backpiece? Upholding that knowledge, it is obvious every kind of player can reach ruby.

Anet made an invitation to every player to join the leagues, be they a beginner or a seasoned, and some players are thinking the leagues are their own pro league bit. Once they can take that out of their mind and see the leagues for the way it is, then the toxicity will start to decrease.

If one is dissatisfied with their teammates while solo queuing in the league, they have the ability to form a team and fix that. However they don’t and have this unreasonable expectations that the matchmaker will be able to find the 4 perfect players any time that person decides to play the league. Much better form a team than keeping solo queuing, blaming the others, being toxic and frustrated, no?

So you are simply ignoring or disqualifying every pro league team we have NA and EU as well as the players and teams who competes on the tournaments by saying this game doesn’t have any competitive player?

It is time for people stop using excuses for this and that for bad behaviors and start to examine themselves and the real reasons why they are doing it. Do those players leash on their family and friends in daily basis like they do in game or they just do it in game because they know they will have, if any, a minimal punishment for it?

Guardian Commander
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle

(edited by azyume.6321)

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Posted by: Phibes.4128

Phibes.4128

There should be solo queues or full 5-person team queues and nothing in between.

(and full separation of non-HoT players.)

(edited by Phibes.4128)

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Posted by: Harper.4173

Harper.4173

The one you posted first certainly sounds like the fault lies with the people who PvP in a “happy-go-lucky” fashion. Then you amend it to mean that the people who are playing in a way that doesn’t suit you should somehow be filtered out so that players (like yourself?) are not compelled to curse them out?
Yeahhh. Right. “It’s not my fault I scream at you! If you weren’t so happy/clueless all the time, I wouldn’t have to do this! Why do you make me so angry, baby?” That is what you are saying.

I am saying something else entirely. Regardless of what you and others wish – we can’t, won’t and never will live in a carebear society. And I’m ok with that.
However – if hostility is a problem to some people – a problem BIGGER apparently than something they can solve themselves by turning off their chat or ignoring the “toxic players” then Anet might want to improve the system.

The best way IMO is to reduce contact between the groups that create this conflict.
Clueless and inexperienced players DO NOT MIX with players that are on point and want to win and get stuff done. They just don’t.
What’s going to come out of that mix is nothing but toxicity and hurt feelings.

And I know you’d like to hear that the ones who are toxic are in the wrong but honestly – they’re not the only ones in the wrong.

Because if you go in and ruin the experience for 4 other players you can’t really expect them to be happy about it can you?

People who are toxic to new/inexperienced players do it for two reasons:

1.They’re genuinely so upset they cannot control themselves any more.
2.They want to make sure the newbie people get out and stay out.

Is this ok? Maybe not. But I can certainly understand why they’re doing it.

I do not support Anet’s decision and implementation of leagues and do not consider leagues should be somewhere where people go to “try to learn” PvP.

You have hotjoin and unranked for that.

Never mind the fact that there’s absolutely no way for anet to quantify what you’re asking for.

Yes there is – there are metrics they can look at:

-PvP player level.
-Time spent in PvP matches
-Time spent on a class
-MMR

A more complex algorithm could create better teams for everyone. Including those on the receiving end of the toxicity.

Never mind that telling people to turn off chat as a way to avoid being exposed to verbal abuse is making the problem worse. (the ability to turn off chat does not put the people getting death threats at fault, despite your claims to the opposite)

This part I do not understand. Put them at fault? It protects them from being insulted. How is that a problem?

The fact that, in your head, you are perfectly comfortable with this stance of, “filthy casuals just get what they have coming to them, and if it weren’t for their filth, most of the toxicity would decrease in pvp” and you legitimately believe it is actually extremely sad, to me.

I am comfortable with this stance:

Before I start any game type where my performance influences others I have the common courtesy and decency to at least have a broad idea of what is supposed to be going on.
I don’t go in head first to ruin things for others. I watch, read, learn and practice before I do something where my failure might drag others down.

Before I did ranked in GW2 pvp I did a long spree of unranked until I had more than average mastery over my class of choice. Before unranked I did hotjoin.

