Train of thought 10mo later
No way warriors are the greatest.
Let me just say it again
you can always roll a zerker melee guardian that has amazing blocks, amazing teleports and gap closing skills so you can catch up enemies with insane speed (unlike some other slow kitten prof with their gap closing skill getting shot down on mid way), aoe blinds, aoe burns,aoe cc, amazing condition cleansings and stun breaks and high damage skills that actually hit without the need of using 2 utilities. Good freaking job!
oh did i mention that it has crit damge paired with toughness in trait lines and not some sad sad 3% burst damage joke?
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
Yeah, I agree with a lot of what OP has here. In a vacuum, war is a well designed class. I like the weapon designs and the trait layout (aside from a few flaws). You’ve already mentioned what I think the big problems are:
The base hp/armor given to war just does not seem high enough to compete with the damage mitgation and sustain mechanics given to other classes. It’s extremely difficult to win any prolonged fight against another class played well.
The AOE in the game makes it difficult for anyone but a bunker to play melee. Warrior and thief are hurt the most by this, and it gets doubly tough when you start throwing out lots of aoe cripple/chill.
^ You have literally nothing to add to these forums. It’s rather sad. (And now you’ll say: gw2 is sad, blah blah… )
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
I love this game. It is a lot of fun and I enjoy playing my warrior. I just want to put some analysis into perspective. Warrior is not bad design. Everything else is just designed to counter it.
I love this game. It is a lot of fun and I enjoy playing my warrior. I just want to put some analysis into perspective. Warrior is not bad design. Everything else is just designed to counter it.
Correct-o-mundo.
The game has far too much AoE, especially ground targeted persistent AoE attacks.
There’s too much cleave also, 1H weapons should not cleave and only a few skills should cleave on 2H weapons.
Ranged builds also get a disproportionate amount of escape and disengage abilities through weapon evades, leaps that can be used to run away, swiftness, cripple and teleport.
Stun breaks on weapon skills for the Mesmer and Thief are silly.
Phase Retreat and Blurred Frenzy offer far too much for their low cooldowns.
Ranger has an insane amount of weapon evades across Sword, Dagger and GS.
GS giving 50% evade time through the auto-attack chain.
Thief being able to build stuff like Sword with Larcenous Strike spam, evade attacks, get taken to the player you’re attacking, do good damage and steal boons?
All in one button you can just push push push push no user input required to move your character into melee range like a Guardian or Warrior would have to, you know like actually follow your targets movements and time your attacks.
Not enough finesse, too much extreme deeps and invulns/immune/dodges.