Treatise on Queuing for PVP outside of HotM

Treatise on Queuing for PVP outside of HotM

in PvP

Posted by: jason.2043

jason.2043

Lets bridge this gap people:

Evan Lesh.3295:
There were a few reasons for keeping players in HotM when queued:
It forces new players to recognize they have completely different builds in PvP maps.
You won’t miss the match accept because of load screens and get dishonor.
We can make a better user experience (match accept and map voting) without having to worry about interrupting whatever a player might be doing elsewhere.
In order to allow queuing from outside HotM, we would need to change these things.
We would need tech to remove players temporarily from queue during load screens.
Create better tutorials or gating for new players so they don’t hop into PvP unprepared.
Revisit the way the match flow UI works.

I would like to volunteer my services to write a tutorial to explain how queuing for pvp work in an mmo in the year 2016. Free of charge. Finally lets tackle this milestone together:

The first time you queue for pvp prompt the player with the following:
1) Heart of the Mist utilizes your pvp build independent of your pve build
a.Describe how stats are selected via amulet and rune
1a) alternatively allow the player to put two thoughts together and figure
it out themself
2) Prompt the player to complete a pvp build
a.Have a build selection preselected in the event the player chooses not to read
the prompt for section 1
3)Prompt the player with the following warning

DANGER DANGER YOU RISK DISHONOR IF A TEAM IS FOUND WHILE LOADING A DIFFERENT MAP!!!! ZONE AT YOUR OWN PERIL!!!

(edited by jason.2043)