Trait points to boost downed states

Trait points to boost downed states

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Posted by: felivear.1536

felivear.1536

I hate downed states in their current states(pun?). I think the mechanic is fine if everyone had low health, the ability to heal, and one DPS move.

I know Anet spent a lot of time creating the quirky DS mechanics, so my solution would be: don’t throw them away, but make people have to spend trait points to unlock them. If you want to be stronger on the ground, that’s fine, but it should come at the cost of being weaker while standing up because you are neglecting other traits that would be useful.

Just a thought.

feLIVEar: Your resident forum king.

Trait points to boost downed states

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Posted by: Chakuna.6325

Chakuna.6325

Just remove it. lol xD… jk, kind of, I can’t stand it and wouldn’t care if it was removed, in fact I’d be over the moon.

But I know they won’t, it just needs a huge revamp, by someone who knows what they’re doing.

I’m trying to go back, but I’m still here.

Trait points to boost downed states

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Posted by: Daays.4317

Daays.4317

Skill #1 Should be a slight self heal, something to delay your death slowly. Example: heals the equiv to 50% of the downed state damage you naturally take. Can’t be interrupted by damage.

Skill #2 Should be an interrupt to save you from dying.

Skill #3 Should be a DPS ability that comes up 15 seconds after being downed. 15 second CD.

Skill #4 Should heal you quickly. Ideally used when someone is helping you up. Can be interrupted by damage.

Skill #5 Should be a self suicide. Adds 10 seconds to your respawn timer.

(edited by Daays.4317)

Trait points to boost downed states

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Posted by: Somoe.3621

Somoe.3621

I think it would be interesting if there were some weapon or armor upgrades that helped you while you were downed. We have the Superior Rune of Mercy that reduces damage taken while reviving, lets you revive allies with more health, and makes you revive faster for a “support” approach. Then we have +Damage/Precision/Healing on kill that lasts until downed for a more “offensive” approach. What we’re lacking is an upgrade component for people that are frequently downed, like “tanks” or “bunkers” who are willing to sacrifice DPS to become immovable objects.

- Reduced ability cooldowns while downed.
- Increased healing done/received while downed.

Also, Guardians have two Traits that strengthen our downed state.

1. Strength of the Fallen (Valor): Lose health 33% slower while downed. (I’m not sure if this is supposed to only slow the natural health degeneration while downed or if it’s a straight up -33% damage taken while downed.)

2. Revenge of the Fallen (Zeal): Increased damage by 50% while downed.

Neither of these are very useful in sPvP though because you’ll get stomped long before you die to damage or are able to deal any meaningful damage yourself.

EDIT: Don’t Necro’s also have a trait that Fears all nearby enemies for 2s when they’re downed?

(edited by Somoe.3621)