Traits and Utilites Overhaul

Traits and Utilites Overhaul

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Posted by: Kolly.9872

Kolly.9872

Anyone else thinks that the traits number should be reduced or some of them just reworked?

It’s clear to me that for every class, some trait are there just as a filler. I won’t list here every trait that seems useless to me or have a bad design compared to the others in the same tier, it’s not my job but it’s obvious that some trait are too good and must be taken over the others and this will end in having similar spec for every class and will reduce the available builds for pvp, pve or wvw.

I just wanna share my idea:
I think that every trait line should be reduced from 12 to 9 traits. There is no point in having all these traits that no one ever use.
I think that the less used traits should be mixed together or their effect should be transferred to other traits (minor or major ones) or even to some specific weapon skills that are less used.
Also I would like to split those 9 traits in this way:
3 in the Adept tier , 3 for the Master tier and 3 Grandmaster (of course the 3 on the Grandmaster tier should be the best traits on that specific trait line, so that everyone can only choose one of those).

In the end I prefer to have less traits (9) but well balanced than having more traits (12) where only 3\4 per line are realy usefull while the others seems to be there just for filling a spot. Also having less traits around which balancing the game could be better and easier to balance.

Regarding utility skills I would also remove some of them, I think that 3 utilities per type should be enaugh, instead of having 4 utilities per type.
I also think that the effects of some less used utilities should be mixed together in 1 stronger utility.
I also would like to see removed from the game all the sigils that give 25% passive speed and I would like to see swiftness nerfed to +25% speed from 33%.

Share your opinions.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Daecollo.9578

Daecollo.9578

All traits should be good, traits should be a hard choice picking them.

We should also be able to choose our 5/15/25 traits as well, these are what breaks most builds from working since they only benefit one thing.

Simplifying it won’t do anything, I think it needs to be more complex.

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(edited by Daecollo.9578)

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Posted by: Kolly.9872

Kolly.9872

All traits should be good, traits should be a hard choice picking them.

We should also be able to choose our 5/15/25 traits as well, these are what breaks most builds from working since they only benefit one thing.

Simplifying it won’t do anything, I think it needs to be more complex.

Well it seems that both of us agree that traits in the current state need a rework.
Actually there are only 5\6 out of 12 traits on every line that are worth it using while the others are left back.
We only have 2 different points of view on how to fix this:
I am suggesting to simplify things, while you are suggesting to add complexity and make the trait choice harder.
While I could agree with you, I also know that complexity is very hard to balance and we know how long it takes for A-Net to balance things, that’s why I am aiming to the other way.
I also think that before wasting time on adding new and complicated things that eventually will require more time to balance out, A-Net should rework the already existing traits and only then should start adding new things.
When the game was released 10 months ago, there were only 10 trait per line if I remember well, then A-Net added 2 more traits on every line for a total of 12.
The problem is that many of those traits that were added later, seems to be there just to fill that spot but there is a bad design behind them.
In the end I don’t mind if A-Net would follow the more complexity path or the more semplicity way to fix the problem, I just want to see more balance between traits and a lot of different balanced builds .

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Traits and Utilites Overhaul

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Posted by: Daecollo.9578

Daecollo.9578

All traits should be good, traits should be a hard choice picking them.

We should also be able to choose our 5/15/25 traits as well, these are what breaks most builds from working since they only benefit one thing.

Simplifying it won’t do anything, I think it needs to be more complex.

Well it seems that both of us agree that traits in the current state need a rework.
Actually there are only 5\6 out of 12 traits on every line that are worth it using while the others are left back.
We only have 2 different points of view on how to fix this:
I am suggesting to simplify things, while you are suggesting to add complexity and make the trait choice harder.
While I could agree with you, I also know that complexity is very hard to balance and we know how long it takes for A-Net to balance things, that’s why I am aiming to the other way.
I also think that before wasting time on adding new and complicated things that eventually will require more time to balance out, A-Net should rework the already existing traits and only then should start adding new things.
When the game was released 10 months ago, there were only 10 trait per line if I remember well, then A-Net added 2 more traits on every line for a total of 12.
The problem is that many of those traits that were added later, seems to be there just to fill that spot but there is a bad design behind them.
In the end I don’t mind if A-Net would follow the more complexity path or the more semplicity way to fix the problem, I just want to see more balance between traits and a lot of different balanced builds .

I actually dislike balanced games actually. I like it when everyone has something a little unique and unbalanced. I feel that we will never achieve perfect balance and anyone who seeks it might as well say: we should just make one class with all the same abilitys.

Unfortunately, this isn’t the case, so the balance argument cannot win. We can simply make it as balanced as possible, or perfect imbalance.

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https://twitter.com/TalathionEQ2

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Posted by: Kolly.9872

Kolly.9872

mmm, well I have never said I want to have all classes or one class with all the same abilities.
I also like to have different builds that can do different things.
The problem as it is now is that there are not many different specs for every class.. at least not many specs that are worth it using over the usuals.
That’s the reason why you will see over the 90% of ranger in tPvP using Beast Master with the same exact utility and traits. At the best there will be only some minor changes from build to build.
That’s not cos people don’t know how to build something new on their own and instead are only able to copy\paste from the Fotm build, it’s more cos every other build sucks compared to this one, every other trait choice is less effective at doing the job than the usual one. Same can be said for thieves, guardians, elementalists, engineers.
The problem is that in the current unbalanced state of the game we are seeing all the same builds, and only once things will be eventually balanced out, we will start to see different builds around.
Thanks for sharing you POW tho.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Chase.8415

Chase.8415

Actually Guardians in general I have noticed have much more flexibility with traits, especially when it comes to bunkering or dps.

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Posted by: ahuba.6430

ahuba.6430

Trait system is fine, the problem is the huge number of stupid bad awful gross traits that no one cares about and the 5/15/25 traits that sometimes do more harm than good.

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Posted by: Kolly.9872

Kolly.9872

ahuba*

you’re saying exactly what I mean. There’s a huge number of awful traits in game that no one cares about. Exactly!!
That’s why I suggest, instead of leaving those traits in their current state, to delete them and give their effect to other less used traits or other less used weapon skill or even utiities.
I think A-Net should reduce the overall number of traits from 12 to 9 just because is worthless having so many traits that no one uses,
BUT if they are able to fix all these traits in a proper and short time, well I don’t mind if they stay with 12 or even they add new traits in the game.
I just don’t get the reason of making many and many new useless traits just for telling us we have a lot of choices to do., when in reality we don’t.

I also agree that 5 15 and 25 trait should have to be choosen, it would be a nice change, but of course the choice should be between equal traits or we will end with all people using the same as always.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Daecollo.9578

Daecollo.9578

Why not just remove all traits and choice from the game and make it ez-mode?

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Posted by: Kolly.9872

Kolly.9872

if you didn’t notice, the game is already easy mode and having only 3\4 traits good among 12 doesn’t help in making this game harder. The choice is so obvious.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Sarrs.4831

Sarrs.4831

Is the big trait overhaul they were talking about in the most recent State of the Game still on track?

Nalhadia – Kaineng

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Actually Guardians in general I have noticed have much more flexibility with traits, especially when it comes to bunkering or dps.

Agree, this is why A-Net actually never brings nerfs or bigger changes to them. They are the most diverse class, with many viable and especially balanced builds.

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