Ok look, there are two different types of gamers in our modern era and they really can be divided in to these two groups:
- ~ People who like to play with extreme focus on TS3. Quite often these are the early 20 year old or younger gamers who grew up with headsets on XBOX and are accustomed to this type of grouping and have absolutely no problem devoting 110% focus to whatever guild activity is happening at the time. They are comfortable and adept with this type of communication in a game. In fact, they see games without voice chat as cave-man era, unreasonable and boring.
- ~ Gamers who are 30+ that grew up with the original NES and when they were around 12-13 years old, Diablo 1, Everquest and Ultima Online were kicking kitten “all text based communication”. They grew up with a certain atmosphere of ambiguity while playing the original MMORPGs “people not knowing who they really were” and most of these older gamers like to maintain that. Believe me when I say, I have had to drag people kicking & screaming just to have them give voice chat a chance.
The point being is that Arena-Net has created an environment that is uncomfortable in SPvP for the 30+ gamers who do not care for voice chat communication. It drives this type of gamer away from the game and only further dimishes the PvP community. This is mostly due to merging solo and team ques. It is a gross error for a few reasons:
- Primarily – SPvP in GW2 with the merging of solo & team ques now requires that you play with a good & strong 5 man premade “that is using voice chat” or you ultimately will not succeed. Any of you who argue this have clearly not played against higher MMRs. So what are we looking at? It’s a game that requires a sense of politics, social function, charisma and tolerance of your team mates to succeed “which is great! I love it actually!” but there is no longer a place for the guy with great combat reflexes who just wants to listen to mp3s while he PvPs. If there were a place, we’d have a lot more players
- Many 30+ hardcore gamers “including the large majority of the original Guild Wars 1 PvP fan base” do not want to play a game that requires voice chat to get serious and they will find other games that do not require voice to be able to hang in the high teirs. Having “Random Arena” and “Team Arena” was the correct approach in Guild Wars 1. I’m sure all of you Devs absolutely hate hearing the Guild Wars 1 references but this is a serious point that you need to pay attention to. You are missing out on a large fan-base of old gamers who wanted to love Guild Wars 2 until they found out there was no longer a place for them in the new competitive scene vs. 5 man premades on TS3.
- The active voice chat players ~ Some of us are on voice chat every single night leading teams and cooperating but let me tell ya, it’s stressing and difficult to deal with each and every night. I mean seriously, sometimes you just want to set yourself to offline and watch a movie in the background while NOT having to talk to other people on a voice chat but this is impractical and unreasonable with the current merge of solo & team + the funked up MMR algorithm. So what are we looking at again? A game that demands 5 man premade voice chat play if you want reasonable and practical match results. This does indeed push players away from the game. I see more players in Guild Wars 2 tell me “I need a break” and then never come back, than any other MMORPG I have ever seen and it is due to above reasons that I have listed. You should take this seriously coming from someone who has played all of the major MMORPGs of our time.
The game needs a casual competitive scene again
Suggestions:
- Bring back solo que
- Add 1v1 arenas with rankings “not hard to do”
- Add strange competitive PvE challenges with rankings “like old GW1 mission scores”
- In general ~ make more game modes that do not reward multi man communication through voice chats. Everyone loves team play! but not everyone wants to be on a voice chat.
Remember that there are many people who play only for the purpose of being competitive, no matter what game mode it is but not all of them want to use voice chat. By making ALL of your game modes reward voice chat, you are losing the interest of these competitive players simply because they cannot be competitive without it. Guild Wars 2 is becoming widely recognized as a voice chat MMORPG. This reputation in itself drives away older gamers who do not care for voice chats.
And for crying out loud, give us some competitive game modes that don’t require the TS politics. Boy oh boy would that be great. #1 suggestion for this game in my opinion.