Mesmer Trait Changes
I’ve been looking at the mesmer traits and realized we have some very weird traits. Although Anet rarely ever looks at these, I decided to pitch some ideas. This thread is inspired by Kybragas’ mesmer changes thread. Make sure to check that one out too. Let’s start.
Domination
Major Adept The Pledge
Torch skills remove conditions. Torch skills recharge faster while in stealth.
This trait replaces Rending Shatter. The Pledge seemed a bit weird on illusions and its also weird on Domination. But since it synergizes with PU, Domination offers more damage options than Illusions.
Major Master Furious Interruption change-
Gain quickness and fury when you interrupt a target.
Just quickness made this trait very underwhelming. With quickness and fury, mesmers could deal more damage and actually make more use of quickness.
Major Master Controller’s Dance
For every illusion you control, gain pulsing stacks of might (two every 4 seconds)
This trait replaces Shattered Concentration. This traitline is the damage oriented one. Unfortunately our class mechanic forces us to give up dps for burst. This allows the mesmer to keep the illusions up for more damage. This trait synergizes well with Imagined Burden. (Although that trait should get looked at.)
Major Grandmaster Mental Anguish change-
Shatter skills deal more damage. For each shattered illusion, gain a stacking damage bonus.
4% for each illusion
12 seconds total
Max 10 stacks
Now here’s where shattering may be a good idea. The original version of this trait was just pure burst, mainly for PvP but kinda useless for PvE. This trait can be a buff for PvP and PvE, encouraging you to shatter. This also forces you to choose between keeping your illusions or shattering them without too much dps loss.
Dueling
Minor Adept Critical Infusion
Gain vigor after dodging. (ICD 5 seconds)
The original version of this trait was weird. What does Vigor have anything to do with critical hits? At least with this change, vigor gets some use.
Major Adept Restorative Mantras
Heal allies around you whenever you finish preparing a mantra.
This trait was brought from Inspiration to Dueling. Dueling is the dedicated Mantra traitline so why not Restorative Mantras? This takes the heat off of Inspiration as the only survival line.
Minor Master Sharper Images
You and your Illusions have a chance to inflict bleeding on critical hits. Gain fury when you attack a foe below the health threshold.
This trait was changed. Master Fencer is a strange trait that doesn’t do much. There’s a warrior trait in Arms that does the same thing and more. So this boosts condi builds as well as granting fury for power builds.
Minor Grandmaster Collective Confusion
Deal increased damage to those that are confused. Attacking a foe that does not have confusion on them will inflict it.
10% increase
This trait replaces Master Fencer. Remember that awesome Confusion trait we never got? We will never get it. We probably won’t get any of these changes either but I can dream no? Anyway, this is a boost to power builds and a small boost to condi builds. Confusion has very little use in PvE so maybe with this change, confusion can be worth using for the damage boost.
Ineptitude moved from Illusions to Dueling grandmaster. This is to give BD more synergy without having to take another traitline.
Major Grandmaster Harmonious Mantras change- Mantras can be activated three times before needing to be channeled again. Mantra cast time is reduced.
The damage stacking bonus from the original trait was too unreliable because of mantra cast times. You would almost always lose the stacking bonus if you weren’t spamming Mantra of Pain. This trait change removes the dmg bonus and just reduces cast times.
Chaos
Major Adept Descent into Madness change
Lose a condition when you gain regeneration (icd 5 seconds)
Now this trait is to help out the Chaos line to give out a bit more defense and condi clear away from the Inspiration traitline. This synergizes with the minor adept trait as well as Illusionary Inspiration in the Inspiration line.
Major Grandmaster Bountiful Armor
When you have chaos armor, gain stability. For every second you have chaos armor on, gain random boons. Chaos armor duration increased.
Bountiful Disillusionment was a strange trait in Chaos where a trait like Illusionary Defense exists. Reduced damage for every illusion you have but then you have to shatter them for an effect? Instead, this trait change would benefit chaos armor and give it more use in both PvP and PvE. This trait would also affect allies.
Major Grandmaster Chaotic Interruption change- When you interrupt a foe, you immobilize them and gain might. Trade any conditions on you for your foe’s boons. (Max 3)
Here is another attempt at changing Chaos a bit to serve more defense needs. This serves as sort of like another Arcane Thievery. This takes some of the weight off from Inspiration as the only condi clear line Mesmers have.
