Turret Range + In combat movement speed powa

Turret Range + In combat movement speed powa

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Would it be worth dropping a turret outside the enemy spawn so that when they came out it’d hit them, forcing them to travel at in combat movement speed back to the fight? That’s got to add a decent number of seconds locking players out of the fight.

Perhaps the right, smart players would turn on the turret (assuming they could even hit it), but most would stream right past weighing up their options. It’s not like the range of placement to the engie is of any concern, and engies already get by fine now without their turrets on hand. Smart tactic, or just silly?

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Posted by: Shadelang.3012

Shadelang.3012

I should warn ya ya might wanna post htis in the engi forums.

On the other hadn that kinda thing is generally more useful for a power ranger taking a defensive trap than a turret engi.

The issue is turrets are a VERY big part of your on point pressure. Without them in combination with your weapon skills you lack alot of the pressure required to keep a point lethal to stand in. So sacrificing a turret in that sitatuation for a delay when it may cost you the point entirely 10 seconds later is hard for me to support.

Ghost Yak

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Posted by: Peutrifectus.4830

Peutrifectus.4830

You’re leaving an entire utility slot behind that will be destroyed in seconds with (most likely) a long cooldown… Then swiftness happens.

Turret(Ards) are best setting everything up on a point, then going afk :-D

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Posted by: Furious.2867

Furious.2867

Why waste your resources on something that will bring very little value or return instead of using them where they matter most.

Turret Engie, 13 Nades Engie, MM Necro Hambow, P/P Thief, PU Mesmer
Condi & DPS Ranger, Spirit Guard