Is the common courtesy of “if you’re going to show up know what you are doing” too much?
I understand that some people are slower, not as good at executing moves and so on – but at least you should have the theoretical knowledge down before you start leagues.

You should know that if the enemy has 4 mid – and you are alone – going mid to let them kill you is a bad idea.

I also believe PvP will always be toxic – but it’s been much more toxic ever since leagues launched. Ask any long-time PvP player.

You’ve read what is intended in leagues. Maybe if you don’t like the casual players, you should go pro? Or pull together 4 of the people in this thread who agree with you and form a team? There are already measures in place to avoid getting paired up with people who are “clueless” or “casual.” And they are methods that do line up with the terms of use. Try them.

It’s not that simple.
It’s not a dichotomy – you’re casual or pro. There are tiers of skill and dedication when it comes to PvP.
Maybe I can’t go pro – but that doesn’t mean I’m supposed to be casual or accept the newest of the new with open arms – especially when their plays are the reason we lose.
Forming a team is another way – but it’s pretty hard to find people and run together with 4 others at all time – I do this sometimes – can’t always do it.

And ultimately – neither the more serious nor the casuals own PvP – both should be able to play alone if they want to – and ideally they should meet each other as little as possible.

If here they fall they shall live on when ever you cry “For Ascalon!”

Toxicity in PvP - here's why.

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Posted by: Harper.4173

Harper.4173

Ohhhh a cyber bully/verbal abuser post trying to justify why they have the right to verbally abuse people , NICE. This kinda reminds me of the show COPS while the dude gets arrested and hand cuffed hes talking the whole time trying to explain why he did what he did and how he was justified in committing the crime and shouldn’t be arrested for it, and should be allowed to commit crimes without any consequences grabs pop corn Carry on.

Cyber bully? Right.
I’ve had my fair share of vents in PvP. Some were nice – some might not have been so nice.
However – I’ve noticed a trend with people.
Anything you say is “abuse” to some.

Also I wasn’t justifying anything – in order to fix a problem one must first understand it. And as it seems Anet has not understood that you can’t match very good and very committed players with low skill carefree people and not have an issue there.

Matchmaking is poor at the moment – and that’s why you’re getting these problems.

Sorry dude, but the problem isn’t the people playing this or any other game to have fun and be happy. The problem of toxicity is within yourself. It’s not normal to be angry and always lashing out and insulting people and putting them down and all that stuff. The only way to fix this is for you to go see a psychiatrist and maybe get put on meds, that might help you with your problem, removing gamers from your game however, won’t. Goodluck.

I’m glad you’re also a certified MD now. Well – if you actually want an expert’s opinion no – what you said is not the solution.
I’m perfectly sane – what I do need is people to realize that there is a middle ground.

Nobody said anything about removing anyone from the game. Are you finding it difficult to comprehend the written word?

I just said – in short – don’t match casual or new players with veteran invested players. That simple.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

While I understand your proposal, I am sure such a system would simply destroy leagues… which means coming back to where the system was before HOT. Leagues are a good way for the game to attract many people in PvP on specific times (hence the one month down time). If you put a high threshold for entry, no one will take the time to do it save hard pvpers and queue times will be much longer.

I get that might be the case – but the alternative is short queue times with all that’s going on now.
I’d rather have 1 good game with balanced teams and good teammates vs good opponents than have 3 games that go completely one way or another.

That aside – leagues are not what brought people to PvP – the new backpiece is.
Imagine leagues without the backpiece – who would be playing? Not many.

Does the mixing of good and bad players create toxicity ? Maybe, but not only. Within each group (baddies or goodies) there are always people thinking they are better than they actually are so they will not believe their teammates have their level and hence starts to be toxic (following your thoughts). But sometimes it is enough to see that the other team is better to give someone the impression he is paired with bad players, it’s just a comparison effect.

This I understand – however there are some universally applicable traits that say “bad”. Going in vs 3 when you’re alone, going with a teammate to cap when the point is clear – etc.

The problem is that this season’s matchmaking pairs extremes more easily than S2 at least.

