Turret engi, healthy for the game?
Interestingly, I’d say sniper rangers ARE the hard counter against turret engineers. I’ve not tried it myself, but looking at it on paper it seems to make sense.
Turret engineer places his turrets down and readies for an attack.
Ranger comes up and starts sniping the engineer from 1,500 range.
The engineer can reflect it, but unless the ranger is really bad the single reflect won’t down the ranger. The engineer needs to engage the ranger somehow or the ranger’s high sustained damage and burst will eventually win out over the engineer’s healing and blocks.
So the engineer either has to charge the sniper ranger, thus leaving the protection of his turrets which will get him killed, or he can stand there trying desperately to dodge, block, reflect, and heal through the endless barrage of arrows until help arrives. Given the ranger’s damage I don’t see the engineer surviving for very long without being able to apply pressure to the ranger in return.
Just some theorycrafting on my part, but I could see it as being a viable hard counter to everyone’s least favorite engineer build.
Conditions and ranged burst kill them and I have tested that so they are fine, I tend to pick on them out of point to reduce chaos. 4 or 1 doesn’t matter your team’s spec does any build can be countered.
The Dhuumfire thread
ROFL BUBBBLES WOULD LIKE TO HAVE A TALK WITH YOU
you don’t even need bubbles just los the ranger behind your thumper turret