Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP
Spirit of Faith [HOPE] – RIP
Torment
Currently there are several skills and traits that remove conditions upon usage or upon being triggered. For example, thief skills Hide in Shadows and the trait Pain response remove burning, poison, and bleeding. I take thieves as the main example, however most classes have similar skills.
What is the problem? None of these skills remove torment. Because torment was added much later in the game, none of these traits or skills were rebalanced to take into account a fourth degenerative condition.
Traits granting stability
There are several traits that grant stability upon some sort of trigger. Of these skills, only the warrior’s skill Last Stand actually prevents the cc from hitting. There are many of traits that trigger a utility skill that would normally break stun that do not work when triggered by a trait.
The elementalist skill Earth’s Embrace for example. It triggers at 50% hp. Because elementalists have such low hp, if you get stunned at 55% hp and this trait triggers, it might as well not even be there since you’re probably dead anyway.
There are several traits that have a similar function that I think should be rebalanced. Necromancer Grand Master trait Foot in the Grave is another example. The stability is such a short duration and doesn’t break stun. Overall it’s a pretty useless skill compared to Deathly Perception.
TLDR: Reblance skills that remove burning, poison and bleeding to include torment. Redo traits that grant stability to also break/prevent stun.
I agree it’s odd that warriors have it so mice
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