On top of this, the main factor for toxicity is losing game. If you are in a “bad” team and win, you won’t feel the need of ranting, you’ll simply think “well, it is ugly, but at least we won”. Rank 60 wouldn’t change the fact there is a losing team… and toxicity.

I’ve won on bad teams and felt incredibly frustrated and appalled by my team afterwards.
I’ve lost to better teams and not because we had a terrible team but just because we were outplayed by a superior team – and I was perfectly fine with it and enjoyed the game.

I don’t mind losing. I mind doing it because someone is just completely out of his depth. And just as a note – when I usually consider someone bad and call them out – I’m usually not the only one on the team that notices how bad they are.

I think the place where there is the least toxicity within a team is premades (full team of course). If you choose 4 people to play with you know there level so you won’t really be toxic towards them. In fact, in that case the toxicity will be against the other team but this is easier to solve by not having any map chat on PvP maps.

Agreed – sadly you can’t 100% team games.

So my suggestion : create “fake” leagues (with less rewards upon crossing tiers but keeping the possibility of Legendary rewards) in unranked and make ranked (with proper rewards and leaderboard) for team only (no ranked soloQ any more).

This is actually a good idea.

I mean – raids are 10 man things – so why not these? 5 man teams sound good.

If here they fall they shall live on when ever you cry “For Ascalon!”

Toxicity in PvP - here's why.

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Posted by: Harper.4173

Harper.4173

What exactly is so surprising and hard to understand that there is a safety on the lower divisions to ensure that everyone can obtain the reward, in this case the backpiece? Upholding that knowledge, it is obvious every kind of player can reach ruby.

If they put in the time and effort – yes – that’s why I’m saying matchmaking should consider more parameters than just rank and MMR.
Because you can get people who got to sapphire through sheer number of games played that are very bad and will disrupt the enjoyment of all others there.

I’m not saying the backpiece should not be for everyone.
I’m saying match bad players with bad players. Medium players with medium players and good players with good players.

Anet made an invitation to every player to join the leagues, be they a beginner or a seasoned, and some players are thinking the leagues are their own pro league bit. Once they can take that out of their mind and see the leagues for the way it is, then the toxicity will start to decrease.

But maybe not everyone should play with everyone. Because of differences in skill ,goal and mindset.

Dungeons were a similar thing – content for everyone that groups approached very differently – some were speed runners – some were lore-RP-atmosphere lovers.
Some wanted loot – some wanted to pass the time.

Different goals – conflict.

If one is dissatisfied with their teammates while solo queuing in the league, they have the ability to form a team and fix that. However they don’t and have this unreasonable expectations that the matchmaker will be able to find the 4 perfect players any time that person decides to play the league. Much better form a team than keeping solo queuing, blaming the others, being toxic and frustrated, no?

I don’t expect perfect teammates – I’m not perfect either.
I expect teammates of my skill and knowledge level. Sometimes the game throws me out of my bracket in terms of skill and knowledge – that’s not fun either – because I can’t perform in those higher areas of the game and I drag my team down.
That’s not good for anyone.

So you are simply ignoring or disqualifying every pro league team we have NA and EU as well as the players and teams who competes on the tournaments by saying this game doesn’t have any competitive player?

I’m saying it’s not a hard competitive game – it’s never going to take off as Anet wanted it to.
It will never be a huge success in the eSports scene like LoL ,DoTA and other games.
Honestly – Not many watch it, and I’m pretty sure none of the pro teams play it because they actually love the game.

It is time for people stop using excuses for this and that for bad behaviors and start to examine themselves and the real reasons why they are doing it. Do those players leash on their family and friends in daily basis like they do in game or they just do it in game because they know they will have, if any, a minimal punishment for it?

The reason these things happen aren’t excuses – it’s just a reason. I doubt anyone is looking for “excuses”. I think the people doing the toxic things don’t care about that.

Also – comparing complete strangers represented by virtual avatars to friends and family is absurd.
https://en.wikipedia.org/wiki/In-group_favoritism
Of course they don’t do that to friends and family. That doesn’t mean they won’t do it to strangers.

There are other games out there that punish things – DoTA, LoL – and do you see people stopping because of it?
When you’re angry – you’ll vent – you’ll take the hit ( “punishment”) and still do it. That’s how humans work.

