Tweak to DH
I’d understand if deflecting shot was tab targeted like true shot, but it’s a skillshot, and heavy light itself is the only reason for it to knockback which is a GM trait. By removing the unblockable affect from DS itself it’ll basically make the weapon unreliable, not being unblockable means it makes it reflectable, destroyable, and a singe block or aegis will nullify it meaning no pierce. And you eliminate the reward of hitting your skill shot via setup pushing through ToF or getting breathing room from people coming into melee range. If you want Rev to actually pressure DH, making phase traversal giving you 2-3s of unblockable attacks will do it. Though I’m curious on how standing still with Shield 5 or throwing up staff 3 is helping you pressure someone.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
LB is pretty much crap this season cause of so many projectile blocks.
I’d understand if deflecting shot was tab targeted like true shot, but it’s a skillshot, and heavy light itself is the only reason for it to knockback which is a GM trait. By removing the unblockable affect from DS itself it’ll basically make the weapon unreliable, not being unblockable means it makes it reflectable, destroyable, and a singe block or aegis will nullify it meaning no pierce. And you eliminate the reward of hitting your skill shot via setup pushing through ToF or getting breathing room from people coming into melee range. If you want Rev to actually pressure DH, making phase traversal giving you 2-3s of unblockable attacks will do it. Though I’m curious on how standing still with Shield 5 or throwing up staff 3 is helping you pressure someone.
I had considered the “skillshot” aspect, and it’s a fair point — it’s nice to reward something that requires a little more attention than the normal attack — though the skill demand is somewhat diminished when it’s point-blank range. Still, the fact that the change would make Deflecting Shot less powerful is kind of the point. The question is if this would hamstring DH against other foes.
Look, I’m not trying to start a “my class vs. your class” silly forum argument, so there’s no need to get defensive. I don’t main either class. I can say that because of the Heavy Light change rev shield is essentially dead weight against a DH (actually shield 5’s usefulness is rather limited overall at this point). Mobile blocks, like staff 3 and sword 4, however, allow the rev to stay on top of the target, rather than ceding ground because of traps or symbols (and they also blind and chain into an immob, respectively, but that’s again a case of HoT skills doing everything).
Re: projectile shutdown. It was even worse in earlier seasons. I agree it’s an issue and it’s one reason guardian was a no-show for a couple seasons. I’m not advocating a return to that. If anything, I’d say it highlights the back-and-forth power-creep in the design of HoT skills and weapons. I could certainly be underestimating Deflecting Shot. I was simply suggesting a simple change that could effect a shift in the playing field.
(edited by Ocosh.5843)
I’d understand if deflecting shot was tab targeted like true shot, but it’s a skillshot, and heavy light itself is the only reason for it to knockback which is a GM trait. By removing the unblockable affect from DS itself it’ll basically make the weapon unreliable, not being unblockable means it makes it reflectable, destroyable, and a singe block or aegis will nullify it meaning no pierce. And you eliminate the reward of hitting your skill shot via setup pushing through ToF or getting breathing room from people coming into melee range. If you want Rev to actually pressure DH, making phase traversal giving you 2-3s of unblockable attacks will do it. Though I’m curious on how standing still with Shield 5 or throwing up staff 3 is helping you pressure someone.
I had considered the “skillshot” aspect, and it’s a fair point — it’s nice to reward something that requires a little more attention than the normal attack — though the skill demand is somewhat diminished when it’s point-blank range. Still, the fact that the change would make Deflecting Shot less powerful is kind of the point. The question is if this would hamstring DH against other foes.
Look, I’m not trying to start a “my class vs. your class” silly forum argument, so there’s no need to get defensive. I don’t main either class. I can say that because of the Heavy Light change rev shield is essentially dead weight against a DH (actually shield 5’s usefulness is rather limited overall at this point). Mobile blocks, like staff 3 and sword 4, however, allow the rev to stay on top of the target, rather than ceding ground because of traps or symbols (and they also blind and chain into an immob, respectively, but that’s again a case of HoT skills doing everything).
Re: projectile shutdown. It was even worse in earlier seasons. I agree it’s an issue and it’s one reason guardian was a no-show for a couple seasons. I’m not advocating a return to that. If anything, I’d say it highlights the back-and-forth power-creep in the design of HoT skills and weapons. I could certainly be underestimating Deflecting Shot. I was simply suggesting a simple change that could effect a shift in the playing field.
I’m just specifically replying to what you brought up in your post, and it’s aimed against DH vs Revenant specifically. I’m not getting defensive. Though on topic Shield is a dead weight against a DH only? Well i mean you’re standing still when you’re in shield 5, which equals easy targets for anyone with unblockable skills, and skill demand point blank usage, isn’t supposed to get harder with any skill unless you’re directly inside their hitbox and you’re both moving around, or do you have a example to bring up in terms of skillshot that requires more skill the closer your target is?. DS isn’t the only thing that will ruin Revs blocks. Warriors with might signet will ‘can’ you, Necros staff unblockable fear will ‘can’ you as well, and so on and so forth with unblockables.
To answer your question yes it would hamstring the entire longbow playstyle against professions that already bring boats of projectile hate. Which is why I said in the previous post, if you’re aiming for Rev to be a guard worry, then Phase Traversal getting
a X seconds of unblockable attacks instead of just 2 attacks would be the way to go.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
(edited by Lucentfir.7430)