[UI] Power, but no attack?
well i think it is okay as it is now because in reality attack is a random number range from the weapon.
for example 950 – 1050 or something like that.
in the past, the interface only took the higher end and added it to the power stat.
Why would you need a stat that has no use whatsoever?
“Attack” is just a useless number which isn’t used in any calculatons whatsoever.
(edited by Shadow of Azrael.1205)
well, to be fair, the damages we do are based on
(skill coefficient) x (weapon attack strength) x (power) / (target’s armor)
skill coefficient varies, some skills are higher, some lower.
weapon attack has a min and max value, some rng there.
power can get higher with might stacking
armor is a combination of defense plus toughness
source:
http://wiki.guildwars2.com/wiki/Damage
Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
Attack = Power + Average_Weapon_Damage
However, that was misleading, as every attack in game has a hidden power coefficient. So the Attack stat was never actually used and varied slightly by weapon type.
Give it a few weeks and you’ll get used to looking at Power values instead.
Yeah, I’ll get used to it. Just struck me as odd it was left out, but makes sense in the end.