If here they fall they shall live on when ever you cry “For Ascalon!”

Toxicity in PvP - here's why.

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Posted by: Chaith.8256

Chaith.8256

Casuals seem to be a scapegoat for toxicity of this thread. Toxicity is the fault of the toxic people or persons.

In every team game, all the players are going to be salty if individual teammates are getting dumpstered due to poor connection, bad builds, talking on the phone, screaming kids/parents in the background, you name it.

I’m guilty of being salty @ bad teammates, but as per the unspoken internet code of conduct, don’t start verbally abusing people in GW2 team chat. If you do, you’re at fault.

Instead of alienating a significant player demographic by simply denying them the PvP Achievements/League progress, I suggest a positive sportsmanship program, and the ability to meaningfully rate players on their sportsmanship, (or toxicity) in a way that incentivizes shutting the hell up instead of expressing how crap your teammates are compared to you.

Toss in some serious reward track progress boosts for a clean bill of sportsmanship, and you have a happier playerbase.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: pepsis.5384

pepsis.5384

“If you are playing PvP casually in a happy-go-lucky way you should not be playing in leagues.”

Thanks op, great advice. What about the “pro players” who premade an troll soloq unranked? Keep the filthy casuals away from leagues right? Fine! Personally I wont ever step a foot in there but who’s going to keep unranked fair hmm?

Arenanet laid the foundation for what is deemed toxic behavior. Alea iacta est. The PVP aspect of this game went to kitten far as this paying ex-customer is concerned

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Posted by: Cuchulainn.7421

Cuchulainn.7421

Posted this months ago:

“..New players start with an MMR very close to the average of the player base..”

And i think this is the main problem since start of GW2 pvp.

This is not a new thing and i thought about it years ago when i started this game and was surprised why i was placed with truely more experienced players than me after my first couple pvp matches. I didn´t know anything about builds strategy and so on.

So, if we look at A-Nets description above. Why are new players average players?.."

It has been proposed for ages not to team newbs with advanced players but A-Net can´t find a solution for it. They used to place newbs near 50% players at beginning. I don´t know if they still do this.

And posted this month ago:

“..So and why does ANET continuously refuse to make MMR/ELO public if they don´t have to hide something?

They could solve this 3 year mmr problem in seconds.

If we could see our MMR u can clearly say,ok boy, u deserve where u are, git betta.

No visible MMR = no visible player strength.

Because its MMR that counts in the end…"

The problem is, we can´t know if a player is good or bad. Only MMR/ELO can do this. U can see outstanding players that play bad sometimes. Maybe they have a bad day? Maybe they are drunk? Maybe they want to sabotage the game?

Ikittensee their high ELO and they played bad u can tick it off or u can insult this player why he didn´t play at maximum efficiency.

Otherwise the bad players see their MMR in comparison to other better players. Education effect?

(edited by Cuchulainn.7421)

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Posted by: Harper.4173

Harper.4173

Casuals seem to be a scapegoat for toxicity of this thread. Toxicity is the fault of the toxic people or persons.

In every team game, all the players are going to be salty if individual teammates are getting dumpstered due to poor connection, bad builds, talking on the phone, screaming kids/parents in the background, you name it.

I’m guilty of being salty @ bad teammates, but as per the unspoken internet code of conduct, don’t start verbally abusing people in GW2 team chat. If you do, you’re at fault.

Instead of alienating a significant player demographic by simply denying them the PvP Achievements/League progress, I suggest a positive sportsmanship program, and the ability to meaningfully rate players on their sportsmanship, (or toxicity) in a way that incentivizes shutting the hell up instead of expressing how crap your teammates are compared to you.

Toss in some serious reward track progress boosts for a clean bill of sportsmanship, and you have a happier playerbase.

And you believe such a system could not be abused? Silencing people who are mad because of a problem does not fix the problem. It only frustrates people.
You need to fix the problem not silence its effects.

If here they fall they shall live on when ever you cry “For Ascalon!”

Toxicity in PvP - here's why.

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Posted by: Harper.4173

Harper.4173

Posted this months ago:

“..New players start with an MMR very close to the average of the player base..”

