Trap Guardian Overpowered

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Posted by: Shox.2459

Shox.2459

There are srsly some nerfs needed for Trap guardians.
Atm ppl do nothing else than spamming their 3 traps + elite trap and Longbow skill 5 and 1shot every class in the game.
U cant see the traps and u cant really dodge them.
Even players with 20k hp builds get downed basically instant.
Wouldn’t a logic trap get triggered if someone walks into it, and not if someone places it under your character?
Please consider some nerfs because every player atm is crying about those, they are just not balanced.

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Posted by: myren.5490

myren.5490

Meh, the damage might be a little over the top but DHs are kinda easy once you know all they’re gonna do is spam a bunch of traps. I usually just stay away from them and range them down. That’ll usually bait the DH away from their traps and I can safely melee them. My advice would be just stay away and range, their longbow skills aren’t all that great compared to say a rangers or mesmers gs burst

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Posted by: Farzo.8410

Farzo.8410

Pro tip; stop being dumb running in on a dragonhunter, fight them at range or bring stability.

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Posted by: Shemie.4286

Shemie.4286

Pro tip; stop being dumb running in on a dragonhunter, fight them at range or bring stability.

They’re ranged for a reason, hence why they are equipping longbow. Don’t tell me they’re weak in long range, cause they are not, rofl.

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Posted by: Xillllix.3485

Xillllix.3485

It’s strange that ANet gave the Guardian better traps than the thief or ranger.

I mean in WvW my 15k hp ele just get 1-shot by the traps.

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Posted by: Elpredator.8523

Elpredator.8523

wow one week and everybody turns into a bunch of whiners seriously DH has counters. l2p and counter the kitten class before claiming something is OP.

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Posted by: Morwath.9817

Morwath.9817

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

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Posted by: Kuya.6495

Kuya.6495

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Tell that to the guard forum then.

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Posted by: Ragnarox.9601

Ragnarox.9601

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Better?.-..they have casting time, blocking is better, but virtue of resolve is bad, 1 sec casting time which cures 2 conditions – but problem is…it never lands due to lots of cc.

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Posted by: Morwath.9817

Morwath.9817

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Better?.-..they have casting time, blocking is better, but virtue of resolve is bad, 1 sec casting time which cures 2 conditions – but problem is…it never lands due to lots of cc.

How it can be bad? Its additional heal with leap, that can immobilize if specced.

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Posted by: Ragnarox.9601

Ragnarox.9601

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Better?.-..they have casting time, blocking is better, but virtue of resolve is bad, 1 sec casting time which cures 2 conditions – but problem is…it never lands due to lots of cc.

How it can be bad? Its additional heal with leap, that can immobilize if specced.

Try to use it when someone is at you cc’ing you all the time, you jump bam interrupt and you are on full cd and you didn’t cleansed nor healed.

Before more commenting I suggest you try it in pvp, you will be absolutely delighted how crappy that skill is.

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Posted by: Morwath.9817

Morwath.9817

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Better?.-..they have casting time, blocking is better, but virtue of resolve is bad, 1 sec casting time which cures 2 conditions – but problem is…it never lands due to lots of cc.

How it can be bad? Its additional heal with leap, that can immobilize if specced.

Try to use it when someone is at you cc’ing you all the time, you jump bam interrupt and you are on full cd and you didn’t cleansed nor healed.

Before more commenting I suggest you try it in pvp, you will be absolutely delighted how crappy that skill is.

Could you remind me which instant CC typical Shiro/Glint Rev has?

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Posted by: glaphen.5230

glaphen.5230

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Better?.-..they have casting time, blocking is better, but virtue of resolve is bad, 1 sec casting time which cures 2 conditions – but problem is…it never lands due to lots of cc.

How it can be bad? Its additional heal with leap, that can immobilize if specced.

Try to use it when someone is at you cc’ing you all the time, you jump bam interrupt and you are on full cd and you didn’t cleansed nor healed.

