IGN: Sparkly Darkness/Sinh Verdandi/Got D Boons
Guild: Anime And Manga Club [AMC]
So,tracking in stealth.
From a “realistic” standpoint it’s nonsense. How would you track something which you can’t see? But Guild Wars is in no way a realistic game. It’s pretty much high fantasy.
But you can’t deny that the tracking in stealth is kitten. More so with the P/P thieves slowly creeping out from the shadows, unloading on you.
What are your opinions on it? Is this actually intended? Shouldn’t the channeled skills miss completely when you’re in stealth?
What do you think?
Age old disscusion , been over many years .
channels are Desgined to lock on untill finished so if you stealth after the channel starts it will finish its channel unless you interrupt or stun/daze the ranger or anything that has single target channeling.
Considering how spammy stealth seems to be for those classes that have access to it, channeling is one way to actually combat it. If stealthing broke a channel, I’d be disappointed.
Then again, I’m in the school of thought that any direct damaging abilities should break stealth, so I’m pretty critical of it.
Intended. Don’t bring this discussion up again. Like ever.
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