And i think this is the main problem since start of GW2 pvp.

This is not a new thing and i thought about it years ago when i started this game and was surprised why i was placed with truely more experienced players than me after my first couple pvp matches. I didn´t know anything about builds strategy and so on.

So, if we look at A-Nets description above. Why are new players average players?.."

It has been proposed for ages not to team newbs with advanced players but A-Net can´t find a solution for it. They used to place newbs near 50% players at beginning. I don´t know if they still do this.

And posted this month ago:

“..So and why does ANET continuously refuse to make MMR/ELO public if they don´t have to hide something?

They could solve this 3 year mmr problem in seconds.

If we could see our MMR u can clearly say,ok boy, u deserve where u are, git betta.

No visible MMR = no visible player strength.

Because its MMR that counts in the end…"

The problem is, we can´t know if a player is good or bad. Only MMR/ELO can do this. U can see outstanding players that play bad sometimes. Maybe they have a bad day? Maybe they are drunk? Maybe they want to sabotage the game?

Ikittensee their high ELO and they played bad u can tick it off or u can insult this player why he didn´t play at maximum efficiency.

Otherwise the bad players see their MMR in comparison to other better players. Education effect?

I agree with you – I feel new players are placed to far up the MMR scale. It is absurd.

A visible MMR system would go a long way to understanding what’s wrong. I feel however this is the exact reason a system like this is NOT put in place. Because it would make the shortcomings of current matchmaking much more evident.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Elegie.3620

Elegie.3620

Relating toxicity to leagues is naive. Toxicity happens a lot in hotjoin, I’ve been playing more than 4k games there, so I know. People insult you for whatever reason: winning, losing, playing condition, not playing condition, playing conquest, not playing conquest, +1ing, running from 1v2, and so on…

The reality is super simple. People feel entitled to be toxic because there are no consequences – not even social consequences, as you’re anonymous. As for why they don’t feel the need to respect other people, you can easily find out many reasons: arrogance, immaturity, inability to deal with frustration, to self-reflect…

It’s not even a decay of moral values, it’s just that some people cannot help hating, and that’s enough to trigger chain reactions.

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Posted by: Ranael.6423

Ranael.6423

@Ellie: Pills are no replacement for education!
If someone in the street cannot control his anger, turns upset easily and throw some insults because it is getting out without control, I see how this person needs to channel his anger. It can be done either by medication or discussion.
In the present case, people get upset and take time to type on their keyboard, sometimes read what they have written before pushing Enter. It is like a forum, it is not as spontaneous. In that case I tend to think that people know what they are doing and do it on purpose : they want to be toxic towards someone.

There can be several reason (“you hurt my ego, I hurt yours in front of others”, “If I am mean enough to someone it will create a reaction in his gameplay”…..) but I don’t think it is a medical issue.

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Posted by: Chaith.8256

Chaith.8256

Casuals seem to be a scapegoat for toxicity of this thread. Toxicity is the fault of the toxic people or persons.

In every team game, all the players are going to be salty if individual teammates are getting dumpstered due to poor connection, bad builds, talking on the phone, screaming kids/parents in the background, you name it.

I’m guilty of being salty @ bad teammates, but as per the unspoken internet code of conduct, don’t start verbally abusing people in GW2 team chat. If you do, you’re at fault.

Instead of alienating a significant player demographic by simply denying them the PvP Achievements/League progress, I suggest a positive sportsmanship program, and the ability to meaningfully rate players on their sportsmanship, (or toxicity) in a way that incentivizes shutting the hell up instead of expressing how crap your teammates are compared to you.

Toss in some serious reward track progress boosts for a clean bill of sportsmanship, and you have a happier playerbase.

And you believe such a system could not be abused? Silencing people who are mad because of a problem does not fix the problem. It only frustrates people.
You need to fix the problem not silence its effects.

It’s not really a new concept dude.

Edit: Positive reinforcement around good sportsmanship (lack of toxicity).