Before more commenting I suggest you try it in pvp, you will be absolutely delighted how crappy that skill is.

Could you remind me which instant CC typical Shiro/Glint Rev has?

http://wiki.guildwars2.com/wiki/Surge_of_the_Mists
Other possible ones
http://wiki.guildwars2.com/wiki/Eye_for_an_Eye
http://wiki.guildwars2.com/wiki/Jade_Echo

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Posted by: Morwath.9817

Morwath.9817

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Better?.-..they have casting time, blocking is better, but virtue of resolve is bad, 1 sec casting time which cures 2 conditions – but problem is…it never lands due to lots of cc.

How it can be bad? Its additional heal with leap, that can immobilize if specced.

Try to use it when someone is at you cc’ing you all the time, you jump bam interrupt and you are on full cd and you didn’t cleansed nor healed.

Before more commenting I suggest you try it in pvp, you will be absolutely delighted how crappy that skill is.

Could you remind me which instant CC typical Shiro/Glint Rev has?

http://wiki.guildwars2.com/wiki/Surge_of_the_Mists
Other possible ones
http://wiki.guildwars2.com/wiki/Eye_for_an_Eye
http://wiki.guildwars2.com/wiki/Jade_Echo

I’ve asked about instant CC on demand (which is obvious since we’re talking about interrupting F2), none of those will interrupt Leap, unless Staff will be boosted with Quickness or used before Leap was activated.

Anyway thanks for listing.

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Posted by: Vapour.7348

Vapour.7348

Why do people confuse overpowered to ignorance countering. DH is glassy. Try a revenant dude. Even scrappers counter them. I main necromancer, btw.

Mini Unagi – Iuther – Iiq – Trend – lancaster

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Posted by: Yasha.5963

Yasha.5963

Why do people confuse overpowered to ignorance countering. DH is glassy. Try a revenant dude. Even scrappers counter them. I main necromancer, btw.

So the counters are two of the other new OP specs?

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Posted by: Ezrael.6859

Ezrael.6859

Dodge across the point to trigger the traps.

Trigger the traps under invulnerability.

Trigger the traps with a pet.

Teleport out, stunbreak roll away, use a skill with an Evade through the most likely trap locations (on the point).

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Posted by: ozzy.8059

ozzy.8059

and then they drop more traps after blocking your attacks and shoving burn on you.. that’s if they don’t just ji onto you and drop them after stunning you then pull you back in again after you stunbreak

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Posted by: Starfall.6425

Starfall.6425

You guys are seriously complaining about Guards that run FOUR/FIVE traps? They place them ALL under them and then wait for you to jump in and you think that is OP gameplay?

Well if now everything other than his LB skills are on CD then just pop the traps with minions/illusions/pets and engage after that. Another method would be using LoS and range pressure him off the traps (he is standing on point, you can hide somewhere else with LoS). Marauder DH with no defensive utilities and bow in hand is squishy as kitten.

[DP] – Diamond Pirates
[AM] – Abaddon’s Mouth

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Posted by: Yasha.5963

Yasha.5963

Dodge across the point to trigger the traps.

Trigger the traps under invulnerability.

Trigger the traps with a pet.

Teleport out, stunbreak roll away, use a skill with an Evade through the most likely trap locations (on the point).

These are the same counters used against a trap ranger, and yet the DH set up is vastly more powerful than a trapper ranger.

A smart trapper will counter these counters. In the case of a ranger it is generally not so bad because a trapper ranger has easily exploitable weaknesses that go beyond just learning to trigger their traps. If the ranger outsmarts your attempts to trigger the traps, you still have time to recover and turn the tables.

In the case of a DH, a mistake, or being outplayed by the DH can easily result in near instant death. The way their traps work and the synergies with their weapons, traits, and virtues also makes it much easier for a DH to “outplay” others, because the weaknesses built into the traditional ranger set up have basically been eliminated.

