pre-ordered HOT at this point,
save yourself the money and don’t bother.
WTF are these bags I can’t open?
These bags are PvE items so open them in PvE.
I dont PvE.
I get PvE rewards are nice for hotjoin for people who want PvE stuff from PvP…but for tournies? I want PvP rewards for doing well in tournaments.
When you’re rewarded PvE items in PvP, it can only mean one thing.. they want you to PvE. I mean, why would they give something that is unusable in PvP but is usable in PvE..
I think it’s very silly when there isn’t a lot of PvP’rs as it is..
Its to encourage pve players to pvp and gives pvp players access to some cash/festival items (they sell for more than crafting dyes). I do think they should maybe give a choice between pvp rewards or pve rewards. Fiddle with it a little but the idea is sound. More players doing pvp means more focus on it because a larger % of the population plays it. I remember when zaishen keys were put into GW1 was a great boost to gvg players.
Its to encourage pve players to pvp and gives pvp players access to some cash/festival items (they sell for more than crafting dyes). I do think they should maybe give a choice between pvp rewards or pve rewards. Fiddle with it a little but the idea is sound. More players doing pvp means more focus on it because a larger % of the population plays it. I remember when zaishen keys were put into GW1 was a great boost to gvg players.
Don’t get me wrong, I understand the PvE items for PvP play incentive.
But tournaments? Do we really need an incentive for PvE players to hop into tournaments? That’s what Hotjoin is for!
Like you said, a choice between the two would be optimal, and make everyone happy. But the idea of incentivizing players with no pvp experience to hop into tourney ques sounds kittening ludicrous to me.
Its to encourage pve players to pvp and gives pvp players access to some cash/festival items (they sell for more than crafting dyes). I do think they should maybe give a choice between pvp rewards or pve rewards. Fiddle with it a little but the idea is sound. More players doing pvp means more focus on it because a larger % of the population plays it. I remember when zaishen keys were put into GW1 was a great boost to gvg players.
Don’t get me wrong, I understand the PvE items for PvP play incentive.
But tournaments? Do we really need an incentive for PvE players to hop into tournaments? That’s what Hotjoin is for!
Like you said, a choice between the two would be optimal, and make everyone happy. But the idea of incentivizing players with no pvp experience to hop into tourney ques sounds kittening ludicrous to me.
I’d rather run the risk of having the odd bad player in my soloq team every now and then if the same incentive lured some ppl who genuinely had a good experience and took up pvp. If you have decent enough soloq rating you wont likely get paired with pve ppl anyway – i never get put on “noob” teams and my rating aint great. Even more importantly this would be yet MORE incentive for anet to refine their rating system because new pvp players wont like getting matched against ppl who destroy them. Adding more people gives more chances at a thriving pvp community and gives more data for anet, i understand your worries but its big picture stuff.
Its to encourage pve players to pvp and gives pvp players access to some cash/festival items (they sell for more than crafting dyes). I do think they should maybe give a choice between pvp rewards or pve rewards. Fiddle with it a little but the idea is sound. More players doing pvp means more focus on it because a larger % of the population plays it. I remember when zaishen keys were put into GW1 was a great boost to gvg players.
Don’t get me wrong, I understand the PvE items for PvP play incentive.
But tournaments? Do we really need an incentive for PvE players to hop into tournaments? That’s what Hotjoin is for!
Like you said, a choice between the two would be optimal, and make everyone happy. But the idea of incentivizing players with no pvp experience to hop into tourney ques sounds kittening ludicrous to me.
I’d rather run the risk of having the odd bad player in my soloq team every now and then if the same incentive lured some ppl who genuinely had a good experience and took up pvp. If you have decent enough soloq rating you wont likely get paired with pve ppl anyway – i never get put on “noob” teams and my rating aint great. Even more importantly this would be yet MORE incentive for anet to refine their rating system because new pvp players wont like getting matched against ppl who destroy them. Adding more people gives more chances at a thriving pvp community and gives more data for anet, i understand your worries but its big picture stuff.
I do get what you’re saying, but it’s a bit of a catch 22.
I want PvE players to be interested in PvP to bolster the community. However, PvE players with little experience have no business in solo q – it’s harsh to say, but true. The lowest ranks of Solo q shouldn’t be inexperienced players kittening around, it should be filled with players with at least a modicum of PvP experience.
Hotjoin, with all its unfortunate flaws, is the place to learn how to PvP. Anet could certainly do a better job emphasizing smart play in hotjoin, and training players for PvP in general, but the tourney que is for players interested in competitive PvP – its not competitive to fight players who have absolutely no idea what they’re doing.
pvp should just reward both
/thread
This is seriously the worst idea ever to replace tournament chests with those bags. As people above said, it should be optional.
I haven’t seen a single person being glad about getting halloween bags from tournaments, also most of the pve players don’t know or don’t care about what would drop for them in pvp so personally I really doubt this works as an encouragement for anyone
What kills me is they already have the “choose your reward” mechanic… why don’t they use it for stuff like this?
Calm thyselves. The devs have acknowledged that it would have been better to give Trick-or-Treat bags in addition to PvP rewards instead of in replacement of them. There will be 2 weeks of double PvP rewards for tPvP as a result.
Source:
https://forum-en.gw2archive.eu/forum/pvp/pvp/PVP-rewards-bug/page/2#post3065457
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