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

(edited by Chaith.8256)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m sorry, but you can be a casual player and still be competitive in your play. You can approach the game as a game, and realize that winning or losing doesn’t really matter in the grande scheme of things. Winning is nice, we all want to win, but people need to understand that it is not the end of the world. If people think that is the wrong attitude to have, the wrong way to look at it, then they are the ones that are wrong. Not us.

I understand that people are going to get frustrated, and they are going to spout off; however, that doesn’t mean we have to accept poor sportsmanship from our teammates. Especially to the extent that some people take it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Ellie.5913

Ellie.5913

@Ellie: Pills are no replacement for education!
If someone in the street cannot control his anger, turns upset easily and throw some insults because it is getting out without control, I see how this person needs to channel his anger. It can be done either by medication or discussion.
In the present case, people get upset and take time to type on their keyboard, sometimes read what they have written before pushing Enter. It is like a forum, it is not as spontaneous. In that case I tend to think that people know what they are doing and do it on purpose : they want to be toxic towards someone.

There can be several reason (“you hurt my ego, I hurt yours in front of others”, “If I am mean enough to someone it will create a reaction in his gameplay”…..) but I don’t think it is a medical issue.

I don’t know but i was cyber bullied on here once a while back by some one I killed in pvp repeatedly, and that’s all I did, I didn’t speak 1 word to him, just killed him every time he came near my point. And he got so mad and started calling me the worst name he could think of, it was bad but what made it worse was he got everyone on his team to call me that word too. I felt soo bad that I just wanted to go some where and hide. So that kind of abuse does bad things to people and it should not be excused or permitted. If meds and or therapy would help them to not harm others that way then they should do it, and if they are just hateful cruel people they shouldn’t be allowed any where near the internet ever. That’s my thoughts on the subject

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Posted by: Spartacus.3192

Spartacus.3192

If you are playing PvP casually in a happy-go-lucky way you should not be playing in leagues.

a thread about toxicity and here we have a perfect example.

Telling other people who paid the same amount of money as you, how they should play the game.

Dont blame the players, blame ANET for making a PVE item a reward for PVP leagues. For making class achievements in ranked only. All these are causing the problem.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Jourdelune.7456

Jourdelune.7456

Casuals seem to be a scapegoat for toxicity of this thread. Toxicity is the fault of the toxic people or persons.

In every team game, all the players are going to be salty if individual teammates are getting dumpstered due to poor connection, bad builds, talking on the phone, screaming kids/parents in the background, you name it.

I’m guilty of being salty @ bad teammates, but as per the unspoken internet code of conduct, don’t start verbally abusing people in GW2 team chat. If you do, you’re at fault.

Instead of alienating a significant player demographic by simply denying them the PvP Achievements/League progress, I suggest a positive sportsmanship program, and the ability to meaningfully rate players on their sportsmanship, (or toxicity) in a way that incentivizes shutting the hell up instead of expressing how crap your teammates are compared to you.

Toss in some serious reward track progress boosts for a clean bill of sportsmanship, and you have a happier playerbase.

And you believe such a system could not be abused? Silencing people who are mad because of a problem does not fix the problem. It only frustrates people.
You need to fix the problem not silence its effects.

It’s not really a new concept dude.

Edit: Positive reinforcement around good sportsmanship (lack of toxicity).

Chaith is right!

Here is the latest PVP games that have a system to FILTER toxicity:
https://www.reddit.com/r/Overwatch/comments/48b103/the_player_rating_system_or_how_to_have_good/

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Drussthelegend.2630

Drussthelegend.2630

There has been toxicity in every pvp games I’ve ever played. Anything competitive really. Some of the worst abuse Ive ever taken was playing competitive sports. A line can definitely be passed but some people have to just grow a pair in general and not let themselves get all bent out of shape. There are tools to deal with it in game and A-net does in fact ban people for abuse contrary to the popular fairy tale that they do not.

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Posted by: Harper.4173

Harper.4173

If you are playing PvP casually in a happy-go-lucky way you should not be playing in leagues.

a thread about toxicity and here we have a perfect example.

Telling other people who paid the same amount of money as you, how they should play the game.

Dont blame the players, blame ANET for making a PVE item a reward for PVP leagues. For making class achievements in ranked only. All these are causing the problem.