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Posted by: Ashkew.6584

Ashkew.6584

When someone blows every single utility and elite its not 1 shotting someone. They are very vulnerable after that, so when you used your dodges, invul, stab or learn to avoid there traps they will be brought down pretty easy.

Also your post is full of wrong statements, not every trap guard spams or has all traps, not everyone wants these nerfs. Trapper guards have to be dangerous and lethal, cause there survivability is not as good as other guardian builds. If you take away there power you have nothing left. Right now they dangerous but can be out played by ppl who think and know what they doing.

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Posted by: Yasha.5963

Yasha.5963

When someone blows every single utility and elite its not 1 shotting someone. They are very vulnerable after that, so when you used your dodges, invul, stab or learn to avoid there traps they will be brought down pretty easy.

Also your post is full of wrong statements, not every trap guard spams or has all traps, not everyone wants these nerfs. Trapper guards have to be dangerous and lethal, cause there survivability is not as good as other guardian builds. If you take away there power you have nothing left. Right now they dangerous but can be out played by ppl who think and know what they doing.

A trapper when set up will have all those utilities and elite back off CD for recasting- although that is not always necessary if they 100-0 someone with the initiation burst.

Not sure what the “wrong statements”, are care to clarify? How about taking away the daze, stability, blind, aegis, swiftness, stun break and other utilities baked into the traps if the damage is going to be that high. Or even better, give ranger traps all those utility on top of high damage. Throw in some auto proc knockback that gives 6 secs of stability every ten secs as well on the shortbow and the unblockable 1200 pull, among other things.

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Posted by: Kuya.6495

Kuya.6495

People, again, seem to be confusing two different kinds of trap DH, probably due to a lack of knowledge.

A medi trap DH will likely not have his traps off CD since he uses those traps immediately along with judge’s intervention to aoe burst. For this, the medi trap DH has to use all utilities. The only instance in which you will be hit twice in a row by the same trap is if the DH had enough time to set his traps on point and enough time has passed for all traps to be off CD for him to use with judge’s intervention. This variant is the same old dps medi guard but with traps added to the rotation. This is a direct buff to medi guard since before medi guard’s burst came from shield of wrath and whirling wrath. Now they can use this, plus aoe burst ulitities. This gives medi guard something it lacked before: direct burst damage utilities, other than smite condition, that is. On the negative side though, it loses out on condi cleanses and heals.

A full trap DH, on the other hand, tries to have his traps off CD as much as possible so he can use them twice in a row if the initial burst didn’t kill you. But this variant can’t teleport to you since it doesn’t bring Judge’s intervention. They instead use traps defensively to keep you away from them while they snipe from range.

(edited by Kuya.6495)

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Posted by: Spartacus.3192

Spartacus.3192

People, again, seem to be confusing two different kinds of trap DH, probably due to a lack of knowledge.

A medi trap DH will likely not have his traps off CD since he uses those traps immediately along with judge’s intervention to aoe burst. For this, the medi trap DH has to use all utilities. The only instance in which you will be hit twice in a row by the same trap is if the DH had enough time to set his traps on point and enough time has passed for all traps to be off CD for him to use with judge’s intervention. This variant is the same old dps medi guard but with traps added to the rotation. This is a direct buff to medi guard since before medi guard’s burst came from shield of wrath and whirling wrath. Now they can use this, plus aoe burst ulitities. This gives medi guard something it lacked before: direct burst damage utilities, other than smite condition, that is. On the negative side though, it loses out on condi cleanses and heals.

A full trap DH, on the other hand, tries to have his traps off CD as much as possible so he can use them twice in a row if the initial burst didn’t kill you. But this variant can’t teleport to you since it doesn’t bring Judge’s intervention. They instead use traps defensively to keep you away from them while they snipe from range.

Finally a sensible clear explanation because judging by the posts i see,. most non DH players think DH can do ALL OF THE ABOVE in one build.

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“Buff my main class, nerf everything else. "

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Posted by: Alent.4780

Alent.4780

Pro tip; stop being dumb running in on a dragonhunter, fight them at range or bring stability.

