Traps should recharge only once triggered

Traps should recharge only once triggered

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I’m sure this has been stated a million times already.

Traps should only begin recharging once triggered. Include an trigger flip over skill once the trap is laid if they want to destroy the trap and begin recharging to drop a new one in a new place.

Traps should recharge only once triggered

in PvP

Posted by: mazut.4296

mazut.4296

I’m sure this has been stated a million times already.

Traps should only begin recharging once triggered. Include an trigger flip over skill once the trap is laid if they want to destroy the trap and begin recharging to drop a new one in a new place.

More like, traps need to stay up for a period of time and then disappear like necro Marks.

Traps should recharge only once triggered

in PvP

Posted by: Emapudapus.1307

Emapudapus.1307

+1, would be also easier to balance them.

all is vain

Traps should recharge only once triggered

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Posted by: Ithilwen.1529

Ithilwen.1529

100% agreement. The double trap + stealth trick is cheesy and OP. Traps should begin cooldown when triggered.

Mesmerising Girl

Traps should recharge only once triggered

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Alternatively you could give traps an actual meaningful cast time. It’s still stupidly easy to just spam them on point before a fight but those can be mitigated. It’s the mid fight traps that offer almost 0 counterplay outside of “don’t be anywhere near them” that are annoying. There’s also 0 flavor to them, they seem less like traps and more like your basic AoEs that happen to sometimes be used before combat.

I’d be cool with undoing some of the nerfs if there was like a second and a half cast.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Traps should recharge only once triggered

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Posted by: Vitali.5039

Vitali.5039

Traps simply should go on full cd once they are triggered.

Same for marks.

Traps should recharge only once triggered

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Trap should disappear when the trapper dies. SMH.

Traps should recharge only once triggered

in PvP

Posted by: Zelulose.8695

Zelulose.8695

This is a good idea. Maybe add how many times they can hit you after activating.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game