I understand you are upset.
However where exactly do you seem to get the idea that I don’t blame Anet for this as well?

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

@Ellie: Pills are no replacement for education!
If someone in the street cannot control his anger, turns upset easily and throw some insults because it is getting out without control, I see how this person needs to channel his anger. It can be done either by medication or discussion.
In the present case, people get upset and take time to type on their keyboard, sometimes read what they have written before pushing Enter. It is like a forum, it is not as spontaneous. In that case I tend to think that people know what they are doing and do it on purpose : they want to be toxic towards someone.

There can be several reason (“you hurt my ego, I hurt yours in front of others”, “If I am mean enough to someone it will create a reaction in his gameplay”…..) but I don’t think it is a medical issue.

I don’t know but i was cyber bullied on here once a while back by some one I killed in pvp repeatedly, and that’s all I did, I didn’t speak 1 word to him, just killed him every time he came near my point. And he got so mad and started calling me the worst name he could think of, it was bad but what made it worse was he got everyone on his team to call me that word too. I felt soo bad that I just wanted to go some where and hide. So that kind of abuse does bad things to people and it should not be excused or permitted. If meds and or therapy would help them to not harm others that way then they should do it, and if they are just hateful cruel people they shouldn’t be allowed any where near the internet ever. That’s my thoughts on the subject

“Others should be silenced because I can’t control my emotions”.

You might find this funny – but people who insult others or are just verbally abusive are not people that should be put on meds. Trust me – I work in this field and know what I’m talking about.

If people who insult and verbally abuse others should be medicated – you’d be medicating 99% of the world’s population.

The best way to avoid harm is to try to do your own part in being stronger and more capable in dealing with this sort of thing. Silencing people isn’t the answer.
Whether they’re wrong or right – people will speak out – it’s a fundamental right.
Their freedom means they’re also free to be mean to you if they so wish. Even if Anet doesn’t necessarily support it.

If here they fall they shall live on when ever you cry “For Ascalon!”

Toxicity in PvP - here's why.

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Posted by: Chaith.8256

Chaith.8256

@Ellie: Pills are no replacement for education!
If someone in the street cannot control his anger, turns upset easily and throw some insults because it is getting out without control, I see how this person needs to channel his anger. It can be done either by medication or discussion.
In the present case, people get upset and take time to type on their keyboard, sometimes read what they have written before pushing Enter. It is like a forum, it is not as spontaneous. In that case I tend to think that people know what they are doing and do it on purpose : they want to be toxic towards someone.

There can be several reason (“you hurt my ego, I hurt yours in front of others”, “If I am mean enough to someone it will create a reaction in his gameplay”…..) but I don’t think it is a medical issue.

I don’t know but i was cyber bullied on here once a while back by some one I killed in pvp repeatedly, and that’s all I did, I didn’t speak 1 word to him, just killed him every time he came near my point. And he got so mad and started calling me the worst name he could think of, it was bad but what made it worse was he got everyone on his team to call me that word too. I felt soo bad that I just wanted to go some where and hide. So that kind of abuse does bad things to people and it should not be excused or permitted. If meds and or therapy would help them to not harm others that way then they should do it, and if they are just hateful cruel people they shouldn’t be allowed any where near the internet ever. That’s my thoughts on the subject

“Others should be silenced because I can’t control my emotions”.

You might find this funny – but people who insult others or are just verbally abusive are not people that should be put on meds. Trust me – I work in this field and know what I’m talking about.

If people who insult and verbally abuse others should be medicated – you’d be medicating 99% of the world’s population.

The best way to avoid harm is to try to do your own part in being stronger and more capable in dealing with this sort of thing. Silencing people isn’t the answer.
Whether they’re wrong or right – people will speak out – it’s a fundamental right.
Their freedom means they’re also free to be mean to you if they so wish. Even if Anet doesn’t necessarily support it.

Who said anything about silencing people? The block feature works fine.

You’re equating giving a cookie to people that are up voted for sportsmanship, with something completely different.

If it’s your calling to rip a strip off your teammates, and annoy every player in the vicinity, God bless America, you can still do that. Just don’t expect a cookie for good behavior.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh