Trait Tree Ban?

Trait Tree Ban?

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Posted by: Kolly.9872

Kolly.9872

I know this matter was brought in before but I just want to see how the pvp comunity feels about it now.
With the new HoT Elites and the introduction very soon of the Leagues, we have now a total of 54 different Trait Trees accross the 9 classes, what about giving the possibility in Ranked for every team to ban 1 Trait Tree that the opposite team will have locked? 1 it’s just a random number out of my mind.
Pay attention I don’t want to make unviable every build but just to increase the build diversity a bit. And also I think that 1 trait tree out of a total of 54 will not make such a big difference.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Schurge.5194

Schurge.5194

A resounding NO!

You realize this would enable people to ban Elite specializations which is akin to banning classes?

The only benefit this would have is to prevent class stacking. However, at the same time you can destroy the entire idea behind a team comp by banning Elite specializations (not to mention this forces people to “reroll” even if it just means they go for a vanilla specialization) and handicap team strategies by getting rid of an essential trait for their support class.

There are better ways to increase build diversity… sadly they require more effort then I think Arena.net is willing to put forth. There are too many absolutely useless utilities and sub-par trait lines. Necromancer has never been the top of the food chain but all of it’s trait lines are used even now with Reaper with shoehorns you into two. Similarly there is not one bad utility. All are useful – even Spectral Wall (though many seem to think it is terrible in sPvP).

In the next couple of months Arena.net needs to go back and take a look at all the vanilla traits and utility and bring them up to par… some will need complete overhauls (vanilla Warrior and Thief).

Champion Phantom
We are not friends.

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Posted by: Kolly.9872

Kolly.9872

A resounding NO!

You realize this would enable people to ban Elite specializations which is akin to banning classes?

The only benefit this would have is to prevent class stacking. However, at the same time you can destroy the entire idea behind a team comp by banning Elite specializations (not to mention this forces people to “reroll” even if it just means they go for a vanilla specialization) and handicap team strategies by getting rid of an essential trait for their support class.

There are better ways to increase build diversity… sadly they require more effort then I think Arena.net is willing to put forth. There are too many absolutely useless utilities and sub-par trait lines. Necromancer has never been the top of the food chain but all of it’s trait lines are used even now with Reaper with shoehorns you into two. Similarly there is not one bad utility. All are useful – even Spectral Wall (though many seem to think it is terrible in sPvP).

In the next couple of months Arena.net needs to go back and take a look at all the vanilla traits and utility and bring them up to par… some will need complete overhauls (vanilla Warrior and Thief).

Respect you opinion, and that is my goal, to collect opinions about this matter. But banning 1 elite is not like destroyin the full class viability. Or are you saying that every class got only 1 build nowadays? In that case is due to Anet to create more viable options that don’t involve the use of only elites to be viable.
Thanks for the response.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Drennon.7190

Drennon.7190

No. Stupid idea. This is an mmorpg, not a MOBA. It goes completely against the flavor of the game to “ban a traitline.”

Baer

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Dumbest thing I’ve ever heard.

Last of the Red Hot Swamis

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Posted by: Kenny.5826

Kenny.5826

If your idea is to create build diversity then sure great! I like diversity but not in this direction.
1. It will decrease my enjoyment of pvp(personal reason)
2. It increases the barrier of entry to new players. How? Lets say I only know how to play auramancer (ele) but then you ban away tempest so now I have to go some other build I don’t know, then several games later im getting stomped not only due to lack of experience in the mode but also because im playing a build I don’t know. (Learn? that’s not a good mentality and drives people away)
3. How much time do you give someone to reset their build? Unless they are completely familiar with their class they might take time to pick their traits/utilities/sigils/amulette/weapon etc. So how long do you give me to do that? 5 mins? I don’t want a 3-7 mins wait time to only wait for 5 minutes longer. this increases the length per game by two fold.

There are many more reasons but generally it has too many flaws as a mmo to ban one something so big.

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Posted by: Alekt.5803

Alekt.5803

Imagine if someone banned Arcane during the d/d elementalist meta.

Alerie Despins

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Posted by: Velimere.7685

Velimere.7685

Imagine if someone banned Arcane during the d/d elementalist meta.

I don’t think I can. What is a D/D Elementalist without Arcana? Inconceivable!

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Kolly.9872

Kolly.9872

If your idea is to create build diversity then sure great! I like diversity but not in this direction.
1. It will decrease my enjoyment of pvp(personal reason)
2. It increases the barrier of entry to new players. How? Lets say I only know how to play auramancer (ele) but then you ban away tempest so now I have to go some other build I don’t know, then several games later im getting stomped not only due to lack of experience in the mode but also because im playing a build I don’t know. (Learn? that’s not a good mentality and drives people away)
3. How much time do you give someone to reset their build? Unless they are completely familiar with their class they might take time to pick their traits/utilities/sigils/amulette/weapon etc. So how long do you give me to do that? 5 mins? I don’t want a 3-7 mins wait time to only wait for 5 minutes longer. this increases the length per game by two fold.

There are many more reasons but generally it has too many flaws as a mmo to ban one something so big.

The main goal is to give build diversity of course but also to define what is considered OP by the playerbase choices. Banning 1 trait line is not like banning a full class. When I look at esl, I don’t only see the same class stacking but also the same builds. That’s why people tend to use what works better and just copy/paste builds. The paradox is that a class like thief where there is not truly a build that shines over another, is the one I’ve seen played in many different ways, from d/p to s/d and staff.
Then people above sayong d/d without arcana don’t work, well that is the point, if my team want to avoid d/d ele, it might choose to ban arcana. Eles go play some different build and ban what can give you more troubles when not playing d/d arcana.
Also players that want to play at higher lvl should be able to play everything and evety build.
I know moba are a different thing but you don’t even play ranked if you only know how to play 1 champion right?
In the end my idea might be not as good, but it’s not fun either to see every freaking class play the same exact copied build.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

(edited by Kolly.9872)

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Posted by: Kenny.5826

Kenny.5826

[/quote]
The main goal is to give build diversity of course but also to define what is considered OP by the playerbase choices. Banning 1 trait line is not like banning a full class. When I look at esl, I don’t only see the same class stacking but also the same builds. That’s why people tend to use what works better and just copy/paste builds. The paradox is that a class like thief where there is not truly a build that shines over another, is the one I’ve seen played in many different ways, from d/p to s/d and staff.
Then people above sayong d/d without arcana don’t work, well that is the point, if my team want to avoid d/d ele, it might choose to ban arcana. Eles go play some different build and ban what can give you more troubles when not playing d/d arcana.
Also players that want to play at higher lvl should be able to play everything and evety build.
I know moba are a different thing but you don’t even play ranked if you only know how to play 1 champion right?
In the end my idea might be not as good, but it’s not fun either to see every freaking class play the same exact copied build.
[/quote]
I still agree diversity will be good for the game overall (though still think your direction is wrong as many has commented) however you have only address 1 of the three problems i posted(although there are many more).
It increases the barrier of entry to new players when you actually want more players to pvp(I think the reason for e-sport is to promote the game and pvp in general).
However you compare it to moba (LoL) but its an unfair comparison. You can’t go into league only knowing one champ because there are several gateways.
1 either team can ban the champion.
2. Either team can pick the champion before you
3. Its a moba vs mmo.
You can expect someone to learn a champion well in league much quicker than a class in gw2 (i won’t get into this but i hope you can deduce the reasons yourself)
Players at a high level should be able to understand how to interact with each class when facing them with their own class not be able to play them all to the same standard(not the point but since u brought it up)
The point is you can’t compare an mmo to a moba due to moba having hundreds of characters with less depth than a mmo with little classes but with much more mechanics per class.
This might be slightly offensive but I don’t know if you genuinely think its a good idea or you really don’t like so many people disagreeing with your idea but clearly its not a fond idea of many.

Trait Tree Ban?

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Posted by: Schurge.5194

Schurge.5194

A resounding NO!

You realize this would enable people to ban Elite specializations which is akin to banning classes?

The only benefit this would have is to prevent class stacking. However, at the same time you can destroy the entire idea behind a team comp by banning Elite specializations (not to mention this forces people to “reroll” even if it just means they go for a vanilla specialization) and handicap team strategies by getting rid of an essential trait for their support class.

There are better ways to increase build diversity… sadly they require more effort then I think Arena.net is willing to put forth. There are too many absolutely useless utilities and sub-par trait lines. Necromancer has never been the top of the food chain but all of it’s trait lines are used even now with Reaper with shoehorns you into two. Similarly there is not one bad utility. All are useful – even Spectral Wall (though many seem to think it is terrible in sPvP).

In the next couple of months Arena.net needs to go back and take a look at all the vanilla traits and utility and bring them up to par… some will need complete overhauls (vanilla Warrior and Thief).

Respect you opinion, and that is my goal, to collect opinions about this matter. But banning 1 elite is not like destroyin the full class viability. Or are you saying that every class got only 1 build nowadays? In that case is due to Anet to create more viable options that don’t involve the use of only elites to be viable.
Thanks for the response.

Elite specializations change roles… for instance if you banned Druid and my team relied on my Ranger being a Druid that Ranger is now useless regardless of how effective Power Ranger can be (especially if we also had a Thief then one of them would need to change class entirely unless the remaining three classes were very solid point holders).

If you banned Tempest and my team strategy revolved around utilitizing Group Auras that also makes the Elementalist useless… regardless of whether or not vanilla D/D is still a good build. My team didn’t need sustain it needed group support – specifically Auramancy.

Champion Phantom
We are not friends.

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Posted by: apharma.3741

apharma.3741

Bad idea.
Ban virtues for guards and you’ve heavily hit them, possibly making it unviable.
Ban water for eles and you’ve pretty much made them unplayable.
Ban invocation on revenant and they’re gonna be worse of, not by much though.
Ban duelling on Mesmer and you might as well switch class.
Ban SA or trickery on thieves and you’d make them unplayable.

The list goes on, there are many trait lines, usually the profession mechanic lines, that are almost essential or very synergistic, they smooth out and round up the class really well. Banning them would cripple a team especially if they’re these die hard one class, forever until the end of time people.