Before I begin, I want to comment that my knowledge is heavily based upon Staff, therefore the changes Im about to propose are 100% staff related, 0% everything else. Though Im sure someone can find a way to improve the other weapons (focus…sigh) I want to focus on the DPS and Support aspect of Staff.
Another comment, keep in mind that this is about the 5, 15 and 25 points on each tree and how we can make each elementalist feel “specialized” in the element(s) they so choose, the description for each would say something along the lines:
1#1 -Element- spells are improved, tier: I, II, III (for 5,15,25 respectively)
Why? Because right now I feel that staff needs something, and because I believe many traits cut too much into people builds, I want to build my elementalist and feel Im a “Fire” elementalist, or a “Water” elementalist, or a “Hybrid Arcane/Earth” elementalist.
Final warning, some of these changes might need adjustments, but overall I think they would bring what staff and traits for ele so desperately need. Btw, Arcane VIII Blasting staff IS deleted and included for staff as baseline radius.
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FIRE
- T1: Increase radius of AoE by 5%, damage by 5%
fire #3 Damage coefficient on arcane spell level, always crit.
- T2 Increase radius of AoE by 5%, damage by 5% (additive to previous)
fire #2 first tick doubles in damage, 20% increase damage.
fire #3 removes 3 boons on enemy cast and those affected in the radius (a must!)
fire #4 Breaks roots and CD lowered by 20%
fire #5 Increased damage 10%
- T3 Increase radius of AoE by 10%, damage by 10%(additive to previous, everything below adds to T2)
fire #2 Duration extended 1 second, first tick is instant (no casting time). 20% Increased damage
fire #3 Knocks back intended target away from caster, nearby targets are blasted away from primary target
fire #4 Breaks stuns, CD lowered 10% further
fire #5 Meteors Knockdown(stun) targets for 1 sec, increased damage 10%
WATER
- T1: Increase AoE radius by 5%, healing by 10%
- T2: Increase AoE radius by 5%, healing by 10%
water #1 chills for 1 sec on enemy cast.
water #2 “detonation” time lowered in half
water #5 increased healing
- T3: Increase AoE radius by 10%, healing by 20%
water #4 Instant cast, after 1 second, targets standing on it become encase in a block of ice for 3 seconds. Cant be broken with stunbreaker, if they take more than 1/3 their hp it breaks, enemy damage(cant crit) breaks the block too.
water #5 Gains an active, strong healing, like water #3.
WIND
- T1: Increase AoE radius 5%, critical damage 5%
- T2: Increase AoE radius 5%, critical damage 5%
Air #1 4 bounces, faster
Air #2 25% increased damage
Air #3 PBAoE 600 radius knockback, 3/4 casting time, CD 30 secs
Air #4 Breaks stuns, 1 second invulnerability, CD 40 secs
- T3, Increase AoE radius 10%, critical damage 10%
Air #1 5 Bounces, faster
Air #2 25% increase damage
Air #3 PBAoE 900 radius knockback, 1/2 casting time, CD 20 secs
Air #4 5 seconds stealth, 1 extra second invulnerability, CD 30 secs
EARTH
- T1: Increase AoE radius 5%, condition damage(or duration) 5%
- T2: Increase AoE radius 5%, condition damage (or duration) 5%
Earth #1 Chance for bleed or torment
Earth #2 Option to double tap skill to detonate earlier
Earth #3 2 extra second deflect
Earth #4 Applies torment (3 stacks)
- T3: Increase AoE radius 10%, condition damage (or duration) 10%
Earth #3 4 seconds of invulnerability (poor focus)
Earth #4 Applies a 2 seconds root first time an enemy goes through.
ARCANE
Run out of ideas, maybe something along the lines of
t2 or maybe t3 provide a 3 second aura with NO CD everytime you attune in an element.
Though this might seem highly OP, I remind you we have limited amount of trait points and you would only have 2 maxed out of none, depending on your likings, so its impossible to have all this on all the elements. It will make support staff do wll, CC staff do well, and AoE or single target DPS staff do well, while not getting to enjoy the other things from the other elements.
Arcane projectile x2 fast, targets under 66% hp 25% increase damage, <33% 50% damage.
Thoughts, improvements?
Legendary SoloQ