They’re ranged for a reason, hence why they are equipping longbow. Don’t tell me they’re weak in long range, cause they are not, rofl.

If a DH is running trap spec then their longbow does less, not to mention they’ve filled their utility bar with traps which are useless unless you run over them. If you can’t beat a unspecced long bow toting DH you deserve to lose the match.

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Posted by: glaphen.5230

glaphen.5230

Pro tip; stop being dumb running in on a dragonhunter, fight them at range or bring stability.

They’re ranged for a reason, hence why they are equipping longbow. Don’t tell me they’re weak in long range, cause they are not, rofl.

If a DH is running trap spec then their longbow does less, not to mention they’ve filled their utility bar with traps which are useless unless you run over them. If you can’t beat a unspecced long bow toting DH you deserve to lose the match.

How does their longbow do less damage in a trap spec.

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Posted by: Locuz.2651

Locuz.2651

Longbow doesnt do less, but they will have no extra heals and no immunities.

So playing something like a hammer rev will pretty much rip them apart. The trap heal whont trigger since the rev whont run on to point untill the dh is dead. So his healing will be very low. His pure range dmg will be lower and easier to counter than the revs.

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Posted by: Alent.4780

Alent.4780

Pro tip; stop being dumb running in on a dragonhunter, fight them at range or bring stability.

They’re ranged for a reason, hence why they are equipping longbow. Don’t tell me they’re weak in long range, cause they are not, rofl.

If a DH is running trap spec then their longbow does less, not to mention they’ve filled their utility bar with traps which are useless unless you run over them. If you can’t beat a unspecced long bow toting DH you deserve to lose the match.

How does their longbow do less damage in a trap spec.

I never said damage, but lets start with that – Zealot’s Aggression does more damage to a crippled target, which you will be doing a lot more with Dulled Senses (which also applies vulnerability, thus increasing damage) and Heavy Light, which you would be carrying if you specced into long bow.

Trap spec uses Piercing Light, which is trap specific, and chances are also good that your enemy is carrying Hunter’s Determination, which also does not affect long bow. Immediately you’ve lost bonus damage to crippled targets, the ability to cripple on knock back and vulnerability. Not only is the utility less but the damage is less as well.

All of this is easy to see for yourself on the google machine.

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Posted by: glaphen.5230

glaphen.5230

Pro tip; stop being dumb running in on a dragonhunter, fight them at range or bring stability.

They’re ranged for a reason, hence why they are equipping longbow. Don’t tell me they’re weak in long range, cause they are not, rofl.

If a DH is running trap spec then their longbow does less, not to mention they’ve filled their utility bar with traps which are useless unless you run over them. If you can’t beat a unspecced long bow toting DH you deserve to lose the match.

How does their longbow do less damage in a trap spec.

I never said damage, but lets start with that – Zealot’s Aggression does more damage to a crippled target, which you will be doing a lot more with Dulled Senses (which also applies vulnerability, thus increasing damage) and Heavy Light, which you would be carrying if you specced into long bow.

Trap spec uses Piercing Light, which is trap specific, and chances are also good that your enemy is carrying Hunter’s Determination, which also does not affect long bow. Immediately you’ve lost bonus damage to crippled targets, the ability to cripple on knock back and vulnerability. Not only is the utility less but the damage is less as well.

All of this is easy to see for yourself on the google machine.

kitten 10% damage lost, compared with a free stun break that gives 6 stacks of aegis and 3 stacks of stability every 45-36 seconds even if you aren’t a trap build. Also it only lasts 4 seconds out of every 10 seconds so it’s only a 4% boost in a 1 vs 1.

(edited by glaphen.5230)

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Posted by: Alent.4780

Alent.4780

kitten 10% damage lost, compared with a free stun break that gives 6 stacks of aegis and 3 stacks of stability every 45-36 seconds even if you aren’t a trap build. Also it only lasts 4 seconds out of every 10 seconds so it’s only a 4% boost in a 1 vs 1.

