Trebuchet, Cannons & Explosions

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

This is a fairly minor issue to me. It’s not like it fully disrupts gameplay or even causes an annoying issue, but it would be a easy fix . It’s the little things that make a game great, and this truly upsets me everytime I see this.

My problem with the trebuchet, cannon, mortar etc, anything that is a siege/artillery type equipment that preforms AoE bombardment, is the fact you can evade it. Now I don’t mean if you evade out of the blast radious you should be hit, no that’s ridiculous. But when a player evades into or evades but doesn’t actually leave the blast of the artillery you should be hit! I know evades are suppose to be a 100% chance but vs siege weaponry it is horrible to see a player blow up in flames from a trebuchet blast but take no damage because they just evaded into it. I think it takes away from the gameplay and the feel of siege weaponry. A player or character (if you really get into the game) should have to fully evade or run out of the artillery bombardment to avoid being hit, if they are still in it’s radius, it’s a hit. This needs to be a exception to the evade rule because frankly, it makes no sense otherwise.

Does this bug anyone else as much as me?

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Posted by: Albane.8367

Albane.8367

It would be ok if they removed Evade, but then they would need to seriously tone down the damage of the Treb. Evading the damage takes skill and you have to look up to see when it is going to land, so if I have to stand on a point and take the hit, it should be much less than 11k damage.

The knockdown from the Treb and 3k damage would be a perfect balance, because it still gives your team a huge advantage when fighting over a point.

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Posted by: Seether.7285

Seether.7285

Evading treb shots while fighting is part of what separates the decent from the good. Do not change it please.

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Albane, I get your point, it would need a change. Honestly I think even friendly fire if your team mates sit under the trebuchet blast would fix it since your team couldn’t just sit on the point but that’s just a thought.

And I’m not talking skill. I’m saying it ruins the feel and game play of siege weapons. I don’t care if its balanced or if evade wise it makes sense. The act of evading into a siege weapon and taking no damage is just not a good system. I prefer games that follow basic physics and real scenarios and no, I’m not saying the game has to be realistic. Imagine hiding behind a pole in battlefield 3 and a tank fires at you and the pole somehow absorbs the entire blast or say a grenade is under your feet in halo but jumping negates all the damage.

It is the little things that separates a game from an experience and if siege weapons don’t hurt someone directly under their blast radius, I won’t even bother using them.

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Posted by: TGSlasher.1458

TGSlasher.1458

I love firing the cannon at guardians, first shot passive block or warriors in shield stance. Come on, if you can block a cannon of righteous justice with a shield then I’m sure you would have some kind of internal injuries, a broken arm at least.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I love firing the cannon at guardians, first shot passive block or warriors in shield stance. Come on, if you can block a cannon of righteous justice with a shield then I’m sure you would have some kind of internal injuries, a broken arm at least.

Exactly. The worst is watching the trebuchet shot land on you and you just roll around in the explosion and are perfectly unharmed. The damage radius on siege weapons should be automatic hits on all players under the template (maybe even friendly targets?).

I’m trying to think through if friendly fire would solve a balance issue if siege weapons worked like this. I thought for one, it would make you team mates be more conscious of artillery but also I think it would promote more team work. The trebuchet player would have to co-ordinate with team mates and would stop constant spamming of the siege. It would also prevent a team standing on Point A while enemy players have to retreat out of the AoE to avoid damage, because the teammates themselves would be affected.

Any thoughts on this idea? Not sure how well it would run.

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Posted by: TGSlasher.1458

TGSlasher.1458

Friendly fire would be annoying, you’d just have a bunch of troll players kill your own team and there’d be nothing you could do about it. War of the Roses has self damage Friendly Fire, so if the treb hit your own guys it would take damage, less realistic but would stop people from killing your own team.

The only thing that would then prevent the treb if you made it hit dodge would be invulnerabilitys and not every class can get them without certain traits or utilizes set

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

That definitely could work as well. After you mentioned it I did think that maybe a -5 Score penalty for hitting a team mate could prevent people from purposely hitting their own team. And to balance to make sure friendly players aren’t getting hit on purpose (trolling back) they could suffer a -5 as well. Nothing huge but I’m sure people wouldn’t suffer the penalty. Again, just rough ideas though.