Inspiration
This trait line has the most changes.
Major Adept Persisting Images
Phantasms have increased health and attack more often.
This trait was combined with Phantasmal Haste. Retaliation is a strange boon to give a phantasm that dies relatively quickly. There’s almost no way to make retaliation useful for it. So remove that, and replace it with attack more often. The increased health will allow the phantasm to survive a bit longer to attack more.
Major Adept Inspired Phantasms
Phantasms heal allies when they attack.
This trait replaces Restorative Mantras. This offers a clear cut choice between three traits. Either more revive speed, dps, or healer. You can then build for any of these as you like. The healing amount should be moderate but I’m not very sure what the numbers should be.
Major Master Protected Phantasms
Phantasms gain blur when they attack. (All credit goes to Kybraga)
This one is a personal favorite from Kybraga’s mesmer change list. I decided not to change it and include it.
Major Master Persistence of Memory
Shattering a phantasm recharges all phantasms by a short amount.
This trait replaces Restorative Illusions. The obligatory shatter trait. Inspiration is the dedicated phantasm line so might as well include anything with phantasms.
Major Master Warden’s Feedback
Reflects deal extra damage. Crippling a foe also weakens them. Reduces recharge on focus weapon skills.
This trait is assuming Focus reflects is baseline (why aren’t they…?) Reflects deal extra damage may be op for PvP but I think the amount shouldn’t be too much. The second part synergizes well with focus, greatsword, sword, Imagined Burden and Master of Fragmentation.
Major Grandmaster Temporal Enchanter Change Glamour skills last longer. When you cast a glamour, allies near the glamour gain pulses of resistance and superspeed. Enemies are revealed and immobilized.
This trait opens up new build possibilities. Glamours are a strange set of skills with their own niche uses. This trait allows glamours some benefit for allies and a sort of trap for enemies. This trait could be deadly for thieves and scrappers as well as other mesmers.
Illusions
Major Adept Absorption
Clones periodically take conditions from you.
This trait replaces Persistence of Memory. Once again, this is an attempt to take some weight off of Inspiration. This trait only works for clones and not phantasms. To prevent it from being op, it should only be one condition and forces you to sacrifice your phantasms in a moment of need.
Major Adept Rending Shatter
Shatter skills also inflict vulnerability.
Rending shatter was brought to the dedicated Shatter line. This trait isn’t particularly good but it does something.
Major Master Shattered Concentration
Heal and lose conditions when you shatter. Shatter skills also remove a boon on hit.
This replaces Phantasmal Haste. Shattered concentration is now weak in the current boon meta in PvP. This trait is combined with Restorative Illusions to give it more use as well as take some condi clear away from Inspiration.
Major Grandmaster Deceptive Evasion
Create a clone when you dodge.
This trait is brought here from Dueling.
Major Grandmaster Malicious Sorcery
Increases attack speed and condition duration while wielding a scepter. Reduces recharge on scepter skills.
Hopefully, condition duration grants this trait a bit more usefulness than just attack speed. This may give Scepter more use.
Major Grandmaster Master of Fragmentation
Every time you shatter, gain stability. Your shatter skills are improved. (Mind Wrack gains a 10% critical chance and grants might to allies, Cry of Frustration gains cripple and grants vigor, Diversion is aoe and grants fury, Distortion reflects projectiles and grants regeneration, and Continuum Shift slows and grants resistance.)
This trait brings the most changes and for good reason. The original version of this trait is underwhelming but its the only trait worth taking atm. It is combined with BD to make it more attractive. Maybe too attractive?
Chronomancer
Major Grandmaster Lost Time
Gain a charge each time you block an attack. After enough charges, your next hit will slow and knockdown your foe. Shield skills recharge faster when you slow a foe.
4 charges for activation
1 ½ % recharge
Lost time was a bad trait that couldn’t compare with Chronophantasma or STM. Maybe with this trait, it becomes more attractive to slow enemies with the shield skill recharge.
Well that’s all I got. Any comments or recommendations are welcome! Don’t forget to check out Kybraga’s mesmer thread as well. Thanks. (Sorry about the long post but I have no idea how to do a spoiler thing :/)