For you kids following along at home this is called “moving the goal posts”.

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Posted by: BlackBunny.3681

BlackBunny.3681

“fight them at range” yea well you fight them at range they pop there 2 ability hit 9k then swap to sword focus pop block(focus 5) teleport(sword 2) onto you then once all your dodges are down or they have a chance they drop there elite plus 2 other traps on you oneshotting you. Plus its all aoe… i have legit one shot a whole team on my DH when i was running all traps….. you can put them down instantly and if the elite hits, its pretty much gnight,.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I’m currently resting on the conclusion that traps are a gimmicky pub-stompy build that players run for the magical scenario when everything lines up and they kill 1 person. If I had to guess, it’s a fad that will die down.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Spartacus.3192

Spartacus.3192

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

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Posted by: Morwath.9817

Morwath.9817

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Do you even understand what you’ve said?
If a Ranger would write such stuff people would just eat him alive…

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Posted by: Dakarius.3284

Dakarius.3284

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

And what am I supposed to do as a thief? His ranged damage is far greater than mine. Oh that’s right, thieves aren’t allowed to 1v1. Never mind, carry on.

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Posted by: Spartacus.3192

Spartacus.3192

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Do you even understand what you’ve said?
If a Ranger would write such stuff people would just eat him alive…

im pretty sure i understand what i wrote or i wouldnt have written it. Back when Turret Engies were OP or DD Cele Ele was OP you had to bring a spec that could fight them. If you played right into their strengths you’re gonna die.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

And what am I supposed to do as a thief? His ranged damage is far greater than mine. Oh that’s right, thieves aren’t allowed to 1v1. Never mind, carry on.

Could you Shadowstep onto the point, then Shadowstep off immediately, blowing the traps before engaging? Or maybe touch the point to engage the trap, then dodge-roll/port off until the traps dissipate?

Try stuff.

However, I think it’s silly to say “See a DH on a point? You don’t get to fight him in melee range!” and act like that’s an OK thing to exist. I’m pretty sure the key is to trigger the traps, wait, then engage.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Morwath.9817

Morwath.9817

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Do you even understand what you’ve said?
If a Ranger would write such stuff people would just eat him alive…

im pretty sure i understand what i wrote or i wouldnt have written it. Back when Turret Engies were OP or DD Cele Ele was OP you had to bring a spec that could fight them. If you played right into their strengths you’re gonna die.

And thats because they were OP, if DH follows same pattern, its also OP and requires fixing?

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Posted by: Spartacus.3192

Spartacus.3192

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

And what am I supposed to do as a thief? His ranged damage is far greater than mine. Oh that’s right, thieves aren’t allowed to 1v1. Never mind, carry on.

Oh im sorry that the days of coming up behind a player in stealth and stunlocking/bursting them down in 3 seconds are no more.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Spartacus.3192

Spartacus.3192

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Do you even understand what you’ve said?
If a Ranger would write such stuff people would just eat him alive…

im pretty sure i understand what i wrote or i wouldnt have written it. Back when Turret Engies were OP or DD Cele Ele was OP you had to bring a spec that could fight them. If you played right into their strengths you’re gonna die.

And thats because they were OP, if DH follows same pattern, its also OP and requires fixing?

I didnt say DH wasnt strong. I do think its strong, however, there are counters. If you recall that Turret Engie and DD Cele Ele were OP for MONTHS!!!. It was only a few days before the tears started to flow and QQ started on DH and nerfs were brought in.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Dakarius.3284

Dakarius.3284

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Do you even understand what you’ve said?
If a Ranger would write such stuff people would just eat him alive…

im pretty sure i understand what i wrote or i wouldnt have written it. Back when Turret Engies were OP or DD Cele Ele was OP you had to bring a spec that could fight them. If you played right into their strengths you’re gonna die.

And thats because they were OP, if DH follows same pattern, its also OP and requires fixing?

I didnt say DH wasnt strong. I do think its strong, however, there are counters. If you recall that Turret Engie and DD Cele Ele were OP for MONTHS!!!. It was only a few days before the tears started to flow and QQ started on DH and nerfs were brought in.

Considering that ended back in 2013 I’m over it. I would just like to be able to have a fair chance against more than 2 classes in a 1v1 scenario. Being able to do it as my preferred, obsolete (as of the june patch) d/d would be a further boon.

(edited by Dakarius.3284)

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Posted by: Morwath.9817

Morwath.9817

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Do you even understand what you’ve said?
If a Ranger would write such stuff people would just eat him alive…

im pretty sure i understand what i wrote or i wouldnt have written it. Back when Turret Engies were OP or DD Cele Ele was OP you had to bring a spec that could fight them. If you played right into their strengths you’re gonna die.

And thats because they were OP, if DH follows same pattern, its also OP and requires fixing?

I didnt say DH wasnt strong. I do think its strong, however, there are counters. If you recall that Turret Engie and DD Cele Ele were OP for MONTHS!!!. It was only a few days before the tears started to flow and QQ started on DH and nerfs were brought in.

It doesn’t matters how long DD Cele was OP.
Turrent Engie wasn’t OP at all, unless you mean Cele Rifle Engi with Crate…

If something is too strong, it should be fixed, the faster the better. I hope they will shave DH instead of removing it from the game like they did with Minstrel

(edited by Morwath.9817)

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Posted by: Spartacus.3192

Spartacus.3192

The best proof IMO if a class is too OP is when if in the next tournament we see teams made up of 2 or more DH like when we were seeing 2-3 DD Cele Ele in Teams . If DH doesnt make it to that level then its just a good spec not an OP spec.

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“Buff my main class, nerf everything else. "

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Posted by: glaphen.5230

glaphen.5230

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Whaaaaat? But the counter video people spam all over the DH threads said melee pressure kills DHs.

Trap Guardian Overpowered

in PvP

Posted by: Pimsley.3681

Pimsley.3681

You haven’t seen the epitome of OP if you haven’t seen a Herald played by a competent PvPer in higher tiers.

Your DH doesn’t stand much chance in 1v1

Trap Guardian Overpowered

in PvP

Posted by: Pimsley.3681

Pimsley.3681

The way I see it, DH were like the old burn guards. It did well in lower tiers and it annoyed a lot of people.

Trap Guardian Overpowered

in PvP

Posted by: BlackBunny.3681

BlackBunny.3681

You can only dodge one trap… which is test of faith “ie the one thats like a jail” all other traps are instant. why is everybody saying dodge the traps? besides you can just use chain and pull them onto traps if you play dragon hunter and are stupid enough to waste putting traps on the ground for no reason… always save traps and put them down when a melee comes on you / teleport in with sword and focus block and drop them all down instantly….

Trap Guardian Overpowered

in PvP

Posted by: Yasha.5963

Yasha.5963

You haven’t seen the epitome of OP if you haven’t seen a Herald played by a competent PvPer in higher tiers.

Your DH doesn’t stand much chance in 1v1

Its amazing to realize that DH aren’t even the most brokenly OP spec that came in HoT.

Trap Guardian Overpowered

in PvP

Posted by: Pimsley.3681

Pimsley.3681

You haven’t seen the epitome of OP if you haven’t seen a Herald played by a competent PvPer in higher tiers.

Your DH doesn’t stand much chance in 1v1

Its amazing to realize that DH aren’t even the most brokenly OP spec that came in HoT.

Sad but true

Edit: and no I’m not a Metallica fan. Axl Rose all the way…

Trap Guardian Overpowered

in PvP

Posted by: Kuya.6495

Kuya.6495

You haven’t seen the epitome of OP if you haven’t seen a Herald played by a competent PvPer in higher tiers.

Your DH doesn’t stand much chance in 1v1

Its amazing to realize that DH aren’t even the most brokenly OP spec that came in HoT.

But they sure are complained about the most.