There’s a lot of discussion about ways to increase the player base for the PvP side of the game. There was a post in another topic about the tutorial being poor and trying to improve it, but a Dev said that, while they are looking to do that, it makes sense to improve rewards/everything else to keep people involved once they join, which is fair enough. Personally, I think the Devs need to either make Pvp a completely free part of the game with the cash shop still or do trial weekends once a month, with just the mists open to trial players. Give them there own servers for games, but that would really only work if the tutorials improved
This thread though is about what could be done to improve the tutorial. I would personally love to see role specific tutorials. When they enter, there would be a video, just showcasing a tour of a map. So you’d show the bases where the players are, then youre taken to the home point and are told that its the closest point to your base, normally one player from your team will go to cap it and try to keep it from enemy players, known as the “home bunker”. Then you get to mid and it says the bunker and roamers go here. I would stick to having bunkers and roamers when explaining it, but you get the general gist.
After that, based on their profession you give them a choice of what they want to do. So if youre a thief, they say thieves are best at roaming. If youre a guardian they say guardians can be bunkers or roamers, which of these most appeals to you? Or something similar.
At that point you give them a build from the meta that suits that role, one that is known to be effective, and then have a guide that briefly talks them through why different weapons/utilities and traits have been chosen. Perhaps by using tooltips on mouseovers or perhaps with a video.
Then, a game would start, with AI as the other players. You would get arrows on the floor like you do in the personal story telling you which way to go, and the fight starts. If youre a bunker, then you make it so that one of your team goes down near you first, and you res them, and then you get one of the other guys down, and you stomp them.
A home bunker might have one guy come to him at the start of the game, and he’d be told to try to keep him off the point, or possibly have a button that will allow him to call for help from the AI. Then if that was won, you’d show him where the other players are on the map and he’d see that no one was going to home point, and move to mid. Then as soon as they got one guy killed fully at mid, a quest would come up again to go back to home, etc.
If you want players to learn sPvP I think you actually need to get them into the game environment. Obviously this is massively ambitious for a tutorial and there’s a lot going on, but perhaps a few years down the line we might get something like this.
Slightly less ambitious would be to send them into a 5v5 hotjoin and give them lots of hints and tips about where to go, that they can stomp people, etc.
Have you guys got any thoughts?
(edited by jonnis.2946)